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-rw-r--r--src/room_sim_3d.c966
1 files changed, 966 insertions, 0 deletions
diff --git a/src/room_sim_3d.c b/src/room_sim_3d.c
new file mode 100644
index 0000000..c0fa168
--- /dev/null
+++ b/src/room_sim_3d.c
@@ -0,0 +1,966 @@
+/* For information on usage and redistribution, and for a DISCLAIMER OF ALL
+* WARRANTIES, see the file, "LICENSE.txt," in this distribution.
+
+iemgui written by Thomas Musil, Copyright (c) IEM KUG Graz Austria 2000 - 2006 */
+
+#include "m_pd.h"
+#include "iemlib.h"
+#include "iemgui.h"
+#include "g_canvas.h"
+#include "g_all_guis.h"
+#include "t_tk.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <math.h>
+
+#ifdef MSW
+#include <io.h>
+#else
+#include <unistd.h>
+#endif
+
+#define IEM_GUI_ROOMSIM_3D_MAX_NR_SRC 30
+
+/* ---------- room_sim_3d my gui-canvas for a window ---------------- */
+
+t_widgetbehavior room_sim_3d_widgetbehavior;
+static t_class *room_sim_3d_class;
+
+typedef struct _room_sim_3d
+{
+ t_iemgui x_gui;
+ t_float x_rho_head;
+ int x_fontsize;
+ int x_nr_src;
+ int x_pix_src_x[IEM_GUI_ROOMSIM_3D_MAX_NR_SRC+1];
+ int x_pix_src_y[IEM_GUI_ROOMSIM_3D_MAX_NR_SRC+1];
+ int x_pix_src_z[IEM_GUI_ROOMSIM_3D_MAX_NR_SRC+1];
+ int x_col_src[IEM_GUI_ROOMSIM_3D_MAX_NR_SRC+1];
+ int x_pos_x;
+ int x_pos_y;
+ int x_pos_z;
+ int x_height_z;
+ int x_sel_index;
+ int x_pix_rad;
+ t_float x_cnvrt_roomlx2pixh;
+ t_float x_r_ambi;
+ t_float x_room_x;
+ t_float x_room_y;
+ t_float x_room_z;
+ void *x_out_para;
+ void *x_out_rho;
+ t_symbol *x_s_head_xyz;
+ t_symbol *x_s_src_xyz;
+ t_atom x_at[6];
+} t_room_sim_3d;
+
+static void room_sim_3d_out_rho(t_room_sim_3d *x)
+{
+ outlet_float(x->x_out_rho, x->x_rho_head);
+}
+
+static void room_sim_3d_out_para(t_room_sim_3d *x)
+{
+ int i, n = x->x_nr_src;
+ int w2=x->x_gui.x_w/2, h2=x->x_gui.x_h/2;
+
+ SETFLOAT(x->x_at, 0.0f);
+ SETSYMBOL(x->x_at+1, x->x_s_head_xyz);
+ SETFLOAT(x->x_at+2, (t_float)(h2 - x->x_pix_src_y[0])/x->x_cnvrt_roomlx2pixh);
+ SETFLOAT(x->x_at+3, (t_float)(w2 - x->x_pix_src_x[0])/x->x_cnvrt_roomlx2pixh);
+ SETFLOAT(x->x_at+4, (t_float)(x->x_pix_src_z[0])/x->x_cnvrt_roomlx2pixh);
+ outlet_list(x->x_out_para, &s_list, 5, x->x_at);
+ for(i=1; i<=n; i++)
+ {
+ SETFLOAT(x->x_at, (t_float)i);
+ SETSYMBOL(x->x_at+1, x->x_s_src_xyz);
+ SETFLOAT(x->x_at+2, (t_float)(h2 - x->x_pix_src_y[i])/x->x_cnvrt_roomlx2pixh);
+ SETFLOAT(x->x_at+3, (t_float)(w2 - x->x_pix_src_x[i])/x->x_cnvrt_roomlx2pixh);
+ SETFLOAT(x->x_at+4, (t_float)(x->x_pix_src_z[i])/x->x_cnvrt_roomlx2pixh);
+ outlet_list(x->x_out_para, &s_list, 5, x->x_at);
+ }
+}
+
+static void room_sim_3d_draw_update(t_room_sim_3d *x, t_glist *glist)
+{
+ if(glist_isvisible(glist))
+ {
+ int xpos=text_xpix(&x->x_gui.x_obj, glist);
+ int ypos=text_ypix(&x->x_gui.x_obj, glist);
+ int dx, dy;
+ t_canvas *canvas=glist_getcanvas(glist);
+
+ dx = -(int)((t_float)x->x_pix_rad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f);
+ dy = -(int)((t_float)x->x_pix_rad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f);
+ sys_vgui(".x%x.c coords %xNOSE %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0],
+ xpos+x->x_pix_src_x[0]+dx, ypos+x->x_pix_src_y[0]+dy);
+ }
+}
+
+void room_sim_3d_draw_new(t_room_sim_3d *x, t_glist *glist)
+{
+ int xpos=text_xpix(&x->x_gui.x_obj, glist);
+ int ypos=text_ypix(&x->x_gui.x_obj, glist);
+ int dx, dy;
+ int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f);
+ int H2=H*H;
+ int rad2;
+ int i, n=x->x_nr_src;
+ int fsi, fs=x->x_fontsize;
+ t_canvas *canvas=glist_getcanvas(glist);
+
+ sys_vgui(".x%x.c create rectangle %d %d %d %d -fill #%6.6x -outline #%6.6x -tags %xBASE\n",
+ canvas, xpos, ypos, xpos + x->x_gui.x_w, ypos + x->x_gui.x_h,
+ x->x_gui.x_bcol, x->x_gui.x_fsf.x_selected?IEM_GUI_COLOR_SELECTED:IEM_GUI_COLOR_NORMAL, x);
+ for(i=1; i<=n; i++)
+ {
+ fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i];
