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path: root/Gem/examples/10.glsl/16.vertexbuffer_attributes.pd
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#X declare -lib Gem;
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#X obj 46 -61 gemhead;
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#X msg 132 142 create \, 1;
#X obj 245 38 loadbang;
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#X obj 154 264 glsl_vertex;
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#X obj 168 150 loadbang;
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#X msg 36 433 position_enable \$1;
#X msg 105 366 print;
#X msg 101 278 print;
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#X msg 255 559 program \$1;
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#X obj 36 465 tgl 15 1 empty empty empty 17 7 0 10 -262144 -1 -1 1
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#X msg 36 498 attribute_enable \$1;
#X msg 223 475 position \$1_position \, attribute LightPosition \$1_LightPosition
\, attribute BrickColor \$1_BrickColor \, attribute MortarColor \$1_MortarColor
\, attribute BrickSize \$1_BrickSize \, attribute BrickPct \$1_BrickPct
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#X obj 224 612 loadbang;
#X msg 224 629 resize 16 \, draw quad;
#X text 378 629 4 quads;
#X obj 168 179 t b b;
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#X text 406 232 syntax:;
#X text 339 559 <----- essential for lookup functions;
#X text 406 248 attribute <name> <array> <offset(optional)>;
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#X msg 408 310 attribute LightPosition \$1_LightPosition;
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#X text 66 43 syntax:;
#X text 67 95 adds an attribute to gemvertexbuffer;
#X text 67 127 if the attribute already exists in gemvertexbuffer \,
this message updates the attribute with the array data;
#X text 66 60 attribute <name> <array> <offset(optional)>;
#X text 66 281 attribute tables are interleaved only;
#X text 64 177 if the vert or frag files are changed \, the attributes
in gemvertexbuffer can be reset with a "reset_attributes" msg and re-added
;
#X text 65 236 there is no limit for the amount of attributes that
can be added;
#X text 66 321 in order to set 'uniform' type variables once per vertex
or geo \, they must be changed to attribute/varying type in the vert
and frag files;
#X restore 407 359 pd more;
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#X msg 246 176 bang;
#X msg 168 207 open ../data/brick.vert;
#X msg 195 234 open ../data/brick.frag;
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