#N canvas 61 22 872 684 10; #X obj 375 244 cnv 15 78 15 empty empty empty 20 12 0 14 -260818 -66577 0; #X obj 374 243 ambi_encode 2; #X obj 374 288 print; #X text 478 247 1.arg: ambisonic order; #X text 489 259 (1 .. 12 for 2 dimensional use); #X msg 461 178 col 2 \$1; #X msg 425 97 row 1 \$1; #X msg 288 211 col 3 \$1 \$2; #X obj 288 188 pack 0 0; #X obj 306 166 t b f; #X obj 374 265 round_zero 1e-006; #X obj 184 193 pack 0 0; #X obj 202 171 t b f; #X floatatom 100 161 5 -180 180 0 - - -; #X floatatom 51 162 5 -90 90 0 - - -; #X obj 82 222 pack 0 0; #X obj 100 200 t b f; #X text 102 142 phi; #X text 21 12 ambi_encode; #X text 34 291 ambisonic-order = n_ao; #X text 346 320 -> output: of (2*n_ao+1) ; #X text 346 331 -> output: of (n_ao+1)*(n_ao+1) ; #X text 387 356 -> output: + index + (2*n_ao+1) ; #X text 387 368 -> output: + index + (n_ao+1)*(n_ao+1) ; #X text 383 394 -> output: + index + (2*n_ao+1) ; #X text 383 406 -> output: + index + (n_ao+1)*(n_ao+1) ; #X text 432 424 for crossfading of 2 ambisonic-systems; #X msg 605 183 ambi_weight 1 1 1; #X msg 588 162 ambi_weight 1 1 0.3904; #X text 299 424 ambisonic-order-group; #X text 89 464 -180 <= phi <= +180; #X text 415 439 or for bluring a signal-source-direction; #X text 31 496 order of ambisonic-channels in 2d-case: W X1 Y1 X2 Y2 X3 Y3; #X text 391 496 X4 Y4 X5 Y5 ....; #X text 167 510 W := 1 \, X-term ... cos(i*phi) \, Y-term ... sin(i*phi) ; #X text 30 550 order of ambisonic-channels in 3d-case: W Z1X1 Z1Y1 Z1; #X text 358 550 Z2X2 Z2Y2 Z2X1 Z2Y1 Z2 Z3X3 Z3Y3 Z3X2 Z3Y2 Z3X1 Z3Y1 Z3 ...; #X text 166 564 W := 1 \, X-term ... cos(i*phi) \, Y-term ... sin(i*phi) \,; #X text 33 318 input: phi [degree] .. 2-dimensional; #X text 33 356 input: index + phi [degree] .. 2-dimensional; #X text 31 395 input: index + phi [degree .. 2-dimensional; #X text 31 424 input: one mul-factor for each; #X text 267 482 |0| 1 | 2 | 3 | 4 | 5 |; #X text 687 539 |; #X text 263 537 |0| 1 | 2 | 3; #X floatatom 226 142 5 -180 180 0 - - -; #X floatatom 177 143 5 -90 90 0 - - -; #X text 228 123 phi; #X floatatom 327 139 5 -180 180 0 - - -; #X floatatom 278 140 5 -90 90 0 - - -; #X text 329 120 phi; #X floatatom 370 65 5 -180 180 0 - - -; #X text 372 46 phi; #X floatatom 425 79 5 -180 180 0 - - -; #X text 427 60 phi; #X floatatom 461 160 5 -180 180 0 - - -; #X text 463 141 phi; #X text 491 272 (1 .. 5 for 3 dimensional use); #X msg 184 218 row 4 \$1 \$2; #X text 82 849 "float"-message: azimuth-angle phi [degree] -> two-dimensional ambisonic-system -> output a of (2*n_ao + 1) elements; #X text 478 850 "list"-message: 1.item elevation-angle delta [degree] \, 2.item azimuth-angle phi [degree] -> three-dimensional ambisonic-system -> output a of (n_ao + 1)^2 elements ; #X text 87 914 "row"-message: row-index of ambisonic-encoder-matrix \, azimuth-angle phi [degree] -> two-dimensional ambisonic-system -> output a "row"-message + row-index + (2*n_ao + 1) elements; #X text 480 919 "row"-message: 1.item elevation-angle delta [degree] \, 2.item azimuth-angle phi [degree] -> three-dimensional ambisonic-system -> output a of (n_ao + 1)^2 elements ; 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#X text 290 140 .; #X text 291 140 .; #X text 292 141 .; #X text 293 141 .; #X text 294 142 .; #X text 295 143 .; #X text 296 144 .; #X text 297 145 .; #X text 297 146 .; #X text 298 147 .; #X text 298 148 .; #X text 298 149 .; #X text 299 150 .; #X text 299 151 .; #X text 266 159 +x; #X text 316 154 > +y; #X text 274 115 +z; #X text 278 135 |; #X text 278 141 |; #X text 278 147 |; #X text 288 149 _____; #X text 291 135 _; #X text 288 143 |; #X text 295 135 +theta; #X text 74 55 theta .. elevation \, geodetical pos. orientation; #X text 75 42 phi .... azimute in math. pos. orientation; #X text 373 65 theta = -90 on south pole \;; #X text 373 75 theta = 0 equator ); #X text 361 55 ( theta = +90 on north pole \;; #X text 332 42 ( counter clockwise in xy-plane ); #X text 74 67 radius . is always 1; #X text 253 23 we use the spherical coordinate system; #X text 109 23 for ambisonic encoding \,; #X restore 58 71 pd Definition of Coordinate System; #X connect 1 0 10 0; #X connect 5 0 1 0; #X connect 6 0 1 0; 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