+ fsi *= fs;
+ fsi /= 2*H2;
+ sys_vgui(".x%x.c create text %d %d -text {%d} -anchor c \
+ -font {times %d bold} -fill #%6.6x -tags %xSRC%d\n",
+ canvas, xpos+x->x_pix_src_x[i], ypos+x->x_pix_src_y[i], i, fsi,
+ x->x_col_src[i], x, i);
+ }
+
+ sys_vgui(".x%x.c create oval %d %d %d %d -outline #%6.6x -tags %xHEAD\n",
+ canvas, xpos+x->x_pix_src_x[0]-x->x_pix_rad, ypos+x->x_pix_src_y[0]-x->x_pix_rad,
+ xpos+x->x_pix_src_x[0]+x->x_pix_rad-1, ypos+x->x_pix_src_y[0]+x->x_pix_rad-1,
+ x->x_gui.x_fcol, x);
+ rad2 = H2 + (H + 2 * x->x_pix_src_z[0]) * x->x_pix_src_z[0];
+ rad2 *= x->x_pix_rad;
+ rad2 /= 8*H2;
+ sys_vgui(".x%x.c create oval %d %d %d %d -outline #%6.6x -tags %xHEAD2\n",
+ canvas, xpos+x->x_pix_src_x[0]-rad2, ypos+x->x_pix_src_y[0]-rad2,
+ xpos+x->x_pix_src_x[0]+rad2-1, ypos+x->x_pix_src_y[0]+rad2-1,
+ x->x_gui.x_fcol, x);
+ dx = -(int)((t_float)x->x_pix_rad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f);
+ dy = -(int)((t_float)x->x_pix_rad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f);
+ sys_vgui(".x%x.c create line %d %d %d %d -width 3 -fill #%6.6x -tags %xNOSE\n",
+ canvas, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0],
+ xpos+x->x_pix_src_x[0]+dx, ypos+x->x_pix_src_y[0]+dy,
+ x->x_gui.x_fcol, x);
+}
+
+void room_sim_3d_draw_move(t_room_sim_3d *x, t_glist *glist)
+{
+ int xpos=text_xpix(&x->x_gui.x_obj, glist);
+ int ypos=text_ypix(&x->x_gui.x_obj, glist);
+ int dx, dy;
+ int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f);
+ int H2=H*H;
+ int rad2;
+ int i, n=x->x_nr_src;
+ int fsi, fs=x->x_fontsize;
+ t_canvas *canvas=glist_getcanvas(glist);
+
+ sys_vgui(".x%x.c coords %xBASE %d %d %d %d\n",
+ canvas, x, xpos, ypos, xpos + x->x_gui.x_w, ypos + x->x_gui.x_h);
+ n = x->x_nr_src;
+ for(i=1; i<=n; i++)
+ {
+ fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i];
+ fsi *= fs;
+ fsi /= 2*H2;
+ sys_vgui(".x%x.c coords %xSRC%d %d %d\n",
+ canvas, x, i, xpos+x->x_pix_src_x[i], ypos+x->x_pix_src_y[i]);
+ sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, i, fsi);
+ }
+
+ sys_vgui(".x%x.c coords %xHEAD %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0]-x->x_pix_rad, ypos+x->x_pix_src_y[0]-x->x_pix_rad,
+ xpos+x->x_pix_src_x[0]+x->x_pix_rad-1, ypos+x->x_pix_src_y[0]+x->x_pix_rad-1);
+ rad2 = H2 + (H + 2 * x->x_pix_src_z[0]) * x->x_pix_src_z[0];
+ rad2 *= x->x_pix_rad;
+ rad2 /= 8*H2;
+ sys_vgui(".x%x.c coords %xHEAD2 %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0]-rad2, ypos+x->x_pix_src_y[0]-rad2,
+ xpos+x->x_pix_src_x[0]+rad2-1, ypos+x->x_pix_src_y[0]+rad2-1);
+ dx = -(int)((t_float)x->x_pix_rad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f);
+ dy = -(int)((t_float)x->x_pix_rad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f);
+ sys_vgui(".x%x.c coords %xNOSE %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0],
+ xpos+x->x_pix_src_x[0]+dx, ypos+x->x_pix_src_y[0]+dy);
+}
+
+void room_sim_3d_draw_erase(t_room_sim_3d* x, t_glist* glist)
+{
+ int i, n;
+ t_canvas *canvas=glist_getcanvas(glist);
+
+ sys_vgui(".x%x.c delete %xBASE\n", canvas, x);
+ n = x->x_nr_src;
+ for(i=1; i<=n; i++)
+ {
+ sys_vgui(".x%x.c delete %xSRC%d\n", canvas, x, i);
+ }
+ sys_vgui(".x%x.c delete %xHEAD\n", canvas, x);
+ sys_vgui(".x%x.c delete %xHEAD2\n", canvas, x);
+ sys_vgui(".x%x.c delete %xNOSE\n", canvas, x);
+}
+
+void room_sim_3d_draw_select(t_room_sim_3d* x, t_glist* glist)
+{
+ t_canvas *canvas=glist_getcanvas(glist);
+
+ if(x->x_gui.x_fsf.x_selected)
+ {
+ int xpos=text_xpix(&x->x_gui.x_obj, glist);
+ int ypos=text_ypix(&x->x_gui.x_obj, glist);
+
+ sys_vgui(".x%x.c itemconfigure %xBASE -outline #%6.6x\n", canvas, x, IEM_GUI_COLOR_SELECTED);
+ }
+ else
+ {
+ sys_vgui(".x%x.c itemconfigure %xBASE -outline #%6.6x\n", canvas, x, IEM_GUI_COLOR_NORMAL);
+ }
+}
+
+void room_sim_3d_draw(t_room_sim_3d *x, t_glist *glist, int mode)
+{
+ if(mode == IEM_GUI_DRAW_MODE_UPDATE)
