/* For information on usage and redistribution, and for a DISCLAIMER OF ALL * WARRANTIES, see the file, "LICENSE.txt," in this distribution. iemgui written by Thomas Musil, Copyright (c) IEM KUG Graz Austria 2000 - 2006 */ #include "m_pd.h" #include "iemlib.h" #include "iemgui.h" #include "g_canvas.h" #include "g_all_guis.h" #include #include #include #include #include #ifdef MSW #include #else #include #endif #define IEM_GUI_ROOMSIM_3D_MAX_NR_SRC 30 /* ---------- room_sim_3d my gui-canvas for a window ---------------- */ t_widgetbehavior room_sim_3d_widgetbehavior; static t_class *room_sim_3d_class; typedef struct _room_sim_3d { t_iemgui x_gui; t_float x_rho_head; int x_fontsize; int x_nr_src; int x_pix_src_x[IEM_GUI_ROOMSIM_3D_MAX_NR_SRC+1]; int x_pix_src_y[IEM_GUI_ROOMSIM_3D_MAX_NR_SRC+1]; int x_pix_src_z[IEM_GUI_ROOMSIM_3D_MAX_NR_SRC+1]; int x_col_src[IEM_GUI_ROOMSIM_3D_MAX_NR_SRC+1]; int x_pos_x; int x_pos_y; int x_pos_z; int x_height_z; int x_sel_index; int x_pix_rad; t_float x_cnvrt_roomlx2pixh; t_float x_r_ambi; t_float x_room_x; t_float x_room_y; t_float x_room_z; void *x_out_para; void *x_out_rho; t_symbol *x_s_head_xyz; t_symbol *x_s_src_xyz; t_atom x_at[6]; } t_room_sim_3d; static void room_sim_3d_out_rho(t_room_sim_3d *x) { outlet_float(x->x_out_rho, x->x_rho_head); } static void room_sim_3d_out_para(t_room_sim_3d *x) { int i, n = x->x_nr_src; int w2=x->x_gui.x_w/2, h2=x->x_gui.x_h/2; SETFLOAT(x->x_at, 0.0f); SETSYMBOL(x->x_at+1, x->x_s_head_xyz); SETFLOAT(x->x_at+2, (t_float)(h2 - x->x_pix_src_y[0])/x->x_cnvrt_roomlx2pixh); SETFLOAT(x->x_at+3, (t_float)(w2 - x->x_pix_src_x[0])/x->x_cnvrt_roomlx2pixh); SETFLOAT(x->x_at+4, (t_float)(x->x_pix_src_z[0])/x->x_cnvrt_roomlx2pixh); outlet_list(x->x_out_para, &s_list, 5, x->x_at); for(i=1; i<=n; i++) { SETFLOAT(x->x_at, (t_float)i); SETSYMBOL(x->x_at+1, x->x_s_src_xyz); SETFLOAT(x->x_at+2, (t_float)(h2 - x->x_pix_src_y[i])/x->x_cnvrt_roomlx2pixh); SETFLOAT(x->x_at+3, (t_float)(w2 - x->x_pix_src_x[i])/x->x_cnvrt_roomlx2pixh); SETFLOAT(x->x_at+4, (t_float)(x->x_pix_src_z[i])/x->x_cnvrt_roomlx2pixh); outlet_list(x->x_out_para, &s_list, 5, x->x_at); } } static void room_sim_3d_draw_update(t_room_sim_3d *x, t_glist *glist) { if(glist_isvisible(glist)) { int xpos=text_xpix(&x->x_gui.x_obj, glist); int ypos=text_ypix(&x->x_gui.x_obj, glist); int dx, dy; t_canvas *canvas=glist_getcanvas(glist); dx = -(int)((t_float)x->x_pix_rad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f); dy = -(int)((t_float)x->x_pix_rad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f); sys_vgui(".x%x.c coords %xNOSE %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0], xpos+x->x_pix_src_x[0]+dx, ypos+x->x_pix_src_y[0]+dy); } } void room_sim_3d_draw_new(t_room_sim_3d *x, t_glist *glist) { int xpos=text_xpix(&x->x_gui.x_obj, glist); int ypos=text_ypix(&x->x_gui.x_obj, glist); int dx, dy; int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f); int H2=H*H; int rad2; int i, n=x->x_nr_src; int fsi, fs=x->x_fontsize; t_canvas *canvas=glist_getcanvas(glist); sys_vgui(".x%x.c create rectangle %d %d %d %d -fill #%6.6x -outline #%6.6x -tags %xBASE\n", canvas, xpos, ypos, xpos + x->x_gui.x_w, ypos + x->x_gui.x_h, x->x_gui.x_bcol, x->x_gui.x_fsf.x_selected?IEM_GUI_COLOR_SELECTED:IEM_GUI_COLOR_NORMAL, x); for(i=1; i<=n; i++) { fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i]; fsi *= fs; fsi /= 2*H2; sys_vgui(".x%x.c create text %d %d -text {%d} -anchor c \ -font {times %d bold} -fill #%6.6x -tags %xSRC%d\n", canvas, xpos+x->x_pix_src_x[i], ypos+x->x_pix_src_y[i], i, fsi, x->x_col_src[i], x, i); } sys_vgui(".x%x.c create oval %d %d %d %d -outline #%6.6x -tags %xHEAD\n", canvas, xpos+x->x_pix_src_x[0]-x->x_pix_rad, ypos+x->x_pix_src_y[0]-x->x_pix_rad, xpos+x->x_pix_src_x[0]+x->x_pix_rad-1, ypos+x->x_pix_src_y[0]+x->x_pix_rad-1, x->x_gui.x_fcol, x); rad2 = H2 + (H + 2 * x->x_pix_src_z[0]) * x->x_pix_src_z[0]; rad2 *= x->x_pix_rad; rad2 /= 8*H2; sys_vgui(".x%x.c create oval %d %d %d %d -outline #%6.6x -tags %xHEAD2\n", canvas, xpos+x->x_pix_src_x[0]-rad2, ypos+x->x_pix_src_y[0]-rad2, xpos+x->x_pix_src_x[0]+rad2-1, ypos+x->x_pix_src_y[0]+rad2-1, x->x_gui.x_fcol, x); dx = -(int)((t_float)x->x_pix_rad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f); dy = -(int)((t_float)x->x_pix_rad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f); sys_vgui(".x%x.c create line %d %d %d %d -width 3 -fill #%6.6x -tags %xNOSE\n", canvas, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0], xpos+x->x_pix_src_x[0]+dx, ypos+x->x_pix_src_y[0]+dy, x->x_gui.x_fcol, x); } void room_sim_3d_draw_move(t_room_sim_3d *x, t_glist *glist) { int xpos=text_xpix(&x->x_gui.x_obj, glist); int ypos=text_ypix(&x->x_gui.x_obj, glist); int dx, dy; int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f); int H2=H*H; int rad2; int i, n=x->x_nr_src; int fsi, fs=x->x_fontsize; t_canvas *canvas=glist_getcanvas(glist); sys_vgui(".x%x.c coords %xBASE %d %d %d %d\n", canvas, x, xpos, ypos, xpos + x->x_gui.x_w, ypos + x->x_gui.x_h); n = x->x_nr_src; for(i=1; i<=n; i++) { fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i]; fsi *= fs; fsi /= 2*H2; sys_vgui(".x%x.c coords %xSRC%d %d %d\n", canvas, x, i, xpos+x->x_pix_src_x[i], ypos+x->x_pix_src_y[i]); sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, i, fsi); } sys_vgui(".x%x.c coords %xHEAD %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0]-x->x_pix_rad, ypos+x->x_pix_src_y[0]-x->x_pix_rad, xpos+x->x_pix_src_x[0]+x->x_pix_rad-1, ypos+x->x_pix_src_y[0]+x->x_pix_rad-1); rad2 = H2 + (H + 2 * x->x_pix_src_z[0]) * x->x_pix_src_z[0]; rad2 *= x->x_pix_rad; rad2 /= 8*H2; sys_vgui(".x%x.c coords %xHEAD2 %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0]-rad2, ypos+x->x_pix_src_y[0]-rad2, xpos+x->x_pix_src_x[0]+rad2-1, ypos+x->x_pix_src_y[0]+rad2-1); dx = -(int)((t_float)x->x_pix_rad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f); dy = -(int)((t_float)x->x_pix_rad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f); sys_vgui(".x%x.c coords %xNOSE %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0], xpos+x->x_pix_src_x[0]+dx, ypos+x->x_pix_src_y[0]+dy); } void room_sim_3d_draw_erase(t_room_sim_3d* x, t_glist* glist) { int i, n; t_canvas *canvas=glist_getcanvas(glist); sys_vgui(".x%x.c delete %xBASE\n", canvas, x); n = x->x_nr_src; for(i=1; i<=n; i++) { sys_vgui(".x%x.c delete %xSRC%d\n", canvas, x, i); } sys_vgui(".x%x.c delete %xHEAD\n", canvas, x); sys_vgui(".x%x.c delete %xHEAD2\n", canvas, x); sys_vgui(".x%x.c delete %xNOSE\n", canvas, x); } void room_sim_3d_draw_select(t_room_sim_3d* x, t_glist* glist) { t_canvas *canvas=glist_getcanvas(glist); if(x->x_gui.x_fsf.x_selected) { int xpos=text_xpix(&x->x_gui.x_obj, glist); int ypos=text_ypix(&x->x_gui.x_obj, glist); sys_vgui(".x%x.c itemconfigure %xBASE -outline #%6.6x\n", canvas, x, IEM_GUI_COLOR_SELECTED); } else { sys_vgui(".x%x.c itemconfigure %xBASE -outline #%6.6x\n", canvas, x, IEM_GUI_COLOR_NORMAL); } } void room_sim_3d_draw(t_room_sim_3d *x, t_glist *glist, int mode) { if(mode == IEM_GUI_DRAW_MODE_UPDATE) room_sim_3d_draw_update(x, glist); else if(mode == IEM_GUI_DRAW_MODE_MOVE) room_sim_3d_draw_move(x, glist); else if(mode == IEM_GUI_DRAW_MODE_NEW) room_sim_3d_draw_new(x, glist); else if(mode == IEM_GUI_DRAW_MODE_SELECT) room_sim_3d_draw_select(x, glist); else if(mode == IEM_GUI_DRAW_MODE_ERASE) room_sim_3d_draw_erase(x, glist); } /* ------------------------ cnv widgetbehaviour----------------------------- */ static void room_sim_3d_getrect(t_gobj *z, t_glist *glist, int *xp1, int *yp1, int *xp2, int *yp2) { t_room_sim_3d *x = (t_room_sim_3d *)z; *xp1 = text_xpix(&x->x_gui.x_obj, glist); *yp1 = text_ypix(&x->x_gui.x_obj, glist); *xp2 = *xp1 + x->x_gui.x_w; *yp2 = *yp1 + x->x_gui.x_h; } static void room_sim_3d_save(t_gobj *z, t_binbuf *b) { t_room_sim_3d *x = (t_room_sim_3d *)z; int i, j, c, n=x->x_nr_src; binbuf_addv(b, "ssiis", gensym("#X"),gensym("obj"), (t_int)x->x_gui.x_obj.te_xpix, (t_int)x->x_gui.x_obj.te_ypix, atom_getsymbol(binbuf_getvec(x->x_gui.x_obj.te_binbuf)) ); binbuf_addv(b, "ifffi", x->x_nr_src, x->x_cnvrt_roomlx2pixh, x->x_rho_head, x->x_r_ambi, x->x_fontsize); c = x->x_gui.x_bcol; j = (((0xfc0000 & c) >> 6)|((0xfc00 & c) >> 4)|((0xfc & c) >> 2)); binbuf_addv(b, "ifff", j, x->x_room_x, x->x_room_y, x->x_room_z); c = x->x_gui.x_fcol; j = (((0xfc0000 & c) >> 6)|((0xfc00 & c) >> 4)|((0xfc & c) >> 2)); binbuf_addv(b, "iiii", j, x->x_pix_src_x[0], x->x_pix_src_y[0], x->x_pix_src_z[0]); for(i=1; i<=n; i++) { c = x->x_col_src[i]; j = (((0xfc0000 & c) >> 6)|((0xfc00 & c) >> 4)|((0xfc & c) >> 2)); binbuf_addv(b, "iiii", j, x->x_pix_src_x[i], x->x_pix_src_y[i], x->x_pix_src_z[i]); } binbuf_addv(b, ";"); } static void room_sim_3d_motion(t_room_sim_3d *x, t_floatarg dx, t_floatarg dy) { int i, n=x->x_nr_src; int pixrad=x->x_pix_rad; int sel=x->x_sel_index; int xpos=text_xpix(&x->x_gui.x_obj, x->x_gui.x_glist); int ypos=text_ypix(&x->x_gui.x_obj, x->x_gui.x_glist); int ddx, ddy; int fs=x->x_fontsize, fsi; int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f); int H2=H*H; int rad2; t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist); if(x->x_gui.x_fsf.x_finemoved && (sel == 0)) { if(x->x_gui.x_fsf.x_steady)/*alt-key, rhoy, rhox*/ { } else { x->x_rho_head -= dy; if(x->x_rho_head <= -180.0f) x->x_rho_head += 360.0f; if(x->x_rho_head > 180.0f) x->x_rho_head -= 360.0f; room_sim_3d_out_rho(x); (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_UPDATE); } } else if(sel == 0) { if(x->x_gui.x_fsf.x_steady)/*alt-key, move head in z*/ { x->x_pix_src_x[0] = x->x_pos_x; x->x_pix_src_y[0] = x->x_pos_y; x->x_pix_src_z[0] -= (int)dy; if(x->x_pix_src_z[0] < 0) x->x_pix_src_z[0] = 0; if(x->x_pix_src_z[0] > x->x_height_z) x->x_pix_src_z[0] = x->x_height_z; } else { x->x_pix_src_z[0] = x->x_pos_z; x->x_pos_x += (int)dx; x->x_pos_y += (int)dy; x->x_pix_src_x[0] = x->x_pos_x; x->x_pix_src_y[0] = x->x_pos_y; if(x->x_pix_src_x[0] < 0) x->x_pix_src_x[0] = 0; if(x->x_pix_src_x[0] > x->x_gui.x_w) x->x_pix_src_x[0] = x->x_gui.x_w; if(x->x_pix_src_y[0] < 0) x->x_pix_src_y[0] = 0; if(x->x_pix_src_y[0] > x->x_gui.x_h) x->x_pix_src_y[0] = x->x_gui.x_h; } room_sim_3d_out_para(x); sys_vgui(".x%x.c coords %xHEAD %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0]-pixrad, ypos+x->x_pix_src_y[0]-pixrad, xpos+x->x_pix_src_x[0]+pixrad-1, ypos+x->x_pix_src_y[0]+pixrad-1); rad2 = H2 + (H + 2 * x->x_pix_src_z[0]) * x->x_pix_src_z[0]; rad2 *= x->x_pix_rad; rad2 /= 8*H2; sys_vgui(".x%x.c coords %xHEAD2 %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0]-rad2, ypos+x->x_pix_src_y[0]-rad2, xpos+x->x_pix_src_x[0]+rad2-1, ypos+x->x_pix_src_y[0]+rad2-1); ddx = -(int)((t_float)pixrad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f); ddy = -(int)((t_float)pixrad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f); sys_vgui(".x%x.c coords %xNOSE %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0], xpos+x->x_pix_src_x[0]+ddx, ypos+x->x_pix_src_y[0]+ddy); } else { if(x->x_gui.x_fsf.x_steady)/*alt-key, move src in z*/ { x->x_pix_src_z[sel] -= (int)dy; if(x->x_pix_src_z[sel] < 0) x->x_pix_src_z[sel] = 0; if(x->x_pix_src_z[sel] > x->x_height_z) x->x_pix_src_z[sel] = x->x_height_z; room_sim_3d_out_para(x); fsi = H2 + (H + 2 * x->x_pix_src_z[sel]) * x->x_pix_src_z[sel]; fsi *= fs; fsi /= 2*H2; sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, sel, fsi); } else { x->x_pos_x += (int)dx; x->x_pos_y += (int)dy; x->x_pix_src_x[sel] = x->x_pos_x; x->x_pix_src_y[sel] = x->x_pos_y; x->x_pix_src_z[sel] = x->x_pos_z; if(x->x_pix_src_x[sel] < 0) x->x_pix_src_x[sel] = 0; if(x->x_pix_src_x[sel] > x->x_gui.x_w) x->x_pix_src_x[sel] = x->x_gui.x_w; if(x->x_pix_src_y[sel] < 0) x->x_pix_src_y[sel] = 0; if(x->x_pix_src_y[sel] > x->x_gui.x_h) x->x_pix_src_y[sel] = x->x_gui.x_h; room_sim_3d_out_para(x); fsi = H2 + (H + 2 * x->x_pix_src_z[sel]) * x->x_pix_src_z[sel]; fsi *= fs; fsi /= 2*H2; sys_vgui(".x%x.c coords %xSRC%d %d %d\n", canvas, x, sel, xpos+x->x_pix_src_x[sel], ypos+x->x_pix_src_y[sel]); sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, sel, fsi); } } } static void room_sim_3d_click(t_room_sim_3d *x, t_floatarg xpos, t_floatarg ypos, t_floatarg shift, t_floatarg ctrl, t_floatarg alt) { int w = (int)xpos - text_xpix(&x->x_gui.x_obj, x->x_gui.x_glist); int h = (int)ypos - text_ypix(&x->x_gui.x_obj, x->x_gui.x_glist); int i, n=x->x_nr_src; int pixrad=x->x_pix_rad; int fs=x->x_fontsize, fsi; int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f); int H2=H*H; int diff, maxdiff=10000, sel=-1; i = 0;/* head */ if((w >= (x->x_pix_src_x[i]-pixrad)) && (w <= (x->x_pix_src_x[i]+pixrad)) && (h >= (x->x_pix_src_y[i]-pixrad)) && (h <= (x->x_pix_src_y[i]+pixrad))) { diff = w - x->x_pix_src_x[i]; if(diff < 0) diff *= -1; if(diff < maxdiff) { maxdiff = diff; sel = i; } diff = h - x->x_pix_src_y[i]; if(diff < 0) diff *= -1; if(diff < maxdiff) { maxdiff = diff; sel = i; } } for(i=1; i<=n; i++) { fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i]; fsi *= fs; fsi /= 2*H2; if(fsi < fs) fsi = fs; fsi *= 2; fsi /= 3; if((w >= (x->x_pix_src_x[i]-fsi)) && (w <= (x->x_pix_src_x[i]+fsi)) && (h >= (x->x_pix_src_y[i]-fsi)) && (h <= (x->x_pix_src_y[i]+fsi))) { diff = w - x->x_pix_src_x[i]; if(diff < 0) diff *= -1; if(diff < maxdiff) { maxdiff = diff; sel = i; } diff = h - x->x_pix_src_y[i]; if(diff < 0) diff *= -1; if(diff < maxdiff) { maxdiff = diff; sel = i; } } } if(sel >= 0) { x->x_sel_index = sel; x->x_pos_x = x->x_pix_src_x[sel]; x->x_pos_y = x->x_pix_src_y[sel]; x->x_pos_z = x->x_pix_src_z[sel]; glist_grab(x->x_gui.x_glist, &x->x_gui.x_obj.te_g, (t_glistmotionfn)room_sim_3d_motion, 0, xpos, ypos); } } static int room_sim_3d_newclick(t_gobj *z, struct _glist *glist, int xpix, int ypix, int shift, int alt, int dbl, int doit) { t_room_sim_3d* x = (t_room_sim_3d *)z; if(doit) { room_sim_3d_click( x, (t_floatarg)xpix, (t_floatarg)ypix, (t_floatarg)shift, 0, (t_floatarg)alt); if(alt) x->x_gui.x_fsf.x_steady = 1; else x->x_gui.x_fsf.x_steady = 0; if(shift) { x->x_gui.x_fsf.x_finemoved = 1; room_sim_3d_out_rho(x); } else { x->x_gui.x_fsf.x_finemoved = 0; room_sim_3d_out_para(x); } } return (1); } static void room_sim_3d_bang(t_room_sim_3d *x) { room_sim_3d_out_para(x); room_sim_3d_out_rho(x); } static void room_sim_3d_src_font(t_room_sim_3d *x, t_floatarg ff) { int fs=(int)(ff + 0.49999f), fsi; int i, n=x->x_nr_src; int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f); int H2=H*H; t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist); if(fs < 8) fs = 8; if(fs > 250) fs = 250; x->x_fontsize = fs; for(i=1; i<=n; i++) { fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i]; fsi *= fs; fsi /= 2*H2; sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, i, fsi); } } static void room_sim_3d_set_rho(t_room_sim_3d *x, t_floatarg rhoz) { while(rhoz <= -180.0f) rhoz += 360.0f; while(rhoz > 180.0f) rhoz -= 360.0f; x->x_rho_head = rhoz; (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_UPDATE); } static void room_sim_3d_rho(t_room_sim_3d *x, t_floatarg rhoz) { room_sim_3d_set_rho(x, rhoz); room_sim_3d_out_rho(x); } static void room_sim_3d_set_src_xyz(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv) { t_float xsrc, ysrc, zsrc; t_float roomx2=0.5f*x->x_room_x, roomy2=0.5f*x->x_room_y, roomz=x->x_room_z; int i, n=x->x_nr_src; int pixrad=x->x_pix_rad; int xpos=text_xpix(&x->x_gui.x_obj, x->x_gui.x_glist); int ypos=text_ypix(&x->x_gui.x_obj, x->x_gui.x_glist); int w2=x->x_gui.x_w/2, h2=x->x_gui.x_h/2; int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f); int H2=H*H; int fsi, fs=x->x_fontsize; t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist); if(argc < 4) { post("room_sim_3d ERROR: src_xyz-input needs 1 index + 3 float-dimensions: src_index, x [m], y [m], z [m]"); return; } i = (int)atom_getint(argv++); if((i > 0)&&(i <= n)) { ysrc = atom_getfloat(argv++); xsrc = atom_getfloat(argv++); zsrc = atom_getfloat(argv); if(xsrc < -roomy2) xsrc = -roomy2; if(xsrc > roomy2) xsrc = roomy2; if(ysrc < -roomx2) ysrc = -roomx2; if(ysrc > roomx2) ysrc = roomx2; if(zsrc < 0.0f) zsrc = 0.0f; if(zsrc > roomz) zsrc = roomz; x->x_pix_src_x[i] = w2 - (int)(x->x_cnvrt_roomlx2pixh * xsrc + 0.49999f); x->x_pix_src_y[i] = h2 - (int)(x->x_cnvrt_roomlx2pixh * ysrc + 0.49999f); x->x_pix_src_z[i] = (int)(x->x_cnvrt_roomlx2pixh * zsrc + 0.49999f); fsi = H2 + (H + 2 * x->x_pix_src_z[i]) * x->x_pix_src_z[i]; fsi *= fs; fsi /= 2*H2; sys_vgui(".x%x.c coords %xSRC%d %d %d\n", canvas, x, i, xpos+x->x_pix_src_x[i], ypos+x->x_pix_src_y[i]); sys_vgui(".x%x.c itemconfigure %xSRC%d -font {times %d bold}\n", canvas, x, i, fsi); } } static void room_sim_3d_src_xyz(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv) { room_sim_3d_set_src_xyz(x, s, argc, argv); room_sim_3d_out_para(x); } static void room_sim_3d_set_head_xyz(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv) { t_float roomx2=0.5f*x->x_room_x, roomy2=0.5f*x->x_room_y, roomz=x->x_room_z; int pixrad=x->x_pix_rad; int xpos=text_xpix(&x->x_gui.x_obj, x->x_gui.x_glist); int ypos=text_ypix(&x->x_gui.x_obj, x->x_gui.x_glist); int ddx, ddy; int H=(int)(0.5f * x->x_room_z * x->x_cnvrt_roomlx2pixh + 0.49999f); int H2=H*H; int rad2; t_float xh, yh, zh; t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist); if(argc < 3) { post("room_sim_3d ERROR: head_xyz-input needs 3 float-dimensions: x [m], y [m], z [m]"); return; } yh = atom_getfloat(argv++); xh = atom_getfloat(argv++); zh = atom_getfloat(argv); if(xh < -roomy2) xh = -roomy2; if(xh > roomy2) xh = roomy2; if(yh < -roomx2) yh = -roomx2; if(yh > roomx2) yh = roomx2; if(zh < 0.0f) zh = 0.0f; if(zh > roomz) zh = roomz; x->x_pix_src_x[0] = x->x_gui.x_w/2 - (int)(x->x_cnvrt_roomlx2pixh * xh + 0.49999f); x->x_pix_src_y[0] = x->x_gui.x_h/2 - (int)(x->x_cnvrt_roomlx2pixh * yh + 0.49999f); x->x_pix_src_z[0] = (int)(x->x_cnvrt_roomlx2pixh * zh + 0.49999f); sys_vgui(".x%x.c coords %xHEAD %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0]-pixrad, ypos+x->x_pix_src_y[0]-pixrad, xpos+x->x_pix_src_x[0]+pixrad-1, ypos+x->x_pix_src_y[0]+pixrad-1); rad2 = H2 + (H + 2 * x->x_pix_src_z[0]) * x->x_pix_src_z[0]; rad2 *= pixrad; rad2 /= 8*H2; sys_vgui(".x%x.c coords %xHEAD2 %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0]-rad2, ypos+x->x_pix_src_y[0]-rad2, xpos+x->x_pix_src_x[0]+rad2-1, ypos+x->x_pix_src_y[0]+rad2-1); ddx = -(int)((t_float)pixrad*(t_float)sin(x->x_rho_head*0.0174533f) + 0.49999f); ddy = -(int)((t_float)pixrad*(t_float)cos(x->x_rho_head*0.0174533f) + 0.49999f); sys_vgui(".x%x.c coords %xNOSE %d %d %d %d\n", canvas, x, xpos+x->x_pix_src_x[0], ypos+x->x_pix_src_y[0], xpos+x->x_pix_src_x[0]+ddx, ypos+x->x_pix_src_y[0]+ddy); } static void room_sim_3d_head_xyz(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv) { room_sim_3d_set_head_xyz(x, s, argc, argv); room_sim_3d_out_para(x); } static void room_sim_3d_room_dim(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv) { int i, n=x->x_nr_src; if(argc < 3) { post("room_sim_3d ERROR: room_dim-input needs 3 float-dimensions: x-Length [m], y-Width [m], z-Height [m]"); return; } x->x_room_x = atom_getfloat(argv++); x->x_room_y = atom_getfloat(argv++); x->x_room_z = atom_getfloat(argv); if(x->x_room_x < 1.0f) x->x_room_x = 1.0f; if(x->x_room_y < 1.0f) x->x_room_y = 1.0f; if(x->x_room_z < 1.0f) x->x_room_z = 1.0f; x->x_gui.x_h = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_x + 0.49999f); x->x_gui.x_w = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_y + 0.49999f); x->x_height_z = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_z + 0.49999f); x->x_pix_rad = (int)(x->x_cnvrt_roomlx2pixh * x->x_r_ambi + 0.49999f); for(i=0; i<=n; i++) { if(x->x_pix_src_x[i] > x->x_gui.x_w) x->x_pix_src_x[i] = x->x_gui.x_w; if(x->x_pix_src_y[i] > x->x_gui.x_h) x->x_pix_src_y[i] = x->x_gui.x_h; if(x->x_pix_src_z[i] > x->x_height_z) x->x_pix_src_z[i] = x->x_height_z; } room_sim_3d_out_para(x); (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_MOVE); canvas_fixlinesfor(glist_getcanvas(x->x_gui.x_glist), (t_text*)x); } static void room_sim_3d_room_col(t_room_sim_3d *x, t_floatarg fcol) { int col=(int)fcol; int i; t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist); if(col < 0) { i = -1 - col; x->x_gui.x_bcol = ((i & 0x3f000) << 6)|((i & 0xfc0) << 4)|((i & 0x3f) << 2); } else { if(col > 29) col = 29; x->x_gui.x_bcol = my_iemgui_color_hex[col]; } sys_vgui(".x%x.c itemconfigure %xBASE -fill #%6.6x\n", canvas, x, x->x_gui.x_bcol); } static void room_sim_3d_head_col(t_room_sim_3d *x, t_floatarg fcol) { int col=(int)fcol; int i; t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist); if(col < 0) { i = -1 - col; x->x_gui.x_fcol = ((i & 0x3f000) << 6)|((i & 0xfc0) << 4)|((i & 0x3f) << 2); } else { if(col > 29) col = 29; x->x_gui.x_fcol = my_iemgui_color_hex[col]; } sys_vgui(".x%x.c itemconfigure %xHEAD -outline #%6.6x\n", canvas, x, x->x_gui.x_fcol); sys_vgui(".x%x.c itemconfigure %xHEAD2 -outline #%6.6x\n", canvas, x, x->x_gui.x_fcol); sys_vgui(".x%x.c itemconfigure %xNOSE -fill #%6.6x\n", canvas, x, x->x_gui.x_fcol); } static void room_sim_3d_src_col(t_room_sim_3d *x, t_symbol *s, int argc, t_atom *argv) { int col; int i, j, n=x->x_nr_src; t_canvas *canvas=glist_getcanvas(x->x_gui.x_glist); if((argc >= 2)&&IS_A_FLOAT(argv,0)&&IS_A_FLOAT(argv,1)) { j = (int)atom_getintarg(0, argc, argv); if((j > 0)&&(j <= n)) { col = (int)atom_getintarg(1, argc, argv); if(col < 0) { i = -1 - col; x->x_col_src[j] = ((i & 0x3f000) << 6)|((i & 0xfc0) << 4)|((i & 0x3f) << 2); } else { if(col > 29) col = 29; x->x_col_src[j] = my_iemgui_color_hex[col]; } sys_vgui(".x%x.c itemconfigure %xSRC%d -fill #%6.6x\n", canvas, x, j, x->x_col_src[j]); } } } static void room_sim_3d_pix_per_m_ratio(t_room_sim_3d *x, t_floatarg ratio) { t_float rr; int i, n=x->x_nr_src; if(ratio < 1.0f) ratio = 1.0f; if(ratio > 200.0f) ratio = 200.0f; rr = ratio / x->x_cnvrt_roomlx2pixh; x->x_cnvrt_roomlx2pixh = ratio; x->x_gui.x_w = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_y + 0.49999f); x->x_gui.x_h = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_x + 0.49999f); x->x_height_z = (int)(x->x_cnvrt_roomlx2pixh * x->x_room_z + 0.49999f); x->x_pix_rad = (int)(x->x_cnvrt_roomlx2pixh * x->x_r_ambi + 0.49999f); for(i=0; i<=n; i++) { x->x_pix_src_x[i] = (int)((t_float)x->x_pix_src_x[i]*rr + 0.49999f); x->x_pix_src_y[i] = (int)((t_float)x->x_pix_src_y[i]*rr + 0.49999f); x->x_pix_src_z[i] = (int)((t_float)x->x_pix_src_z[i]*rr + 0.49999f); } (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_MOVE); canvas_fixlinesfor(glist_getcanvas(x->x_gui.x_glist), (t_text*)x); } static void room_sim_3d_r_ambi(t_room_sim_3d *x, t_floatarg r_ambi) { if(r_ambi < 0.1f) r_ambi = 0.1f; x->x_r_ambi = r_ambi; x->x_pix_rad = (int)(x->x_cnvrt_roomlx2pixh*r_ambi + 0.49999f); room_sim_3d_out_para(x); (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_MOVE); } static void room_sim_3d_nr_src(t_room_sim_3d *x, t_floatarg fnr_src) { int nr_src = (int)fnr_src; int old_nr_src, i, j; if(nr_src < 1) nr_src = 1; else if(nr_src > IEM_GUI_ROOMSIM_3D_MAX_NR_SRC) nr_src = IEM_GUI_ROOMSIM_3D_MAX_NR_SRC; if(nr_src != x->x_nr_src) { if(glist_isvisible(x->x_gui.x_glist)) (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_ERASE); old_nr_src = x->x_nr_src; x->x_nr_src = nr_src; j = (old_nr_src + 1) % 7; for(i=old_nr_src+1; i<=nr_src; i++) { x->x_col_src[i] = simularca_color_hex[j]; if(i & 1) x->x_pix_src_x[i] = 125 + (IEM_GUI_ROOMSIM_3D_MAX_NR_SRC - i)*4; else x->x_pix_src_x[i] = 125 - (IEM_GUI_ROOMSIM_3D_MAX_NR_SRC - i)*4; x->x_pix_src_y[i] = 100; x->x_pix_src_z[i] = 42; j++; j %= 7; } if(glist_isvisible(x->x_gui.x_glist)) (*x->x_gui.x_draw)(x, x->x_gui.x_glist, IEM_GUI_DRAW_MODE_NEW); } } static void *room_sim_3d_new(t_symbol *s, int argc, t_atom *argv) { t_room_sim_3d *x = (t_room_sim_3d *)pd_new(room_sim_3d_class); int i, j, n=1, c; if((argc >= 1)&&IS_A_FLOAT(argv,0)) { n = (int)atom_getintarg(0, argc, argv); if(n < 1) n = 1; if(n > IEM_GUI_ROOMSIM_3D_MAX_NR_SRC) n = IEM_GUI_ROOMSIM_3D_MAX_NR_SRC; x->x_nr_src = n; } if(argc == (4*n + 13)) { x->x_cnvrt_roomlx2pixh = atom_getfloatarg(1, argc, argv); x->x_rho_head = atom_getfloatarg(2, argc, argv); x->x_r_ambi = atom_getfloatarg(3, argc, argv); x->x_fontsize = (int)atom_getintarg(4, argc, argv); c = (int)atom_getintarg(5, argc, argv); x->x_gui.x_bcol = ((c & 0x3f000) << 6)|((c & 0xfc0) << 4)|((c & 0x3f) << 2); x->x_room_x = atom_getfloatarg(6, argc, argv); x->x_room_y = atom_getfloatarg(7, argc, argv); x->x_room_z = atom_getfloatarg(8, argc, argv); c = (int)atom_getintarg(9, argc, argv); x->x_gui.x_fcol = ((c & 0x3f000) << 6)|((c & 0xfc0) << 4)|((c & 0x3f) << 2); x->x_pix_src_x[0] = (int)atom_getintarg(10, argc, argv); x->x_pix_src_y[0] = (int)atom_getintarg(11, argc, argv); x->x_pix_src_z[0] = (int)atom_getintarg(12, argc, argv); j = 13; for(i=1; i<=n; i++) { c = (int)atom_getintarg(j, argc, argv); j++; x->x_col_src[i] = ((c & 0x3f000) << 6)|((c & 0xfc0) << 4)|((c & 0x3f) << 2); x->x_pix_src_x[i] = (int)atom_getintarg(j, argc, argv); j++; x->x_pix_src_y[i] = (int)atom_getintarg(j, argc, argv); j++; x->x_pix_src_z[i] = (int)atom_getintarg(j, argc, argv); j++; } } else { x->x_cnvrt_roomlx2pixh = 25.0f; x->x_rho_head = 0.0f; x->x_r_ambi = 1.4f; x->x_fontsize = 12; x->x_gui.x_bcol = my_iemgui_color_hex[IEM_GUI_COLNR_GREEN]; x->x_room_x = 12.0f; x->x_room_y = 10.0f; x->x_room_z = 5.0f; x->x_gui.x_fcol = my_iemgui_color_hex[IEM_GUI_COLNR_D_ORANGE]; x->x_pix_src_x[0] = 