#N canvas 16 226 710 395 10; #X declare -lib Gem; #X text 518 8 GEM object; #X obj 8 216 cnv 15 430 160 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 218 Inlets:; #X text 39 347 Outlets:; #X obj 8 176 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 175 Arguments:; #X obj 8 66 cnv 15 430 100 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 67 cnv 15 250 300 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 50 Example:; #X obj 514 303 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 15 422 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 268 112 destroy; #X msg 132 112 create \, 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 7 0; #X connect 3 1 5 0; #X connect 3 1 6 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 519 342 pd gemwin; #X msg 519 323 create; #X text 515 302 Create window:; #X obj 452 157 cnv 15 240 120 empty empty empty 20 12 0 14 -24198 -66577 0; #X text 71 31 Class: pix object; #X text 27 360 Outlet 1: gemlist; #X text 33 232 Inlet 1: gemlist; #X obj 451 315 square 3; #X obj 451 256 pix_snap2tex; #X obj 568 133 sphere; #X obj 451 74 gemhead 50; #X obj 568 75 gemhead 49; #X obj 571 256 tgl 15 1 empty empty texture_on/off 20 7 0 8 -262144 -1 -1 1 1; #X obj 482 217 spigot; #X obj 528 217 t b f; #X obj 514 198 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X msg 570 209 0 0; #X msg 570 233 256 256; #X text 50 12 Synopsis: [pix_snap2tex]; #X text 29 67 Description: take a screenshot and texture it; #X text 13 81 When banged [pix_snap2tex] will take a snapshot of the current render buffer and immediately texture it to any geometric object attached. You can specify the close-up you want to be grabbed via offset/dimension-pairs. ; #X text 12 135 When grabbing \, be sure that something is in the rendering-buffer \, else you will get a black texture.; #X text 33 245 Inlet 1: bang: do grab!; #X text 33 257 Inlet 1: [1|0]: turn texturing on/off (default:1); #X text 33 269 Inlet 1: message: quality [0|1]: turn texture-resampling on(default)/off; #X text 33 295 Inlet 2: list: offsetX offsetY (in pixels \; default: 0 0); #X text 33 321 Inlet 3: list: dimenX dimenY (in pixels \; default: window-size); #X text 63 186 list: [offsetX offsetY [dimX dimY]]; #X floatatom 527 75 5 0 0 0 - - -; #X obj 451 114 rotate 0 1 0 0; #X obj 568 113 translate -1 0 1 0; #X obj 451 94 translate 1 0 1 0; #X obj 451 197 t a b; #X obj 451 281 color 0.7 0.7 0.7; #X obj 568 94 rotate 0 1 1 1; #N canvas 0 0 297 145 count 0; #X obj 116 39 t b; #X obj 116 60 i; #X obj 143 61 + 1; #X obj 170 62 % 360; #X obj 116 17 inlet; #X obj 124 94 outlet; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 1 0 5 0; #X connect 2 0 3 0; #X connect 3 0 1 1; #X connect 4 0 0 0; #X restore 644 74 pd count; #X text 624 233 dimension; #X text 598 211 offset; #X text 506 171 drawn but before the square; #X obj 474 164 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 504 158 SNAP! after the sphere is; #X obj 588 8 declare -lib Gem; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 18 0 43 0; #X connect 20 0 41 0; #X connect 21 0 44 0; #X connect 21 0 45 0; #X connect 22 0 18 0; #X connect 23 0 24 0; #X connect 24 0 18 0; #X connect 24 1 25 0; #X connect 25 0 23 1; #X connect 26 0 18 1; #X connect 27 0 18 2; #X connect 38 0 39 1; #X connect 39 0 42 0; #X connect 40 0 19 0; #X connect 41 0 39 0; #X connect 42 0 18 0; #X connect 42 1 23 0; #X connect 43 0 17 0; #X connect 44 0 40 0; #X connect 45 0 44 1; #X connect 49 0 25 0;