aboutsummaryrefslogtreecommitdiff
path: root/Gem/examples/10.glsl/texture_rect.frag
blob: 98adc1f37cac822e70cbcb860bb7c084b9a44468 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
// Cyrille Henry 2007

#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect MyTex;
//uniform sampler2D MyTex;
uniform float B,C;

void main (void)
{
 vec4 color = texture2DRect(MyTex,  (gl_TextureMatrix[0] * gl_TexCoord[0]).st);

 color *= B+1.; // brightness
 vec4 gray = vec4(dot(color.rgb,vec3(0.2125,  0.7154, 0.0721)));
 color = mix(gray, color, C+1.); // contrast
 gl_FragColor = color;
}