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/*-----------------------------------------------------------------
  LOG
  GEM - Graphics Environment for Multimedia

  Base class for shapes

  Copyright (c) 1997-1999 Mark Danks. mark@danks.org
  Copyright (c) Günther Geiger. geiger@epy.co.at
  Copyright (c) 2001-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
  For information on usage and redistribution, and for a DISCLAIMER OF ALL
  WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.

  -----------------------------------------------------------------*/

#ifndef _INCLUDE__GEM_BASE_GEMSHAPE_H_
#define _INCLUDE__GEM_BASE_GEMSHAPE_H_

#include "Base/GemBase.h"
#include <map>
/*-----------------------------------------------------------------
  -------------------------------------------------------------------
  CLASS
  GemShape

  Base class for shapes

  DESCRIPTION

  Inlet for a float - "ft1"

  "ft1" - the size of the shape
  "draw" - the drawing style
  "width" - the line width when drawing with lines

  -----------------------------------------------------------------*/
class TexCoord;
class GEM_EXTERN GemShape : public GemBase
{
 public:

  //////////
  // Constructor
  // [in] size - A size of 0. means to just use the default (ie, 1.)
  GemShape(t_floatarg size);
  GemShape();

 protected:

  //////////
  // Destructor
  virtual ~GemShape();

  //-----------------------------------
  // GROUP:	Access functions
  //-----------------------------------

  //////////
  // The width of the lines in line draw mode
  void	    	linewidthMess(float linewidth);

  //////////
  // The size of the object
  void	    	sizeMess(float size);

  //////////
  // How the object should be drawn
  virtual void	typeMess(t_symbol *type);

  //-----------------------------------
  // GROUP:	Utility functions
  //-----------------------------------

  void SetVertex(GemState* state,float x, float y, float z,
		 float tx, float ty,
		 int curCoord);

  void SetVertex(GemState* state,float x, float y, float z,
		 float s, float t, float r, float q,
		 int curCoord);

  //-----------------------------------
  // GROUP:	Member variables
  //-----------------------------------

  //////////
  // The line width for GL_LINE mode
  GLfloat	    	m_linewidth;

  //////////
  // The size of the object
  GLfloat	    	m_size;

  //////////
  // The drawing style (GL_LINE, GL_POLYGON, etc)
  GLenum	    	m_drawType;

  //////////
  // do we want blending?
  GLboolean	    	m_blend;
  void  blendMess(float blend);


  ////////
  // override this memberfunction to automatically enable softblended rendering,...
  virtual void renderShape(GemState *state) {;}

  // OR
  // override this memberfunction if you don't want softblending
  virtual void render(GemState *state);


  //////////
  // The size inlet
  t_inlet         *m_inlet;

  //-----------------------------------
  // GROUP:	Setup functions
  //-----------------------------------

  //////////
  // creation callback
  static void 	real_obj_setupCallback(t_class *classPtr)
    { GemBase::real_obj_setupCallback(classPtr); GemShape::obj_setupCallback(classPtr); }

 private:

  static inline GemShape *GetMyClass(void *data) {return((GemShape *)((Obj_header *)data)->data);}

  //////////
  // static member functions
  static void 	obj_setupCallback(t_class *classPtr);

 protected:
  int m_texType, m_texNum;
  TexCoord*m_texCoords;
  bool m_lighting;

  std::map<std::string, GLenum>m_drawTypes;
};

#endif	// for header file