#N canvas 17 223 835 395 10; #X declare -lib Gem; #X text 522 8 GEM object; #X obj 8 216 cnv 15 430 160 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 218 Inlets:; #X text 39 347 Outlets:; #X obj 8 176 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 175 Arguments:; #X obj 8 66 cnv 15 430 100 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 67 cnv 15 250 300 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 50 Example:; #X obj 594 303 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 16 419 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 268 112 destroy; #X msg 132 112 create \, 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 7 0; #X connect 3 1 5 0; #X connect 3 1 6 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 599 342 pd gemwin; #X msg 599 323 create; #X text 595 302 Create window:; #X obj 452 157 cnv 15 240 120 empty empty empty 20 12 0 14 -24198 -66577 0; #X text 71 31 Class: pix object; #X text 27 360 Outlet 1: gemlist; #X text 33 232 Inlet 1: gemlist; #X obj 451 335 square 3; #X obj 714 193 sphere; #X obj 451 74 gemhead 50; #X obj 714 75 gemhead 49; #X obj 482 207 spigot; #X obj 484 161 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X msg 570 233 256 256; #X text 50 12 Synopsis: [pix_snap]; #X text 12 144 When grabbing \, be sure that something is in the rendering-buffer \, else you will get a black texture.; #X text 33 245 Inlet 1: bang: do grab!; #X text 33 275 Inlet 2: list: offsetX offsetY (in pixels \; default: 0 0); #X text 33 301 Inlet 3: list: dimenX dimenY (in pixels \; default: window-size); #X text 63 186 list: [offsetX offsetY [dimX dimY]]; #X floatatom 527 75 5 0 0 0 - - -; #X obj 451 114 rotate 0 1 0 0; #X obj 714 143 translate -1 0 1 0; #X obj 451 94 translate 1 0 1 0; #X obj 451 187 t a b; #X obj 714 124 rotate 0 1 1 1; #N canvas 5 103 297 145 count 0; #X obj 116 39 t b; #X obj 116 60 i; #X obj 143 61 + 1; #X obj 170 62 % 360; #X obj 116 17 inlet; #X obj 116 94 outlet; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 1 0 5 0; #X connect 2 0 3 0; #X connect 3 0 1 1; #X connect 4 0 0 0; #X restore 754 104 pd count; #X text 624 233 dimension; #X text 623 211 offset; #X text 506 171 drawn but before the square; #X text 504 158 SNAP! after the sphere is; #X text 29 67 Description: take a screenshot and convert it to a Pix ; #X text 13 81 When banged [pix_snap] will take a snapshot of the current frame buffer which can then be used as a pix. When a snap message (or a bang) is sent to [pix_snap] \, that is the moment that something is captured from the current frame buffer.; #X obj 451 281 pix_invert; #X obj 451 303 pix_texture; #X text 33 257 Inlet 1: snap: do grab!; #X obj 714 97 t a b; #X obj 714 165 color 1 0 0; #X obj 482 227 t b b; #X msg 518 227 0; #X obj 451 256 pix_snap 0 0 500 500; #X msg 570 209 100 100; #X obj 598 8 declare -lib Gem; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 19 0 33 0; #X connect 20 0 46 0; #X connect 21 0 48 0; #X connect 22 0 21 1; #X connect 23 0 50 2; #X connect 30 0 31 1; #X connect 31 0 34 0; #X connect 32 0 47 0; #X connect 33 0 31 0; #X connect 34 0 50 0; #X connect 34 1 21 0; #X connect 35 0 32 0; #X connect 36 0 35 1; #X connect 43 0 44 0; #X connect 44 0 17 0; #X connect 46 0 35 0; #X connect 46 1 36 0; #X connect 47 0 18 0; #X connect 48 0 50 0; #X connect 48 1 49 0; #X connect 49 0 22 0; #X connect 50 0 43 0; #X connect 51 0 50 1;