// 242.rene -- does 3-source chroma keying with transparency. // by r. luke dubois (luke@music.columbia.edu), // computer music center, columbia university, 2001. // for rene beekman. // // Pd / Framestein port by Olaf Matthes , June 2002 // // objects and source are provided without warranty of any kind, express or implied. // // usage: rene // // f1 is the key & target, f2 is the mask // #include #include #include "plugin.h" void perform_effect(struct frame f, struct args a) { printf("Using keyscreen as effect does nothing!\n"); } void perform_copy(struct frame f1, struct frame f2, struct args a) { short x, y, w, h; pixel16 *pix1_16, *pix2_16; pixel24 *pix1_24, *pix2_24; pixel32 *pix1_32, *pix2_32; byte redpix, greenpix, bluepix, rkeyed, gkeyed, bkeyed; byte red, green, blue, check, rf, gf, bf, rfl, gfl, bfl; float lum, keylum, lowfuzz, highfuzz, lowfloor, highfloor, coeff; char *t; w = f1.width=(red-rf))&&(redpix<=(red+rf))&&(greenpix>=(green-gf))&&(greenpix<=(green+gf))&&(bluepix>=(blue-bf))&&(bluepix<=(blue+bf))) { check = 1; // mask it } if ((redpix<(red-rfl))||(redpix>(red+rfl))&&(greenpix<(green-gfl))||(greenpix>(green+gfl))&&(bluepix<(blue-bfl))||(bluepix>(blue+bfl))) { check = 2; // target it } if (!check) { lum = (redpix + greenpix + bluepix) / 3.0; keylum = (red + blue + green) / 3.0; lowfuzz = (rf + gf + bf) / 3.0; if (lowfuzz < 0.0) lowfuzz = 0.0; highfuzz = (rf + gf + bf) / 3.0; if (highfuzz > 1.0) highfuzz = 1.0; lowfloor = keylum - ((rfl + gfl + bfl) / 3.0); if (lowfloor < 0.0) lowfloor = 0.; highfloor = keylum + (rfl + gfl + bfl) / 3.0; if (highfloor > 1.0) highfloor = 1.0; if (lum < keylum) { coeff = ((lum - lowfloor) / (keylum - lowfuzz)); } if (lum >= keylum) { coeff = ((255 - lum - highfloor) / (255 - keylum - highfuzz)); } rkeyed = ((float)r16(pix2_16[x]) * coeff) + ((float)r16(pix1_16[x]) * (1.0 - coeff)); gkeyed = ((float)g16(pix2_16[x]) * coeff) + ((float)g16(pix1_16[x]) * (1.0 - coeff)); bkeyed = ((float)b16(pix2_16[x]) * coeff) + ((float)b16(pix1_16[x]) * (1.0 - coeff)); pix2_16[x] = rgbtocolor16(rkeyed, gkeyed, bkeyed); } if (check==1) { // was pix3 // pix2_16[x] = rgbtocolor16(r16(pix2_16[x]), g16(pix2_16[x]), b16(pix2_16[x])); } if (check==2) { // was pix2 pix2_16[x] = rgbtocolor16(r16(pix1_16[x]), g16(pix1_16[x]), b16(pix1_16[x])); } } } break; case 24: for(y = 0; y < h; y++) { pix1_24 = scanline24(f1, y); pix2_24 = scanline24(f2, y); for(x = 0; x < w; x++) { check = 0; // start with each pixel anew redpix = r24(pix2_24[x]); greenpix = g24(pix2_24[x]); bluepix = b24(pix2_24[x]); if ((redpix>=(red-rf))&&(redpix<=(red+rf))&&(greenpix>=(green-gf))&&(greenpix<=(green+gf))&&(bluepix>=(blue-bf))&&(bluepix<=(blue+bf))) { check = 1; // mask it } if ((redpix<(red-rfl))||(redpix>(red+rfl))&&(greenpix<(green-gfl))||(greenpix>(green+gfl))&&(bluepix<(blue-bfl))||(bluepix>(blue+bfl))) { check = 2; // target it } if (!check) { lum = (redpix + greenpix + bluepix) / 3.0; keylum = (red + blue + green) / 3.0; lowfuzz = (rf + gf + bf) / 3.0; if (lowfuzz < 0.0) lowfuzz = 0.0; highfuzz = (rf + gf + bf) / 3.0; if (highfuzz > 1.0) highfuzz = 1.0; lowfloor = keylum - ((rfl + gfl + bfl) / 3.0); if (lowfloor < 0.0) lowfloor = 0.; highfloor = keylum + (rfl + gfl + bfl) / 3.0; if (highfloor > 1.0) highfloor = 1.0; if (lum < keylum) { coeff = ((lum - lowfloor) / (keylum - lowfuzz)); } if (lum >= keylum) { coeff = ((255 - lum - highfloor) / (255 - keylum - highfuzz)); } rkeyed = ((float)r24(pix2_24[x]) * coeff) + ((float)r24(pix1_24[x]) * (1.0 - coeff)); gkeyed = ((float)g24(pix2_24[x]) * coeff) + ((float)g24(pix1_24[x]) * (1.0 - coeff)); bkeyed = ((float)b24(pix2_24[x]) * coeff) + ((float)b24(pix1_24[x]) * (1.0 - coeff)); pix2_24[x] = rgbtocolor24(rkeyed, gkeyed, bkeyed); } if (check==1) { // was pix3 // pix2_24[x] = rgbtocolor24(r24(pix2_24[x]), g24(pix2_24[x]), b24(pix2_24[x])); } if (check==2) { // was pix2 pix2_24[x] = rgbtocolor24(r24(pix1_24[x]), g24(pix1_24[x]), b24(pix1_24[x])); } } } break; case 32: for(y = 0; y < h; y++) { pix1_32 = scanline32(f1, y); pix2_32 = scanline32(f2, y); for(x = 0; x < w; x++) { check = 0; // start with each pixel anew redpix = r32(pix2_32[x]); greenpix = g32(pix2_32[x]); bluepix = b32(pix2_32[x]); if ((redpix>=(red-rf))&&(redpix<=(red+rf))&&(greenpix>=(green-gf))&&(greenpix<=(green+gf))&&(bluepix>=(blue-bf))&&(bluepix<=(blue+bf))) { check = 1; // mask it } if ((redpix<(red-rfl))||(redpix>(red+rfl))&&(greenpix<(green-gfl))||(greenpix>(green+gfl))&&(bluepix<(blue-bfl))||(bluepix>(blue+bfl))) { check = 2; // target it } if (!check) { lum = (redpix + greenpix + bluepix) / 3.0; keylum = (red + blue + green) / 3.0; lowfuzz = (rf + gf + bf) / 3.0; if (lowfuzz < 0.0) lowfuzz = 0.0; highfuzz = (rf + gf + bf) / 3.0; if (highfuzz > 1.0) highfuzz = 1.0; lowfloor = keylum - ((rfl + gfl + bfl) / 3.0); if (lowfloor < 0.0) lowfloor = 0.; highfloor = keylum + (rfl + gfl + bfl) / 3.0; if (highfloor > 1.0) highfloor = 1.0; if (lum < keylum) { coeff = ((lum - lowfloor) / (keylum - lowfuzz)); } if (lum >= keylum) { coeff = ((255 - lum - highfloor) / (255 - keylum - highfuzz)); } rkeyed = ((float)r32(pix2_32[x]) * coeff) + ((float)r32(pix1_32[x]) * (1.0 - coeff)); gkeyed = ((float)g32(pix2_32[x]) * coeff) + ((float)g32(pix1_32[x]) * (1.0 - coeff)); bkeyed = ((float)b32(pix2_32[x]) * coeff) + ((float)b32(pix1_32[x]) * (1.0 - coeff)); pix2_32[x] = rgbtocolor32(rkeyed, gkeyed, bkeyed); } if (check==1) { // was pix3 // pix2_32[x] = rgbtocolor32(r32(pix2_32[x]), g32(pix2_32[x]), b32(pix2_32[x])); } if (check==2) { // was pix2 pix2_32[x] = rgbtocolor32(r32(pix1_32[x]), g32(pix1_32[x]), b32(pix1_32[x])); } } } break; } }