#ifndef _XMLRPCSOURCE_H_ #define _XMLRPCSOURCE_H_ // // XmlRpc++ Copyright (c) 2002-2003 by Chris Morley // #if defined(_MSC_VER) # pragma warning(disable:4786) // identifier was truncated in debug info #endif namespace XmlRpc { //! An RPC source represents a file descriptor to monitor class XmlRpcSource { public: //! Constructor //! @param fd The socket file descriptor to monitor. //! @param deleteOnClose If true, the object deletes itself when close is called. XmlRpcSource(int fd = -1, bool deleteOnClose = false); //! Destructor virtual ~XmlRpcSource(); //! Return the file descriptor being monitored. int getfd() const { return _fd; } //! Specify the file descriptor to monitor. void setfd(int fd) { _fd = fd; } //! Return whether the file descriptor should be kept open if it is no longer monitored. bool getKeepOpen() const { return _keepOpen; } //! Specify whether the file descriptor should be kept open if it is no longer monitored. void setKeepOpen(bool b=true) { _keepOpen = b; } //! Close the owned fd. If deleteOnClose was specified at construction, the object is deleted. virtual void close(); //! Return true to continue monitoring this source virtual unsigned handleEvent(unsigned eventType) = 0; private: // Socket. This should really be a SOCKET (an alias for unsigned int*) on windows... int _fd; // In the server, a new source (XmlRpcServerConnection) is created // for each connected client. When each connection is closed, the // corresponding source object is deleted. bool _deleteOnClose; // In the client, keep connections open if you intend to make multiple calls. bool _keepOpen; }; } // namespace XmlRpc #endif //_XMLRPCSOURCE_H_