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#N canvas 344 61 655 397 10;
#X declare -lib Gem;
#X text 452 8 GEM object;
#X obj 8 216 cnv 15 430 70 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 39 218 Inlets:;
#X text 39 250 Outlets:;
#X obj 8 176 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 17 175 Arguments:;
#X obj 8 76 cnv 15 430 90 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577
0;
#X text 453 60 Example:;
#X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 22 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 519 293 pd gemwin;
#X msg 519 274 create;
#X text 515 253 Create window:;
#X obj 450 186 cnv 15 80 40 empty empty empty 20 12 0 14 -24198 -66577
0;
#X obj 451 84 gemhead;
#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
-1 -1;
#N canvas 0 22 591 370 image 0;
#X obj 77 48 inlet;
#X obj 77 344 outlet;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
#X obj 223 100 openpanel;
#X obj 77 281 pix_buf;
#X msg 103 257 auto 1;
#X obj 103 236 loadbang;
#X text 156 263 [pix_buf] with auto 1 is important if we want to recalculate
our pix-effect each frame but don't want to reload the image all the
time.;
#X obj 77 205 pix_image examples/data/fractal.JPG;
#X connect 0 0 9 0;
#X connect 2 0 4 0;
#X connect 3 0 9 0;
#X connect 4 0 3 0;
#X connect 5 0 1 0;
#X connect 6 0 5 0;
#X connect 7 0 6 0;
#X connect 9 0 5 0;
#X restore 451 113 pd image;
#X text 63 186 <none>;
#X text 57 263 Outlet 1: gemlist;
#X text 63 232 Inlet 1: gemlist;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
#X obj 451 196 imageVert;
#X text 10 135 This is still experimental...please report any problems
or suggestions with it.;
#X text 14 91 [imageVert] maps a pix to a series of polygons. The height
of the polygons is the sum of the colors (so brighter pixels will be
taller \, while darker pixels are shorter).;
#X text 29 77 Description: map luminance to height;
#X text 50 12 Synopsis: [imageVertp];
#X text 71 31 Class: geometric object;
#X obj 451 165 rotateXYZ;
#X floatatom 476 144 5 0 0 0 - - -;
#X obj 518 8 declare -lib Gem;
#X connect 10 0 11 0;
#X connect 11 0 10 0;
#X connect 14 0 16 0;
#X connect 15 0 16 1;
#X connect 16 0 28 0;
#X connect 28 0 22 0;
#X connect 29 0 28 1;
#X connect 29 0 28 2;
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