+ room_sim_3d_draw_update(x, glist);
+ else if(mode == IEM_GUI_DRAW_MODE_MOVE)
+ room_sim_3d_draw_move(x, glist);
+ else if(mode == IEM_GUI_DRAW_MODE_NEW)
+ room_sim_3d_draw_new(x, glist);
+ else if(mode == IEM_GUI_DRAW_MODE_SELECT)
+ room_sim_3d_draw_select(x, glist);
+ else if(mode == IEM_GUI_DRAW_MODE_ERASE)
+ room_sim_3d_draw_erase(x, glist);
+}
+
+/* ------------------------ cnv widgetbehaviour----------------------------- */
+
+static void room_sim_3d_getrect(t_gobj *z, t_glist *glist, int *xp1, int *yp1, int *xp2, int *yp2)
+{
+ t_room_sim_3d *x = (t_room_sim_3d *)z;
+
+ *xp1 = text_xpix(&x->x_gui.x_obj, glist);
+ *yp1 = text_ypix(&x->x_gui.x_obj, glist);
+ *xp2 = *xp1 + x->x_gui.x_w;
+ *yp2 = *yp1 + x->x_gui.x_h;
+}
+
+static void room_sim_3d_save(t_gobj *z, t_binbuf *b)
+{
+ t_room_sim_3d *x = (t_room_sim_3d *)z;
+ int i, j, c, n=x->x_nr_src;
+
+ binbuf_addv(b, "ssiis", gensym("#X"),gensym("obj"),
+ (t_int)x->x_gui.x_obj.te_xpix, (t_int)x->x_gui.x_obj.te_ypix, gensym("room_sim_3d"));
+ binbuf_addv(b, "ifffi", x->x_nr_src, x->x_cnvrt_roomlx2pixh, x->x_rho_head, x->x_r_ambi, x->x_fontsize);
+ c = x->x_gui.x_bcol;
+ j = (((0xfc0000 & c) >> 6)|((0xfc00 & c) >> 4)|((0xfc & c) >> 2));
+ binbuf_addv(b, "ifff", j, x->x_room_x, x->x_room_y, x->x_room_z);
+ c = x->x_gui.x_fcol;
+ j = (((0xfc0000 & c) >> 6)|((0xfc00 & c) >> 4)|((0xfc & c) >> 2));
+ binbuf_addv(b, "iiii", j, x->x_pix_src_x[0], x->x_pix_src_y[0], x->x_pix_src_z[0]);
+ for(i=1; i<=n; i++)
+ {
+ c = x->x_col_src[i];
+ j = (((0xfc0000 & c) >> 6)|((0xfc00 & c) >> 4)|((0xfc & c) >> 2));
+ binbuf_addv(b, "iiii", j, x->x_pix_src_x[i], x->x_pix_src_y[i], x->x_pix_src_z[i]);
+ }
+ binbuf_addv(b, ";");
+}
+
+static void room_sim_3d_motion(t_room_sim_3d *x, t_floatarg dx, t_floatarg dy)
+{
+ int i, n=x->x_nr_src;
+ int pixrad=x->x_pix_rad;
+ int sel=x->x_sel_index;
+ int xpos=text_xpix(&x->x_gui.x_obj, x->x_gui.x_glist);
+ int ypos=text_ypix(&x->x_gui.x_obj, x->x_gui.x_glist);
+ int ddx, ddy;
+ int fs=x->x_fontsize, fsi;
+ int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f);
+ int H2=H*H;
+ int rad2;
+ t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist);
+
+ if(x->x_gui.x_fsf.x_finemoved && (sel == 0))
+ {
+ if(x->x_gui.x_fsf.x_steady)/*alt-key, rhoy, rhox*/
+ {
+ }
+ else
+ {
+ x->x_rho_head -= dy;
+ if(x->x_rho_head <= -180.0f)
+ x->x_rho_head += 360.0f;
+ if(x->x_rho_head > 180.0f)
+ x->x_rho_head -= 360.0f;
+ room_sim_3d_out_rho(x);
+ (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_UPDATE);
+ }
+ }
+ else if(sel == 0)
+ {
+ if(x->x_gui.x_fsf.x_steady)/*alt-key, move head in z*/
+ {
+ x->x_pix_src_x[0] = x->x_pos_x;
+ x->x_pix_src_y[0] = x->x_pos_y;
+ x->x_pix_src_z[0] -= (int)dy;
+ if(x->x_pix_src_z[0] < 0)
+ x->x_pix_src_z[0] = 0;
+ if(x->x_pix_src_z[0] > x->x_height_z)
+ x->x_pix_src_z[0] = x->x_height_z;
+ }
+ else
+ {
+ x->x_pix_src_z[0] = x->x_pos_z;
+ x->x_pos_x += (int)dx;
+ x->x_pos_y += (int)dy;
+ x->x_pix_src_x[0] = x->x_pos_x;
+ x->x_pix_src_y[0] = x->x_pos_y;
+ if(x->x_pix_src_x[0] < 0)
+ x->x_pix_src_x[0] = 0;
+ if(x->x_pix_src_x[0] > x->x_gui.x_w)
+ x->x_pix_src_x[0] = x->x_gui.x_w;
+ if(x->x_pix_src_y[0] < 0)
+ x->x_pix_src_y[0] = 0;
+ if(x->x_pix_src_y[0] > x->x_gui.x_h)
+ x->x_pix_src_y[0] = x->x_gui.x_h;
+ }
+ room_sim_3d_out_para(x);
+ sys_vgui(".x%x.c coords %xHEAD %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0]-pixrad, ypos+x->x_pix_src_y[0]-pixrad,
+ xpos+x->x_pix_src_x[0]+pixrad-1, ypos+x->x_pix_src_y[0]+pixrad-1);
+ rad2 = H2 + (H + 2 * x->x_pix_src_z[0]) * x->x_pix_src_z[0];
+ rad2 *= x->x_pix_rad;
+ rad2 /= 8*H2;
+ sys_vgui(".x%x.c coords %xHEAD2 %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0]-rad2, ypos+x->x_pix_src_y[0]-rad2,
+ xpos+x->x_pix_src_x[0]+rad2-1, ypos+x->x_pix_src_y[0]+rad2-1);
+ ddx = -(int)((t_float)pixrad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f);
