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#N canvas 1511 97 635 662 10;
#X text 50 439 you can specify the depth of the parent-patch via a
optional argument:;
#X text 211 475 will work on the grandparent (parent-depth:2) of this
patch;
#X text 39 88 this object allows you to retrieve the position of an
abstraction/subpatch within it's containing canvas;
#X msg 98 124 bang;
#X obj 98 172 unpack;
#X floatatom 137 194 5 0 0 0 - - -;
#X floatatom 98 194 5 0 0 0 - - -;
#N canvas 0 0 648 414 getpos 0;
#X obj 75 48 inlet;
#X obj 75 189 outlet;
#X obj 329 318 canvasobjectposition 1 14;
#X obj 336 285 t b f f;
#X obj 334 341 list prepend;
#X obj 338 371 print x;
#X obj 338 213 until;
#X obj 341 239 i;
#X obj 370 239 + 1;
#X msg 340 129 bang;
#X obj 338 151 canvasindex;
#X obj 341 188 t f b;
#X msg 384 211 0;
#X obj 75 129 canvasobjectposition 1 20;
#X connect 0 0 13 0;
#X connect 2 0 4 0;
#X connect 3 0 2 0;
#X connect 3 1 2 1;
#X connect 3 2 4 1;
#X connect 4 0 5 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 7 0 3 0;
#X connect 8 0 7 1;
#X connect 9 0 10 0;
#X connect 10 1 11 0;
#X connect 11 0 6 0;
#X connect 11 1 12 0;
#X connect 12 0 7 1;
#X connect 13 0 1 0;
#X restore 98 148 pd getpos;
#X text 69 253 note: there is a bug in Pd that might require you to
save a patch \, before the "size" will actually change;
#N canvas 0 0 450 300 setpos 0;
#X obj 75 48 inlet;
#X obj 75 129 canvasobjectposition 1 20;
#X obj 167 63 loadbang;
#X msg 167 84 350 200;
#X connect 0 0 1 0;
#X connect 2 0 3 0;
#X connect 3 0 1 0;
#X restore 108 382 pd setpos;
#X obj 111 340 hsl 128 15 300 400 0 0 empty empty empty -2 -8 0 10
-262144 -1 -1 6900 1;
#X text 54 310 finally you can move an object around (without any hackish
mouse emulation);
#X text 100 617 (c) 2009 IOhannes m zmoelnig;
#X obj 48 28 canvasobjectposition;
#X text 207 25 get/set the position of an arbitrary object in the specified
(parent) canvas.;
#X text 217 143 you can move this object and click "bang" again;
#X text 363 164 |;
#X text 364 176 V;
#X obj 350 200 blabla;
#X msg 108 359 \$1 200;
#X text 50 534 you can specify the object to set/query via a 2nd optional
argument \, or via the 2nd inlet;
#X text 240 574 will work on object #20 in this patch;
#X obj 53 575 canvasobjectposition 0 20;
#X obj 52 475 canvasobjectposition 2;
#X connect 3 0 7 0;
#X connect 4 0 6 0;
#X connect 4 1 5 0;
#X connect 7 0 4 0;
#X connect 10 0 19 0;
#X connect 19 0 9 0;