aboutsummaryrefslogtreecommitdiff
path: root/Gem/examples/10.glsl/multitexture.frag
blob: 9e8ed0ce09867d40db72c1cce59a2372a4f4f81d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
uniform sampler2D MyTex;
uniform sampler2D MyTex1;

varying vec2 texcoord1;
varying vec2 texcoord2;

void main (void)
{
 vec4 color = texture2D(MyTex, texcoord1);
 vec4 color2 = texture2D(MyTex1, texcoord2); 
 gl_FragColor = (color + color2) / 2.;
}