+ ddy = -(int)((t_float)pixrad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f);
+ sys_vgui(".x%x.c coords %xNOSE %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0],
+ xpos+x->x_pix_src_x[0]+ddx, ypos+x->x_pix_src_y[0]+ddy);
+ }
+ else
+ {
+ if(x->x_gui.x_fsf.x_steady)/*alt-key, move src in z*/
+ {
+ x->x_pix_src_z[sel] -= (int)dy;
+ if(x->x_pix_src_z[sel] < 0)
+ x->x_pix_src_z[sel] = 0;
+ if(x->x_pix_src_z[sel] > x->x_height_z)
+ x->x_pix_src_z[sel] = x->x_height_z;
+
+ room_sim_3d_out_para(x);
+ fsi = H2 + (H + 2 * x->x_pix_src_z[sel]) * x->x_pix_src_z[sel];
+ fsi *= fs;
+ fsi /= 2*H2;
+ sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, sel, fsi);
+ }
+ else
+ {
+ x->x_pos_x += (int)dx;
+ x->x_pos_y += (int)dy;
+ x->x_pix_src_x[sel] = x->x_pos_x;
+ x->x_pix_src_y[sel] = x->x_pos_y;
+ x->x_pix_src_z[sel] = x->x_pos_z;
+ if(x->x_pix_src_x[sel] < 0)
+ x->x_pix_src_x[sel] = 0;
+ if(x->x_pix_src_x[sel] > x->x_gui.x_w)
+ x->x_pix_src_x[sel] = x->x_gui.x_w;
+ if(x->x_pix_src_y[sel] < 0)
+ x->x_pix_src_y[sel] = 0;
+ if(x->x_pix_src_y[sel] > x->x_gui.x_h)
+ x->x_pix_src_y[sel] = x->x_gui.x_h;
+
+ room_sim_3d_out_para(x);
+ fsi = H2 + (H + 2 * x->x_pix_src_z[sel]) * x->x_pix_src_z[sel];
+ fsi *= fs;
+ fsi /= 2*H2;
+ sys_vgui(".x%x.c coords %xSRC%d %d %d\n",
+ canvas, x, sel, xpos+x->x_pix_src_x[sel], ypos+x->x_pix_src_y[sel]);
+ sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, sel, fsi);
+ }
+ }
+}
+
+static void room_sim_3d_click(t_room_sim_3d *x, t_floatarg xpos, t_floatarg ypos,
+ t_floatarg shift, t_floatarg ctrl, t_floatarg alt)
+{
+ int w = (int)xpos - text_xpix(&x->x_gui.x_obj, x->x_gui.x_glist);
+ int h = (int)ypos - text_ypix(&x->x_gui.x_obj, x->x_gui.x_glist);
+ int i, n=x->x_nr_src;
+ int pixrad=x->x_pix_rad;
+ int fs=x->x_fontsize, fsi;
+ int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f);
+ int H2=H*H;
+ int diff, maxdiff=10000, sel=-1;
+
+ i = 0;/* head */
+ if((w >= (x->x_pix_src_x[i]-pixrad)) && (w <= (x->x_pix_src_x[i]+pixrad)) && (h >= (x->x_pix_src_y[i]-pixrad)) && (h <= (x->x_pix_src_y[i]+pixrad)))
+ {
+ diff = w - x->x_pix_src_x[i];
+ if(diff < 0)
+ diff *= -1;
+ if(diff < maxdiff)
+ {
+ maxdiff = diff;
+ sel = i;
+ }
+ diff = h - x->x_pix_src_y[i];
+ if(diff < 0)
+ diff *= -1;
+ if(diff < maxdiff)
+ {
+ maxdiff = diff;
+ sel = i;
+ }
+ }
+
+ for(i=1; i<=n; i++)
+ {
+ fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i];
+ fsi *= fs;
+ fsi /= 2*H2;
+ if(fsi < fs)
+ fsi = fs;
+ fsi *= 2;
+ fsi /= 3;
+ if((w >= (x->x_pix_src_x[i]-fsi)) && (w <= (x->x_pix_src_x[i]+fsi)) &&
+ (h >= (x->x_pix_src_y[i]-fsi)) && (h <= (x->x_pix_src_y[i]+fsi)))
+ {
+ diff = w - x->x_pix_src_x[i];
+ if(diff < 0)
+ diff *= -1;
+ if(diff < maxdiff)
+ {
+ maxdiff = diff;
+ sel = i;
+ }
+ diff = h - x->x_pix_src_y[i];
+ if(diff < 0)
+ diff *= -1;
+ if(diff < maxdiff)
+ {
+ maxdiff = diff;
+ sel = i;
+ }
+ }
+ }
+ if(sel >= 0)
+ {
+ x->x_sel_index = sel;
+ x->x_pos_x = x->x_pix_src_x[sel];
+ x->x_pos_y = x->x_pix_src_y[sel];
+ x->x_pos_z = x->x_pix_src_z[sel];
+ glist_grab(x->x_gui.x_glist, &x->x_gui.x_obj.te_g, (t_glistmotionfn)room_sim_3d_motion, 0, xpos, ypos);
+ }
+}
+
+static int room_sim_3d_newclick(t_gobj *z, struct _glist *glist, int xpix, int ypix, int shift, int alt, int dbl, int doit)
+{
+ t_room_sim_3d* x = (t_room_sim_3d *)z;
+
+ if(doit)
+ {
+ room_sim_3d_click( x, (t_floatarg)xpix, (t_floatarg)ypix, (t_floatarg)shift, 0, (t_floatarg)alt);
+ if(alt)
+ x->x_gui.x_fsf.x_steady = 1;
+ else
+ x->x_gui.x_fsf.x_steady = 0;
+
+ if(shift)
+ {
+ x->x_gui.x_fsf.x_finemoved = 1;
+ room_sim_3d_out_rho(x);
+ }
+ else
+ {
+ x->x_gui.x_fsf.x_finemoved = 0;
+ room_sim_3d_out_para(x);
+ }
+ }
+ return (1);
+}
+
+static void room_sim_3d_bang(t_room_sim_3d *x)
+{
+ room_sim_3d_out_para(x);
+ room_sim_3d_out_rho(x);
+}
+
+static void room_sim_3d_src_font(t_room_sim_3d *x, t_floatarg ff)
+{
