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-rw-r--r--src/cube_sphere.c2
-rw-r--r--src/room_sim_2d.c2
-rw-r--r--src/room_sim_3d.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/cube_sphere.c b/src/cube_sphere.c
index 069b353..583ad4f 100644
--- a/src/cube_sphere.c
+++ b/src/cube_sphere.c
@@ -755,7 +755,7 @@ void cube_sphere_setup(void)
{
cube_sphere_class = class_new(gensym("cube_sphere"), (t_newmethod)cube_sphere_new,
(t_method)cube_sphere_ff, sizeof(t_cube_sphere), 0, A_GIMME, 0);
- class_addcreator((t_newmethod)cube_sphere_new, gensym("cube_sphere"), A_GIMME, 0);
+// class_addcreator((t_newmethod)cube_sphere_new, gensym("cube_sphere"), A_GIMME, 0);
class_addmethod(cube_sphere_class, (t_method)cube_sphere_click, gensym("click"),
A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, 0);
class_addmethod(cube_sphere_class, (t_method)cube_sphere_motion, gensym("motion"),
diff --git a/src/room_sim_2d.c b/src/room_sim_2d.c
index 5855fe0..b3b22b6 100644
--- a/src/room_sim_2d.c
+++ b/src/room_sim_2d.c
@@ -788,7 +788,7 @@ void room_sim_2d_setup(void)
{
room_sim_2d_class = class_new(gensym("room_sim_2d"), (t_newmethod)room_sim_2d_new,
(t_method)room_sim_2d_ff, sizeof(t_room_sim_2d), 0, A_GIMME, 0);
- class_addcreator((t_newmethod)room_sim_2d_new, gensym("room_sim_2d"), A_GIMME, 0);
+// class_addcreator((t_newmethod)room_sim_2d_new, gensym("room_sim_2d"), A_GIMME, 0);
class_addmethod(room_sim_2d_class, (t_method)room_sim_2d_click, gensym("click"),
A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, 0);
class_addmethod(room_sim_2d_class, (t_method)room_sim_2d_motion, gensym("motion"),
diff --git a/src/room_sim_3d.c b/src/room_sim_3d.c
index 4083f1d..ba9d838 100644
--- a/src/room_sim_3d.c
+++ b/src/room_sim_3d.c
@@ -927,7 +927,7 @@ void room_sim_3d_setup(void)
{
room_sim_3d_class = class_new(gensym("room_sim_3d"), (t_newmethod)room_sim_3d_new,
(t_method)room_sim_3d_ff, sizeof(t_room_sim_3d), 0, A_GIMME, 0);
- class_addcreator((t_newmethod)room_sim_3d_new, gensym("room_sim_3d"), A_GIMME, 0);
+// class_addcreator((t_newmethod)room_sim_3d_new, gensym("room_sim_3d"), A_GIMME, 0);
class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_click, gensym("click"),
A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, 0);
class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_motion, gensym("motion"),