#N canvas 23 49 795 602 10; #X obj 17 399 cnv 15 430 190 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 28 402 Inlets:; #X text 28 559 Outlets:; #X obj 17 364 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 26 363 Arguments:; #X obj 17 69 cnv 15 430 290 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 46 572 Outlet 1: gemlist; #X text 52 416 Inlet 1: gemlist; #X text 27 72 Description: Make a snapshot of the frame-buffer and write it to a file; #X text 72 374 list: [offsetX offsetY [dimX dimY]]; #X text 52 502 Inlet 2: list: offsetX offsetY (in pixels \; default: 0 0); #X text 52 528 Inlet 3: list: dimenX dimenY (in pixels \; default: window-size); #X text 466 15 GEM object; #X obj 459 77 cnv 15 250 300 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 463 60 Example:; #X obj 604 313 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 16 419 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 268 112 destroy; #X msg 132 112 create \, 1; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 7 0; #X connect 3 1 5 0; #X connect 3 1 6 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 609 352 pd gemwin; #X msg 609 333 create; #X text 605 312 Create window:; #X obj 460 106 cnv 15 240 190 empty empty empty 20 12 0 14 -24198 -66577 0; #X msg 584 249 256 256; #X text 638 249 dimension; #X text 637 227 offset; #X msg 584 225 100 100; #X obj 461 84 gemhead 51; #X obj 461 272 pix_write 0 0 500 500; #X msg 488 116 file pix_test 99; #X text 600 138 type : jpg; #X text 600 127 name : pix_testXXXXX.jpg; #X text 600 151 quality : 99; #X text 600 115 set pix_write to:; #X msg 490 181 auto \$1; #X obj 490 162 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 491 205 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X text 510 204 WRITE! one file; #X obj 464 329 gemhead; #X obj 464 354 square; #X text 463 309 display something; #X obj 466 510 pix_snap; #X text 26 99 When banged [pix_write] will take a snapshot of the current frame buffer and saves it to a file. When a "bang" message is sent to [pix_write] \, that is the moment that something is captured from the current frame buffer. When grabbing \, be sure that something is in the rendering-buffer \, else you will get a black texture.; #X text 464 489 See also:; #X obj 466 534 pix_writer; #X text 26 240 BE CAREFUL with the filename \, depending on your OS \, relative names may be different. It start from the patch in Linux or from HD (/) in osx for example. DO NOT USE SPACES in the basefilename ; #X text 81 41 Class: pix object; #X text 27 187 With the "file" message you can specify a base-filename and the type of image-files you want to create. The actual name of the file will be something like: "." (like "GEM00001.tif"); #X text 60 22 Synopsis: [pix_write]; #X text 26 299 Supported file-types are TIFF (quality=0) and JPEG (quality>0). TIFF-writing can be slow due to the large file size of uncompressed images! JPEG might be faster (but quality will be lower due to compression) ; #X text 543 181 activate/deactivate auto snapshot; #X text 52 453 Inlet 1: file : set type/quality (quality=0:TIFF \, quality>0:JPG); #X text 52 478 Inlet 1: file : set basefilename and type/quality; #X text 52 429 Inlet 1: file : set basefilename \, and type=TIFF; #X connect 16 0 17 0; #X connect 17 0 16 0; #X connect 20 0 25 2; #X connect 23 0 25 1; #X connect 24 0 25 0; #X connect 26 0 25 0; #X connect 31 0 25 0; #X connect 32 0 31 0; #X connect 33 0 25 0; #X connect 35 0 36 0;