+ int fs=(int)(ff + 0.49999f), fsi;
+ int i, n=x->x_nr_src;
+ int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f);
+ int H2=H*H;
+ t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist);
+
+ if(fs < 8)
+ fs = 8;
+ if(fs > 250)
+ fs = 250;
+ x->x_fontsize = fs;
+
+ for(i=1; i<=n; i++)
+ {
+ fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i];
+ fsi *= fs;
+ fsi /= 2*H2;
+ sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, i, fsi);
+ }
+}
+
+static void room_sim_3d_set_rho(t_room_sim_3d *x, t_floatarg rhoz)
+{
+ while(rhoz <= -180.0f)
+ rhoz += 360.0f;
+ while(rhoz > 180.0f)
+ rhoz -= 360.0f;
+ x->x_rho_head = rhoz;
+ (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_UPDATE);
+}
+
+static void room_sim_3d_rho(t_room_sim_3d *x, t_floatarg rhoz)
+{
+ room_sim_3d_set_rho(x, rhoz);
+ room_sim_3d_out_rho(x);
+}
+
+static void room_sim_3d_set_src_xyz(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ t_float xsrc, ysrc, zsrc;
+ t_float roomx2=0.5f*x->x_room_x, roomy2=0.5f*x->x_room_y, roomz=x->x_room_z;
+ int i, n=x->x_nr_src;
+ int pixrad=x->x_pix_rad;
+ int xpos=text_xpix(&x->x_gui.x_obj, x->x_gui.x_glist);
+ int ypos=text_ypix(&x->x_gui.x_obj, x->x_gui.x_glist);
+ int w2=x->x_gui.x_w/2, h2=x->x_gui.x_h/2;
+ int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f);
+ int H2=H*H;
+ int fsi, fs=x->x_fontsize;
+ t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist);
+
+ if(argc < 4)
+ {
+ post("room_sim_3d ERROR: src_xyz-input needs 1 index + 3 float-dimensions: src_index, x [m], y [m], z [m]");
+ return;
+ }
+ i = (int)atom_getint(argv++);
+ if((i > 0)&&(i <= n))
+ {
+ ysrc = atom_getfloat(argv++);
+ xsrc = atom_getfloat(argv++);
+ zsrc = atom_getfloat(argv);
+
+ if(xsrc < -roomy2)
+ xsrc = -roomy2;
+ if(xsrc > roomy2)
+ xsrc = roomy2;
+ if(ysrc < -roomx2)
+ ysrc = -roomx2;
+ if(ysrc > roomx2)
+ ysrc = roomx2;
+ if(zsrc < 0.0f)
+ zsrc = 0.0f;
+ if(zsrc > roomz)
+ zsrc = roomz;
+
+ x->x_pix_src_x[i] = w2 - (int)(x->x_cnvrt_roomlx2pixh * xsrc + 0.49999f);
+ x->x_pix_src_y[i] = h2 - (int)(x->x_cnvrt_roomlx2pixh * ysrc + 0.49999f);
+ x->x_pix_src_z[i] = (int)(x->x_cnvrt_roomlx2pixh * zsrc + 0.49999f);
+
+ fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i];
+ fsi *= fs;
+ fsi /= 2*H2;
+ sys_vgui(".x%x.c coords %xSRC%d %d %d\n",
+ canvas, x, i, xpos+x->x_pix_src_x[i], ypos+x->x_pix_src_y[i]);
+ sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, i, fsi);
+ }
+}
+
+static void room_sim_3d_src_xyz(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ room_sim_3d_set_src_xyz(x, s, argc, argv);
+ room_sim_3d_out_para(x);
+}
+
+static void room_sim_3d_set_head_xyz(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ t_float roomx2=0.5f*x->x_room_x, roomy2=0.5f*x->x_room_y, roomz=x->x_room_z;
+ int pixrad=x->x_pix_rad;
+ int xpos=text_xpix(&x->x_gui.x_obj, x->x_gui.x_glist);
+ int ypos=text_ypix(&x->x_gui.x_obj, x->x_gui.x_glist);
+ int ddx, ddy;
+ int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f);
+ int H2=H*H;
+ int rad2;
+ t_float xh, yh, zh;
+ t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist);
+
+ if(argc < 3)
+ {
+ post("room_sim_3d ERROR: head_xyz-input needs 3 float-dimensions: x [m], y [m], z [m]");
+ return;
+ }
+ yh = atom_getfloat(argv++);
+ xh = atom_getfloat(argv++);
+ zh = atom_getfloat(argv);
+ if(xh < -roomy2)
+ xh = -roomy2;
+ if(xh > roomy2)
+ xh = roomy2;
+ if(yh < -roomx2)
+ yh = -roomx2;
+ if(yh > roomx2)
+ yh = roomx2;
+ if(zh < 0.0f)
+ zh = 0.0f;
+ if(zh > roomz)
+ zh = roomz;
+ x->x_pix_src_x[0] = x->x_gui.x_w/2 - (int)(x->x_cnvrt_roomlx2pixh * xh + 0.49999f);
+ x->x_pix_src_y[0] = x->x_gui.x_h/2 - (int)(x->x_cnvrt_roomlx2pixh * yh + 0.49999f);
+ x->x_pix_src_z[0] = (int)(x->x_cnvrt_roomlx2pixh * zh + 0.49999f);
+
+ sys_vgui(".x%x.c coords %xHEAD %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0]-pixrad, ypos+x->x_pix_src_y[0]-pixrad,
