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#N canvas 382 124 687 471 10;
#X obj 485 95 matrix;
#X text 435 77 see also help for;
#X obj 181 100 mtx_eye;
#X obj 64 285 mtx_rand 4 2;
#X msg 64 263 bang;
#X obj 64 307 t a a;
#X obj 105 307 mtx_print org;
#X obj 64 357 t a a;
#X msg 181 79 3 3;
#X obj 48 134 mtx_dbtorms;
#X obj 64 380 mtx_dbtorms;
#X obj 483 125 mtx_rmstodb;
#X obj 483 145 dbtorms;
#X obj 181 121 mtx_* 100;
#X obj 48 162 mtx_print dbtorms;
#X obj 64 330 mtx_rmstodb;
#X obj 105 357 mtx_print db;
#X obj 64 407 mtx_print db;
#X obj 48 100 mtx 2 2;
#X text 188 7 convert dB(pd) to rms;
#X text 44 34 convert dB(pd) to a linear value for each element of
a matrix;
#X text 290 305 note: dB(pd):=dB(techn)+100;
#X text 307 337 this means: 100dB(pd)==unity gain (==1);
#X text 404 375 0dB(pd)==zero gain (==0);
#X msg 48 80 0 100 97 106;
#X text 391 354 106dB(pd)~=double gain (==2);
#X connect 2 0 13 0;
#X connect 3 0 5 0;
#X connect 4 0 3 0;
#X connect 5 0 15 0;
#X connect 5 1 6 0;
#X connect 7 0 10 0;
#X connect 7 1 16 0;
#X connect 8 0 2 0;
#X connect 9 0 14 0;
#X connect 10 0 17 0;
#X connect 13 0 9 0;
#X connect 15 0 7 0;
#X connect 18 0 9 0;
#X connect 24 0 18 0;