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/*-----------------------------------------------------------------
LOG
    GEM - Graphics Environment for Multimedia

    Thread.h
       - part of GEM
       - simple platform independent thread abstraction

    Copyright (c) 2011-2012 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at
    For information on usage and redistribution, and for a DISCLAIMER OF ALL
    WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution.

-----------------------------------------------------------------*/

#ifndef _INCLUDE__GEM_GEM_THREAD_H_
#define _INCLUDE__GEM_GEM_THREAD_H_

#include "Gem/ExportDef.h"

namespace gem { namespace thread {
    /**
     * get the number of available CPUs on the system
     */
    GEM_EXTERN unsigned int getCPUCount(void);

    class GEM_EXTERN Thread {
    private:
      class PIMPL;
      PIMPL*m_pimpl;
      friend class PIMPL;

      Thread(const Thread&);
      Thread&operator=(const Thread&);
    public:
      Thread(void);
      virtual ~Thread(void);

      ////
      // start thread
      virtual bool start(void);
      ////
      // stop thread
      //  waits for at most wait4usec microseconds
      //  is wait4usec==0, waits until process terminates (e.g. forever)
      virtual bool stop(unsigned int wait4usec=0);

    protected:
      ////
      // the worker!
      // get's called from an alternative thread
      // if TRUE is returned, process() will be called again
      //  until stop() is called
      // if FALSE is returned, the thread may exit
      virtual bool process(void) = 0;
    };


    ////////
    // wrapper around select() or whatever
    GEM_EXTERN void usleep(unsigned long usec);
};}; // namespace




#endif /* _INCLUDE__GEM_GEM_THREAD_H_ */