+ xpos+x->x_pix_src_x[0]+pixrad-1, ypos+x->x_pix_src_y[0]+pixrad-1);
+ rad2 = H2 + (H + 2 * x->x_pix_src_z[0]) * x->x_pix_src_z[0];
+ rad2 *= pixrad;
+ rad2 /= 8*H2;
+ sys_vgui(".x%x.c coords %xHEAD2 %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0]-rad2, ypos+x->x_pix_src_y[0]-rad2,
+ xpos+x->x_pix_src_x[0]+rad2-1, ypos+x->x_pix_src_y[0]+rad2-1);
+ ddx = -(int)((t_float)pixrad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f);
+ ddy = -(int)((t_float)pixrad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f);
+ sys_vgui(".x%x.c coords %xNOSE %d %d %d %d\n",
+ canvas, x, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0],
+ xpos+x->x_pix_src_x[0]+ddx, ypos+x->x_pix_src_y[0]+ddy);
+}
+
+static void room_sim_3d_head_xyz(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ room_sim_3d_set_head_xyz(x, s, argc, argv);
+ room_sim_3d_out_para(x);
+}
+
+static void room_sim_3d_room_dim(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int i, n=x->x_nr_src;
+
+ if(argc < 3)
+ {
+ post("room_sim_3d ERROR: room_dim-input needs 3 float-dimensions: x-Length [m], y-Width [m], z-Height [m]");
+ return;
+ }
+ x->x_room_x = atom_getfloat(argv++);
+ x->x_room_y = atom_getfloat(argv++);
+ x->x_room_z = atom_getfloat(argv);
+
+ if(x->x_room_x < 1.0f)
+ x->x_room_x = 1.0f;
+ if(x->x_room_y < 1.0f)
+ x->x_room_y = 1.0f;
+ if(x->x_room_z < 1.0f)
+ x->x_room_z = 1.0f;
+
+ x->x_gui.x_h = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_x + 0.49999f);
+ x->x_gui.x_w = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_y + 0.49999f);
+ x->x_height_z = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_z + 0.49999f);
+ x->x_pix_rad = (int)(x->x_cnvrt_roomlx2pixh * x->x_r_ambi + 0.49999f);
+
+ for(i=0; i<=n; i++)
+ {
+ if(x->x_pix_src_x[i] > x->x_gui.x_w)
+ x->x_pix_src_x[i] = x->x_gui.x_w;
+ if(x->x_pix_src_y[i] > x->x_gui.x_h)
+ x->x_pix_src_y[i] = x->x_gui.x_h;
+ if(x->x_pix_src_z[i] > x->x_height_z)
+ x->x_pix_src_z[i] = x->x_height_z;
+ }
+
+ room_sim_3d_out_para(x);
+ (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_MOVE);
+ canvas_fixlinesfor(glist_getcanvas(x->x_gui.x_glist), (t_text*)x);
+}
+
+static void room_sim_3d_room_col(t_room_sim_3d *x, t_floatarg fcol)
+{
+ int col=(int)fcol;
+ int i;
+ t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist);
+
+ if(col < 0)
+ {
+ i = -1 - col;
+ x->x_gui.x_bcol = ((i & 0x3f000) << 6)|((i & 0xfc0) << 4)|((i & 0x3f) << 2);
+ }
+ else
+ {
+ if(col > 29)
+ col = 29;
+ x->x_gui.x_bcol = my_iemgui_color_hex[col];
+ }
+ sys_vgui(".x%x.c itemconfigure %xBASE -fill #%6.6x\n", canvas, x, x->x_gui.x_bcol);
+}
+
+static void room_sim_3d_head_col(t_room_sim_3d *x, t_floatarg fcol)
+{
+ int col=(int)fcol;
+ int i;
+ t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist);
+
+ if(col < 0)
+ {
+ i = -1 - col;
+ x->x_gui.x_fcol = ((i & 0x3f000) << 6)|((i & 0xfc0) << 4)|((i & 0x3f) << 2);
+ }
+ else
+ {
+ if(col > 29)
+ col = 29;
+ x->x_gui.x_fcol = my_iemgui_color_hex[col];
+ }
+ sys_vgui(".x%x.c itemconfigure %xHEAD -outline #%6.6x\n", canvas, x, x->x_gui.x_fcol);
+ sys_vgui(".x%x.c itemconfigure %xHEAD2 -outline #%6.6x\n", canvas, x, x->x_gui.x_fcol);
+ sys_vgui(".x%x.c itemconfigure %xNOSE -fill #%6.6x\n", canvas, x, x->x_gui.x_fcol);
+}
+
+static void room_sim_3d_src_col(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv)
+{
+ int col;
+ int i, j, n=x->x_nr_src;
+ t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist);
+
+ if((argc >= 2)&&IS_A_FLOAT(argv,0)&&IS_A_FLOAT(argv,1))
+ {
+ j = (int)atom_getintarg(0, argc, argv);
+ if((j > 0)&&(j <= n))
+ {
+ col = (int)atom_getintarg(1, argc, argv);
+ if(col < 0)
+ {
+ i = -1 - col;
+ x->x_col_src[j] = ((i & 0x3f000) << 6)|((i & 0xfc0) << 4)|((i & 0x3f) << 2);
+ }
+ else
+ {
+ if(col > 29)
+ col = 29;
+ x->x_col_src[j] = my_iemgui_color_hex[col];
+ }
+ sys_vgui(".x%x.c itemconfigure %xSRC%d -fill #%6.6x\n", canvas, x, j, x->x_col_src[j]);
