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#N canvas 314 61 654 599 12;
#X msg 489 227 1;
#X msg 489 259 0;
#X obj 375 254 gemhead;
#X msg 488 190 2;
#X text 254 156 select one of the three images to display;
#X obj 375 308 pix_imageInPlace;
#X msg 121 288 download;
#X msg 124 318 purge;
#X obj 375 367 square;
#X text 206 20 display images use pix_imageInPlace;
#X text 64 389 pix_imageInPlace is slightly different than pix_multiimage.
When you select an image to display with pix_multiimage \, it copies
over the image data to the pix_buffer \, which is then used by pix_texture.
;
#X text 62 451 This is potentially slow if you are trying to change
between a lot of images \, but it doesn't use a lot of texture ram.
;
#X text 62 503 pix_imageInPlace sends all of the image data to texture
RAM when the preload message is received. This means that you cannot
process any of the pixel data \, but it is extremely quick to change
between the various images.;
#X msg 119 255 preload ../data/temp*.JPG 2;
#X obj 20 69 cnv 15 220 70 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 22 454 304 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 182 68 set create;
#X msg 132 112 create \, 1;
#X msg 238 112 destroy;
#N canvas 87 154 247 179 Gem.init 0;
#X obj 118 46 loadbang;
#X msg 118 81 reset;
#X obj 118 113 outlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X restore 289 80 pd Gem.init;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X connect 8 0 0 0;
#X restore 25 113 pd gemwin;
#X msg 25 89 create;
#X text 21 69 Create window and render;
#X connect 0 0 5 1;
#X connect 1 0 5 1;
#X connect 2 0 5 0;
#X connect 3 0 5 1;
#X connect 5 0 8 0;
#X connect 6 0 5 0;
#X connect 7 0 5 0;
#X connect 13 0 5 0;
#X connect 15 0 16 0;
#X connect 16 0 15 0;
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