125; x->x_pix_src_y[0] = 200; x->x_pix_src_z[0] = 42; j = 0; for(i=1; i<=n; i++) { x->x_col_src[i] = simularca_color_hex[j]; if(i & 1) x->x_pix_src_x[i] = 125 + (IEM_GUI_ROOMSIM_3D_MAX_NR_SRC - i)*4; else x->x_pix_src_x[i] = 125 - (IEM_GUI_ROOMSIM_3D_MAX_NR_SRC - i)*4; x->x_pix_src_y[i] = 100; x->x_pix_src_z[i] = 42; j++; j %= 7; } } x->x_gui.x_w = (int)(x->x_room_y*x->x_cnvrt_roomlx2pixh + 0.49999f); x->x_gui.x_h = (int)(x->x_room_x*x->x_cnvrt_roomlx2pixh + 0.49999f); x->x_height_z = (int)(x->x_room_z*x->x_cnvrt_roomlx2pixh + 0.49999f); x->x_pix_rad = (int)(x->x_r_ambi*x->x_cnvrt_roomlx2pixh + 0.49999f); x->x_gui.x_draw = (t_iemfunptr)room_sim_3d_draw; x->x_gui.x_glist = (t_glist *)canvas_getcurrent(); x->x_out_para = outlet_new(&x->x_gui.x_obj, &s_list); x->x_out_rho = outlet_new(&x->x_gui.x_obj, &s_float); x->x_s_head_xyz = gensym("head_xyz"); x->x_s_src_xyz = gensym("src_xyz"); return (x); } static void room_sim_3d_ff(t_room_sim_3d *x) { gfxstub_deleteforkey(x); } void room_sim_3d_setup(void) { room_sim_3d_class = class_new(gensym("room_sim_3d"), (t_newmethod)room_sim_3d_new, (t_method)room_sim_3d_ff, sizeof(t_room_sim_3d), 0, A_GIMME, 0); class_addcreator((t_newmethod)room_sim_3d_new, gensym("room_sim_3d"), A_GIMME, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_click, gensym("click"), A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, A_FLOAT, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_motion, gensym("motion"), A_FLOAT, A_FLOAT, 0); class_addbang(room_sim_3d_class, (t_method)room_sim_3d_bang); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_room_dim, gensym("room_dim"), A_GIMME, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_r_ambi, gensym("r_ambi"), A_DEFFLOAT, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_room_col, gensym("room_col"), A_DEFFLOAT, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_head_col, gensym("head_col"), A_DEFFLOAT, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_src_col, gensym("src_col"), A_GIMME, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_rho, gensym("rho"), A_DEFFLOAT, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_src_xyz, gensym("src_xyz"), A_GIMME, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_head_xyz, gensym("head_xyz"), A_GIMME, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_set_rho, gensym("set_rho"), A_DEFFLOAT, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_set_src_xyz, gensym("set_src_xyz"), A_GIMME, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_set_head_xyz, gensym("set_head_xyz"), A_GIMME, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_pix_per_m_ratio, gensym("pix_per_m_ratio"), A_DEFFLOAT, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_src_font, gensym("src_font"), A_DEFFLOAT, 0); class_addmethod(room_sim_3d_class, (t_method)room_sim_3d_nr_src, gensym("nr_src"), A_DEFFLOAT, 0); room_sim_3d_widgetbehavior.w_getrectfn = room_sim_3d_getrect; room_sim_3d_widgetbehavior.w_displacefn = iemgui_displace; room_sim_3d_widgetbehavior.w_selectfn = iemgui_select; room_sim_3d_widgetbehavior.w_activatefn = NULL; room_sim_3d_widgetbehavior.w_deletefn = iemgui_delete; room_sim_3d_widgetbehavior.w_visfn = iemgui_vis; room_sim_3d_widgetbehavior.w_clickfn = room_sim_3d_newclick; #if defined(PD_MAJOR_VERSION) && (PD_MINOR_VERSION >= 37) class_setsavefn(room_sim_3d_class, room_sim_3d_save); #else room_sim_3d_widgetbehavior.w_propertiesfn = NULL; room_sim_3d_widgetbehavior.w_savefn = room_sim_3d_save; #endif class_setwidget(room_sim_3d_class, &room_sim_3d_widgetbehavior); // class_sethelpsymbol(room_sim_3d_class, gensym("iemhelp2/help-room_sim_3d")); }