+ }
+ }
+}
+
+static void room_sim_3d_pix_per_m_ratio(t_room_sim_3d *x, t_floatarg ratio)
+{
+ t_float rr;
+ int i, n=x->x_nr_src;
+
+ if(ratio < 1.0f)
+ ratio = 1.0f;
+ if(ratio > 200.0f)
+ ratio = 200.0f;
+ rr = ratio / x->x_cnvrt_roomlx2pixh;
+ x->x_cnvrt_roomlx2pixh = ratio;
+ x->x_gui.x_w = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_y + 0.49999f);
+ x->x_gui.x_h = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_x + 0.49999f);
+ x->x_height_z = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_z + 0.49999f);
+ x->x_pix_rad = (int)(x->x_cnvrt_roomlx2pixh * x->x_r_ambi + 0.49999f);
+ for(i=0; i<=n; i++)
+ {
+ x->x_pix_src_x[i] = (int)((t_float)x->x_pix_src_x[i]*rr + 0.49999f);
+ x->x_pix_src_y[i] = (int)((t_float)x->x_pix_src_y[i]*rr + 0.49999f);
+ x->x_pix_src_z[i] = (int)((t_float)x->x_pix_src_z[i]*rr + 0.49999f);
+ }
+ (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_MOVE);
+ canvas_fixlinesfor(glist_getcanvas(x->x_gui.x_glist), (t_text*)x);
+}
+
+static void room_sim_3d_r_ambi(t_room_sim_3d *x, t_floatarg r_ambi)
+{
+ if(r_ambi < 0.1f)
+ r_ambi = 0.1f;
+ x->x_r_ambi = r_ambi;
+ x->x_pix_rad = (int)(x->x_cnvrt_roomlx2pixh*r_ambi + 0.49999f);
+ room_sim_3d_out_para(x);
+ (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_MOVE);
+}
+
+static void room_sim_3d_nr_src(t_room_sim_3d *x, t_floatarg fnr_src)
+{
+ int nr_src = (int)fnr_src;
+ int old_nr_src, i, j;
+
+ if(nr_src < 1)
+ nr_src = 1;
+ else if(nr_src > IEM_GUI_ROOMSIM_3D_MAX_NR_SRC)
+ nr_src = IEM_GUI_ROOMSIM_3D_MAX_NR_SRC;
+
+ if(nr_src != x->x_nr_src)
+ {
+ if(glist_isvisible(x->x_gui.x_glist))
+ (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_ERASE);
+
+ old_nr_src = x->x_nr_src;
+ x->x_nr_src = nr_src;
+ j = (old_nr_src + 1) % 7;
+ for(i=old_nr_src+1; i<=nr_src; i++)
+ {
+ x->x_col_src[i] = simularca_color_hex[j];
+ if(i & 1)
+ x->x_pix_src_x[i] = 125 + (IEM_GUI_ROOMSIM_3D_MAX_NR_SRC - i)*4;
+ else
+ x->x_pix_src_x[i] = 125 - (IEM_GUI_ROOMSIM_3D_MAX_NR_SRC - i)*4;
+ x->x_pix_src_y[i] = 100;
+ x->x_pix_src_z[i] = 42;
+ j++;
+ j %= 7;
+ }
+
+ if(glist_isvisible(x->x_gui.x_glist))
+ (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_NEW);
+ }
+}
+
+static void *room_sim_3d_new(t_symbol *s, int argc, t_atom *argv)
+{
+ t_room_sim_3d *x = (t_room_sim_3d *)pd_new(room_sim_3d_class);
+ int i, j, n=1, c;
+
+ if((argc >= 1)&&IS_A_FLOAT(argv,0))
+ {
+ n = (int)atom_getintarg(0, argc, argv);
+ if(n < 1)
+ n = 1;
+ if(n > IEM_GUI_ROOMSIM_3D_MAX_NR_SRC)
+ n = IEM_GUI_ROOMSIM_3D_MAX_NR_SRC;
+ x->x_nr_src = n;
+ }
+ if(argc == (4*n + 13))
+ {
+ x->x_cnvrt_roomlx2pixh = atom_getfloatarg(1, argc, argv);
+ x->x_rho_head = atom_getfloatarg(2, argc, argv);
+ x->x_r_ambi = atom_getfloatarg(3, argc, argv);
+ x->x_fontsize = (int)atom_getintarg(4, argc, argv);
+ c = (int)atom_getintarg(5, argc, argv);
+ x->x_gui.x_bcol = ((c & 0x3f000) << 6)|((c & 0xfc0) << 4)|((c & 0x3f) << 2);
+ x->x_room_x = atom_getfloatarg(6, argc, argv);
+ x->x_room_y = atom_getfloatarg(7, argc, argv);
+ x->x_room_z = atom_getfloatarg(8, argc, argv);
+ c = (int)atom_getintarg(9, argc, argv);
+ x->x_gui.x_fcol = ((c & 0x3f000) << 6)|((c & 0xfc0) << 4)|((c & 0x3f) << 2);
+ x->x_pix_src_x[0] = (int)atom_getintarg(10, argc, argv);
+ x->x_pix_src_y[0] = (int)atom_getintarg(11, argc, argv);
+ x->x_pix_src_z[0] = (int)atom_getintarg(12, argc, argv);
+ j = 13;
+ for(i=1; i<=n; i++)
+ {
+ c = (int)atom_getintarg(j, argc, argv);
+ j++;
+ x->x_col_src[i] = ((c & 0x3f000) << 6)|((c & 0xfc0) << 4)|((c & 0x3f) << 2);
+ x->x_pix_src_x[i] = (int)atom_getintarg(j, argc, argv);
+ j++;
+ x->x_pix_src_y[i] = (int)atom_getintarg(j, argc, argv);
+ j++;
+ x->x_pix_src_z[i] = (int)atom_getintarg(j, argc, argv);
+ j++;
+ }
+ }
+ else
+ {
+ x->x_cnvrt_roomlx2pixh = 25.0f;
+ x->x_rho_head = 0.0f;
+ x->x_r_ambi = 1.4f;
+ x->x_fontsize = 12;
