#N canvas 35 199 631 458 10; #X declare -lib Gem; #X text 452 8 GEM object; #X obj 8 335 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 11 336 Inlets:; #X text 10 386 Outlets:; #X obj 8 296 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 295 Arguments:; #X obj 7 76 cnv 15 430 210 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 474 334 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 479 373 pd gemwin; #X msg 479 354 create; #X text 475 333 Create window:; #X obj 450 158 cnv 15 160 70 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 84 gemhead; #X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144 -1 -1; #N canvas 0 0 587 366 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 77 205 pix_image examples/data/fractal.JPG; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 5 0 4 0; #X restore 451 113 pd image; #X text 63 306 ; #X text 28 399 Outlet 1: gemlist; #X text 35 350 Inlet 1: gemlist; #X text 516 105 open an image; #X text 509 118 (JPEG \, TIFF \, ..); #X obj 451 136 pix_texture; #X obj 10 211 cnv 15 420 70 empty empty empty 20 12 0 14 -225280 -66577 0; #X text 50 12 Synopsis: [vertex_program]; #X text 71 31 Class: shader object; #X text 13 76 Description: set the ARB vertex shader; #X text 24 95 [vertex_program] loads and applies an ARB (or NV) vertex shader.; #X obj 520 164 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #N canvas 0 0 450 300 open 0; #X obj 75 103 openpanel; #X obj 75 173 outlet; #X obj 75 127 t b s; #X msg 105 152 set open \$1; #X obj 75 80 inlet; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 2 1 3 0; #X connect 3 0 1 0; #X connect 4 0 0 0; #X restore 463 163 pd open; #X msg 463 183 open examples/data/toon.vp; #X obj 450 252 cnv 15 160 30 empty empty empty 20 12 0 14 -102041 -66577 0; #N canvas 0 0 752 303 parameter 0; #X obj 81 44 inlet; #X obj 81 270 outlet; #X obj 241 47 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0 256; #X obj 288 64 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 -262144 -1 -1 35 256; #X obj 328 82 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1 256; #X obj 288 101 t b f; #X obj 328 101 t b f; #X obj 149 230 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 -262144 -1 -1 34336 256; #X obj 217 162 nbx 5 14 -1e+37 1e+37 0 0 empty empty parameter# 0 -6 0 10 -262144 -1 -1 0 256; #X obj 81 248 GEMglProgramEnvParameter4fvARB; #X obj 88 175 loadbang; #X obj 88 207 GLdefine GL_VERTEX_PROGRAM_ARB; #X text 99 191 GL_VERTEX_PROGRAM_ARB = 34336; #N canvas 0 0 450 300 defaults 0; #X obj 112 43 loadbang; #X msg 161 122 0 35 1; #X msg 102 121 0; #X obj 102 186 outlet; #X obj 102 84 t b b; #X obj 164 156 unpack 0 0 0; #X obj 168 188 outlet; #X obj 217 189 outlet; #X obj 263 189 outlet; #X text 101 208 param#; #X text 205 216 param-values; #X obj 179 44 inlet; #X connect 0 0 4 0; #X connect 1 0 5 0; #X connect 2 0 3 0; #X connect 4 0 2 0; #X connect 4 1 1 0; #X connect 5 0 6 0; #X connect 5 1 7 0; #X connect 5 2 8 0; #X connect 11 0 4 0; #X restore 217 25 pd defaults; #X msg 217 8 default; #X obj 286 121 pack 0 35 1 0; #X text 301 250 "glProgramEnvParameter" to work on "GL_VERTEX_PROGRAM_ARB" ; #X text 301 158 which parameter we want to modify; #X text 398 122 the values for the parameter; #X connect 0 0 9 0; #X connect 2 0 15 0; #X connect 3 0 5 0; #X connect 4 0 6 0; #X connect 5 0 15 0; #X connect 5 1 15 1; #X connect 6 0 15 0; #X connect 6 1 15 2; #X connect 7 0 9 1; #X connect 8 0 9 2; #X connect 9 0 1 0; #X connect 10 0 11 0; #X connect 11 0 7 0; #X connect 13 0 8 0; #X connect 13 1 2 0; #X connect 13 2 3 0; #X connect 13 3 4 0; #X connect 14 0 13 0; #X connect 15 0 9 3; #X restore 451 256 pd parameter; #X text 11 123 If you want to modify the parameters of the shader-program \, you have to set the modification up yourself \, via [GEMglProgramEnvParameter*] working on GL_VERTEX_PROGRAM_ARB.; #X text 14 219 IMPORTANT NOTE: your openGL-implementation (gfx-card driver \, ...) has to support either (or both) the ARB shader extensions or the NV shader extensions in order to make use of this object.; #X text 10 176 Of course \, you also have to supply anything else needed for the shader to work (like textures \, ...); #X text 35 362 Inlet 1: message: open : vertex shader program to load; #X obj 451 296 teapot; #X obj 453 422 fragment_program; #X text 451 405 see also:; #X obj 451 206 vertex_program toon.vp; #X obj 518 8 declare -lib Gem; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 16 0; #X connect 15 0 16 1; #X connect 16 0 22 0; #X connect 22 0 40 0; #X connect 28 0 29 0; #X connect 29 0 30 0; #X connect 30 0 40 0; #X connect 32 0 37 0; #X connect 40 0 32 0;