#N canvas 228 3 648 661 12; #X obj 5 31 fs.main; #X msg 5 7 6001; #X msg 56 7 reset; #X text 32 103 fs.main connects pure data and Framestein. Only one at a time!; #X text 33 143 1st inlet: re-establish connection to given port number ; #X text 33 159 2nd inlet: "reset" will re-create all fs.*-objects; #X obj 36 206 fs.frame; #X text 119 206 -- load images and video \, perform effects \, run plugins \, photoshop-filters \, and more ...; #X text 120 273 some commands are listed here; #X obj 358 273 fs.fx; #X text 120 304 1st outlet: fs.frame ID. Connect this to other fs.*-objects \, like fs.copy \, fs.info \, fs.event etc.; #X text 120 344 2nd outlet: reports mouse movement in the frame when mousetrack_1 is set. See example-docking.pd!; #X text 119 384 3rd outlet: report the window position when docked \, see example-docking2.pd!; #X obj 45 442 fs.copy; #X text 121 442 -- connect two fs.frames to copy pixels by built-in copy operations \, plugins or photoshop-filters.; #X text 122 486 1st inlet: connect the first outlet of fs.frame here. ; #X text 122 505 2nd inlet: name of the copy operation \, or other parameter. See inside fs.copy for list of built-ins. See example-plugins.pd and example-photoshopfilters.pd.; #X text 123 557 1st outlet: connect to the fs.frame to copy to.; #X text 31 70 The central objects to get started with:; #X text 49 602 Have fun!; #X text 119 253 1st inlet: for a list of commands \, look inside the patch.; #X obj 344 320 fs.info; #X obj 416 320 fs.event; #X connect 1 0 0 0; #X connect 1 0 2 0; #X connect 2 0 0 1;