+ x->x_gui.x_bcol = my_iemgui_color_hex[IEM_GUI_COLNR_GREEN];
+ x->x_room_x = 12.0f;
+ x->x_room_y = 10.0f;
+ x->x_room_z = 5.0f;
+ x->x_gui.x_fcol = my_iemgui_color_hex[IEM_GUI_COLNR_D_ORANGE];
+ x->x_pix_src_x[0] = 125;
+ x->x_pix_src_y[0] = 200;
+ x->x_pix_src_z[0] = 42;
+ j = 0;
+ for(i=1; i<=n; i++)
+ {
+ x->x_col_src[i] = simularca_color_hex[j];
+ if(i & 1)
+ x->x_pix_src_x[i] = 125 + (IEM_GUI_ROOMSIM_3D_MAX_NR_SRC - i)*4;
+ else
+ x->x_pix_src_x[i] = 125 - (IEM_GUI_ROOMSIM_3D_MAX_NR_SRC - i)*4;
+ x->x_pix_src_y[i] = 100;
+ x->x_pix_src_z[i] = 42;
+ j++;
+ j %= 7;
+ }
+ }
+
+ x->x_gui.x_w = (int)(x->x_room_y*x->x_cnvrt_roomlx2pixh + 0.49999f);
+ x->x_gui.x_h = (int)(x->x_room_x*x->x_cnvrt_roomlx2pixh + 0.49999f);
+ x->x_height_z = (int)(x->x_room_z*x->x_cnvrt_roomlx2pixh + 0.49999f);
+ x->x_pix_rad = (int)(x->x_r_ambi*x->x_cnvrt_roomlx2pixh + 0.49999f);
+
+ x->x_gui.x_draw = (t_iemfunptr)room_sim_3d_draw;
+ x->x_gui.x_glist = (t_glist *)canvas_getcurrent();
+
+ x->x_out_para = outlet_new(&x->x_gui.x_obj, &s_list);
+ x->x_out_rho = outlet_new(&x->x_gui.x_obj, &s_float);
+
+ x->x_s_head_xyz = gensym("head_xyz");
+ x->x_s_src_xyz = gensym("src_xyz");
+ return (x);
+}
+
+static void room_sim_3d_ff(t_room_sim_3d *x)
+{
+ gfxstub_deleteforkey(x);
+}
+
+void room_sim_3d_setup(void)
+{
+ room_sim_3d_class = class_new(gensym("room_sim_3d"), (t_newmethod)room_sim_3d_new,
+ (t_method)room_sim_3d_ff, sizeof(t_room_sim_3d), 0, A_GIMME, 0);
+ class_addcreator((t_newmethod)room_sim_3d_new, gensym("room_sim_3d"), A_GIMME, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_click, gensym("click"),
+ A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_motion, gensym("motion"),
+ A_FLOAT, A_FLOAT, 0);
+ class_addbang(room_sim_3d_class, (t_method)room_sim_3d_bang);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_room_dim, gensym("room_dim"), A_GIMME, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_r_ambi, gensym("r_ambi"), A_DEFFLOAT, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_room_col, gensym("room_col"), A_DEFFLOAT, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_head_col, gensym("head_col"), A_DEFFLOAT, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_src_col, gensym("src_col"), A_GIMME, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_rho, gensym("rho"), A_DEFFLOAT, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_src_xyz, gensym("src_xyz"), A_GIMME, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_head_xyz, gensym("head_xyz"), A_GIMME, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_set_rho, gensym("set_rho"), A_DEFFLOAT, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_set_src_xyz, gensym("set_src_xyz"), A_GIMME, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_set_head_xyz, gensym("set_head_xyz"), A_GIMME, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_pix_per_m_ratio, gensym("pix_per_m_ratio"), A_DEFFLOAT, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_src_font, gensym("src_font"), A_DEFFLOAT, 0);
+ class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_nr_src, gensym("nr_src"), A_DEFFLOAT, 0);
+
+ room_sim_3d_widgetbehavior.w_getrectfn = room_sim_3d_getrect;
+ room_sim_3d_widgetbehavior.w_displacefn = iemgui_displace;
+ room_sim_3d_widgetbehavior.w_selectfn = iemgui_select;
+ room_sim_3d_widgetbehavior.w_activatefn = NULL;
+ room_sim_3d_widgetbehavior.w_deletefn = iemgui_delete;
+ room_sim_3d_widgetbehavior.w_visfn = iemgui_vis;
+ room_sim_3d_widgetbehavior.w_clickfn = room_sim_3d_newclick;
+
+#if defined(PD_MAJOR_VERSION) && (PD_MINOR_VERSION >= 37)
+ class_setsavefn(room_sim_3d_class, room_sim_3d_save);
+#else
+ room_sim_3d_widgetbehavior.w_propertiesfn = NULL;
+ room_sim_3d_widgetbehavior.w_savefn = room_sim_3d_save;
+#endif
+
+ class_setwidget(room_sim_3d_class, &room_sim_3d_widgetbehavior);
+ class_sethelpsymbol(room_sim_3d_class, gensym("iemhelp2/help-room_sim_3d"));
+}