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uniform sampler2D MyTex; uniform sampler2D MyTex1; varying vec2 texcoord1; varying vec2 texcoord2; void main (void) { vec4 color = texture2D(MyTex, texcoord1); vec4 color2 = texture2D(MyTex1, texcoord2); gl_FragColor = (color + color2) / 2.; }