#ifndef _XMLRPCCLIENT_H_ #define _XMLRPCCLIENT_H_ // // XmlRpc++ Copyright (c) 2002-2003 by Chris Morley // #if defined(_MSC_VER) # pragma warning(disable:4786) // identifier was truncated in debug info #endif #ifndef MAKEDEPEND # include #endif #include "XmlRpcDispatch.h" #include "XmlRpcSource.h" namespace XmlRpc { // Arguments and results are represented by XmlRpcValues class XmlRpcValue; //! A class to send XML RPC requests to a server and return the results. class XmlRpcClient : public XmlRpcSource { public: // Static data static const char REQUEST_BEGIN[]; static const char REQUEST_END_METHODNAME[]; static const char PARAMS_TAG[]; static const char PARAMS_ETAG[]; static const char PARAM_TAG[]; static const char PARAM_ETAG[]; static const char REQUEST_END[]; // Result tags static const char METHODRESPONSE_TAG[]; static const char FAULT_TAG[]; //! Construct a client to connect to the server at the specified host:port address //! @param host The name of the remote machine hosting the server //! @param port The port on the remote machine where the server is listening //! @param uri An optional string to be sent as the URI in the HTTP GET header XmlRpcClient(const char* host, int port, const char* uri=0); //! Destructor virtual ~XmlRpcClient(); //! Execute the named procedure on the remote server. //! @param method The name of the remote procedure to execute //! @param params An array of the arguments for the method //! @param result The result value to be returned to the client //! @return true if the request was sent and a result received //! (although the result might be a fault). //! //! Currently this is a synchronous (blocking) implementation (execute //! does not return until it receives a response or an error). Use isFault() //! to determine whether the result is a fault response. bool execute(const char* method, XmlRpcValue const& params, XmlRpcValue& result); //! Returns true if the result of the last execute() was a fault response. bool isFault() const { return _isFault; } // XmlRpcSource interface implementation //! Close the connection virtual void close(); //! Handle server responses. Called by the event dispatcher during execute. //! @param eventType The type of event that occurred. //! @see XmlRpcDispatch::EventType virtual unsigned handleEvent(unsigned eventType); protected: // Execution processing helpers virtual bool doConnect(); virtual bool setupConnection(); virtual bool generateRequest(const char* method, XmlRpcValue const& params); virtual std::string generateHeader(std::string const& body); virtual bool writeRequest(); virtual bool readHeader(); virtual bool readResponse(); virtual bool parseResponse(XmlRpcValue& result); // Possible IO states for the connection enum ClientConnectionState { NO_CONNECTION, CONNECTING, WRITE_REQUEST, READ_HEADER, READ_RESPONSE, IDLE }; ClientConnectionState _connectionState; // Server location std::string _host; std::string _uri; int _port; // The xml-encoded request, http header of response, and response xml std::string _request; std::string _header; std::string _response; // Number of times the client has attempted to send the request int _sendAttempts; // Number of bytes of the request that have been written to the socket so far int _bytesWritten; // True if we are currently executing a request. If you want to multithread, // each thread should have its own client. bool _executing; // True if the server closed the connection bool _eof; // True if a fault response was returned by the server bool _isFault; // Number of bytes expected in the response body (parsed from response header) int _contentLength; // Event dispatcher XmlRpcDispatch _disp; }; // class XmlRpcClient } // namespace XmlRpc #endif // _XMLRPCCLIENT_H_