// // shadowcaster - porduce a cutout with shadow // // written by Olaf Matthes // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // usage: shadowcaster // #include #include #include #include "plugin.h" #include "tools.h" INFO("porduce a cutout with shadow.") #define MAX_SHADOW 128 /* maximum shadow width in px */ void perform_effect(struct frame f, struct args a) { short x, y; short x_c, y_c, w_c, h_c; // position and dimension of cutout byte pixelsize = f.pixelformat/8; pixel16 *pix16[MAX_SHADOW], *c16; pixel24 *pix24[MAX_SHADOW], *c24; pixel32 *pix32[MAX_SHADOW], *c32; long r, g, b; byte shadow, red, green, blue; char *t; // get params if(!a.s) return; x_c = atoi(a.s); if(!(t = strstr(a.s, " "))) return; y_c = atoi(t+1); if(!(t = strstr(t+1, " "))) return; w_c = atoi(t+1); if(!(t = strstr(t+1, " "))) return; h_c = atoi(t+1); if(!(t = strstr(t+1, " "))) return; shadow = atoi(t+1); if(!(t = strstr(t+1, " "))) return; red = klamp255(atoi(t+1)); if(!(t = strstr(t+1, " "))) return; green = klamp255(atoi(t+1)); if(!(t = strstr(t+1, " "))) return; blue = klamp255(atoi(t+1)); // check image boundaries if(shadow > MAX_SHADOW)shadow = MAX_SHADOW; if(shadow > x_c)shadow = x_c; if(x_c + w_c + shadow > f.width) x_c -= ((x_c + w_c + shadow) - f.width); if(y_c + h_c + shadow > f.height) y_c -= ((y_c + h_c + shadow) - f.height); printf("shadowcaster x%d y%d w%d h%d s%d - r%d g%d b%d\n", x_c, y_c, w_c, h_c, shadow, red, green, blue); // allocate memory for cutout for(y = 0; y < shadow; y++) { switch(f.pixelformat) { case 16: pix16[y] = malloc(f.width*pixelsize); if(!pix16[y])return; break; case 24: pix24[y] = malloc(f.width*pixelsize); if(!pix24[y])return; break; case 32: pix32[y] = malloc(f.width*pixelsize); if(!pix32[y])return; break; } } switch(f.pixelformat) { case 16: for(y = y_c - shadow - 1; y < y_c + h_c + shadow; y++) { c16 = scanline16(f, y); memcpy(pix16[y % shadow], c16, f.width*pixelsize); // make copy of original image if(y > y_c) // only process relevant lines { for(x = x_c; x < x_c + w_c + shadow; x++) { if(x >= x_c) if((x > x_c + shadow - 1) && (y > y_c + shadow - 1)) // no shadow, just move cutout image { r = r16(pix16[(y-shadow) % shadow][x-shadow]); g = g16(pix16[(y-shadow) % shadow][x-shadow]); b = b16(pix16[(y-shadow) % shadow][x-shadow]); } else if((x < x_c + shadow) && (y > y_c + shadow-1)) // apply left shadow { r = (scl(x-x_c,0,shadow-1,red,255) * r16(pix16[(y-shadow) % shadow][x-shadow]))/255; g = (scl(x-x_c,0,shadow-1,green,255) * g16(pix16[(y-shadow) % shadow][x-shadow]))/255; b = (scl(x-x_c,0,shadow-1,blue,255) * b16(pix16[(y-shadow) % shadow][x-shadow]))/255; } else if((x > x_c + shadow-1) && (y < y_c + shadow)) // apply top shadow { r = (scl(y-y_c,0,shadow-1,red,255) * r16(pix16[(y-shadow) % shadow][x-shadow]))/255; g = (scl(y-y_c,0,shadow-1,green,255) * g16(pix16[(y-shadow) % shadow][x-shadow]))/255; b = (scl(y-y_c,0,shadow-1,blue,255) * b16(pix16[(y-shadow) % shadow][x-shadow]))/255; } else // apply top and left shadow together { r = (min(scl(x-x_c,0,shadow-1,red,255),scl(y-y_c,0,shadow-1,red,255)) * r16(pix16[(y-shadow) % shadow][x-shadow]))/255; g = (min(scl(x-x_c,0,shadow-1,green,255),scl(y-y_c,0,shadow-1,green,255)) * g16(pix16[(y-shadow) % shadow][x-shadow]))/255; b = (min(scl(x-x_c,0,shadow-1,blue,255),scl(y-y_c,0,shadow-1,blue,255)) * b16(pix16[(y-shadow) % shadow][x-shadow]))/255; } c16[x] = rgbtocolor16(klamp255(r), klamp255(g), klamp255(b)); } } } break; case 24: for(y = y_c - shadow - 1; y < y_c + h_c + shadow; y++) { c24 = scanline24(f, y); memcpy(pix24[y % shadow], c24, f.width*pixelsize); // make copy of original image if(y > y_c) // only process relevant lines { for(x = x_c; x < x_c + w_c + shadow; x++) { if(x >= x_c) if((x > x_c + shadow - 1) && (y > y_c + shadow - 1)) // no shadow, just move cutout image { r = r24(pix24[(y-shadow) % shadow][x-shadow]); g = g24(pix24[(y-shadow) % shadow][x-shadow]); b = b24(pix24[(y-shadow) % shadow][x-shadow]); } else if((x < x_c + shadow) && (y > y_c + shadow-1)) // apply left shadow { r = (scl(x-x_c,0,shadow-1,red,255) * r24(pix24[(y-shadow) % shadow][x-shadow]))/255; g = (scl(x-x_c,0,shadow-1,green,255) * g24(pix24[(y-shadow) % shadow][x-shadow]))/255; b = (scl(x-x_c,0,shadow-1,blue,255) * b24(pix24[(y-shadow) % shadow][x-shadow]))/255; } else if((x > x_c + shadow-1) && (y < y_c + shadow)) // apply top shadow { r = (scl(y-y_c,0,shadow-1,red,255) * r24(pix24[(y-shadow) % shadow][x-shadow]))/255; g = (scl(y-y_c,0,shadow-1,green,255) * g24(pix24[(y-shadow) % shadow][x-shadow]))/255; b = (scl(y-y_c,0,shadow-1,blue,255) * b24(pix24[(y-shadow) % shadow][x-shadow]))/255; } else // apply top and left shadow together { r = (min(scl(x-x_c,0,shadow-1,red,255),scl(y-y_c,0,shadow-1,red,255)) * r24(pix24[(y-shadow) % shadow][x-shadow]))/255; g = (min(scl(x-x_c,0,shadow-1,green,255),scl(y-y_c,0,shadow-1,green,255)) * g24(pix24[(y-shadow) % shadow][x-shadow]))/255; b = (min(scl(x-x_c,0,shadow-1,blue,255),scl(y-y_c,0,shadow-1,blue,255)) * b24(pix24[(y-shadow) % shadow][x-shadow]))/255; } c24[x] = rgbtocolor24(klamp255(r), klamp255(g), klamp255(b)); } } } break; case 32: for(y = y_c - shadow - 1; y < y_c + h_c + shadow; y++) { c32 = scanline32(f, y); memcpy(pix32[y % shadow], c32, f.width*pixelsize); // make copy of original image if(y > y_c) // only process relevant lines { for(x = x_c; x < x_c + w_c + shadow; x++) { if(x >= x_c) if((x > x_c + shadow - 1) && (y > y_c + shadow - 1)) // no shadow, just move cutout image { r = r32(pix32[(y-shadow) % shadow][x-shadow]); g = g32(pix32[(y-shadow) % shadow][x-shadow]); b = b32(pix32[(y-shadow) % shadow][x-shadow]); } else if((x < x_c + shadow) && (y > y_c + shadow-1)) // apply left shadow { r = (scl(x-x_c,0,shadow-1,red,255) * r32(pix32[(y-shadow) % shadow][x-shadow]))/255; g = (scl(x-x_c,0,shadow-1,green,255) * g32(pix32[(y-shadow) % shadow][x-shadow]))/255; b = (scl(x-x_c,0,shadow-1,blue,255) * b32(pix32[(y-shadow) % shadow][x-shadow]))/255; } else if((x > x_c + shadow-1) && (y < y_c + shadow)) // apply top shadow { r = (scl(y-y_c,0,shadow-1,red,255) * r32(pix32[(y-shadow) % shadow][x-shadow]))/255; g = (scl(y-y_c,0,shadow-1,green,255) * g32(pix32[(y-shadow) % shadow][x-shadow]))/255; b = (scl(y-y_c,0,shadow-1,blue,255) * b32(pix32[(y-shadow) % shadow][x-shadow]))/255; } else // apply top and left shadow together { r = (min(scl(x-x_c,0,shadow-1,red,255),scl(y-y_c,0,shadow-1,red,255)) * r32(pix32[(y-shadow) % shadow][x-shadow]))/255; g = (min(scl(x-x_c,0,shadow-1,green,255),scl(y-y_c,0,shadow-1,green,255)) * g32(pix32[(y-shadow) % shadow][x-shadow]))/255; b = (min(scl(x-x_c,0,shadow-1,blue,255),scl(y-y_c,0,shadow-1,blue,255)) * b32(pix32[(y-shadow) % shadow][x-shadow]))/255; } c32[x] = rgbtocolor32(klamp255(r), klamp255(g), klamp255(b)); } } } break; } // free memory for cutout for(y = 0; y < shadow; y++) { switch(f.pixelformat) { case 16: free(pix16[y]); break; case 24: free(pix24[y]); break; case 32: free(pix32[y]); break; } } } void perform_copy(struct frame f1, struct frame f2, struct args a) { short x, y, w, h; short x_c, y_c, w_c, h_c; // position and dimension of cutout byte pixelsize = f1.pixelformat/8; pixel16 *pix16[MAX_SHADOW], *c16; pixel24 *pix24[MAX_SHADOW], *c24; pixel32 *pix32[MAX_SHADOW], *c32; long r, g, b; byte shadow, red, green, blue; char *t; w = f1.width MAX_SHADOW)shadow = MAX_SHADOW; if(shadow > x_c)shadow = x_c; if(x_c + w_c + shadow > w) x_c -= ((x_c + w_c + shadow) - w); if(y_c + h_c + shadow > h) y_c -= ((y_c + h_c + shadow) - h); printf("shadowcaster x%d y%d w%d h%d s%d - r%d g%d b%d\n", x_c, y_c, w_c, h_c, shadow, red, green, blue); switch(f1.pixelformat) { case 16: for(y = y_c - shadow - 1; y < y_c + h_c + shadow; y++) { pix16[y % shadow] = scanline16(f1, y); // read in lines we use later on c16 = scanline16(f2, y); if(y > y_c) // only process relevant lines { for(x = x_c; x < x_c + w_c + shadow; x++) { if(x >= x_c) if((x > x_c + shadow - 1) && (y > y_c + shadow - 1)) // no shadow, just move cutout image { r = r16(pix16[(y-shadow) % shadow][x-shadow]); g = g16(pix16[(y-shadow) % shadow][x-shadow]); b = b16(pix16[(y-shadow) % shadow][x-shadow]); } else if((x < x_c + shadow) && (y > y_c + shadow-1)) // apply left shadow { r = ((scl(x-x_c,0,shadow-1,red,255) * r16(pix16[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(x-x_c,0,shadow-1,red,255)) * r16(c16[x]))/255); g = ((scl(x-x_c,0,shadow-1,green,255) * g16(pix16[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(x-x_c,0,shadow-1,green,255)) * g16(c16[x]))/255); b = ((scl(x-x_c,0,shadow-1,blue,255) * b16(pix16[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(x-x_c,0,shadow-1,blue,255)) * b16(c16[x]))/255); } else if((x > x_c + shadow-1) && (y < y_c + shadow)) // apply top shadow { r = ((scl(y-y_c,0,shadow-1,red,255) * r16(pix16[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(y-y_c,0,shadow-1,red,255)) * r16(c16[x]))/255); g = ((scl(y-y_c,0,shadow-1,green,255) * g16(pix16[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(y-y_c,0,shadow-1,green,255)) * g16(c16[x]))/255); b = ((scl(y-y_c,0,shadow-1,blue,255) * b16(pix16[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(y-y_c,0,shadow-1,blue,255)) * b16(c16[x]))/255); } else // apply top and left shadow together { r = ((min(scl(x-x_c,0,shadow-1,red,255),scl(y-y_c,0,shadow-1,red,255)) * r16(pix16[(y-shadow) % shadow][x-shadow]))/255) + (((255-min(scl(x-x_c,0,shadow-1,red,255),scl(y-y_c,0,shadow-1,red,255))) * r16(c16[x]))/255); g = ((min(scl(x-x_c,0,shadow-1,green,255),scl(y-y_c,0,shadow-1,green,255)) * g16(pix16[(y-shadow) % shadow][x-shadow]))/255) + (((255-min(scl(x-x_c,0,shadow-1,green,255),scl(y-y_c,0,shadow-1,green,255))) * g16(c16[x]))/255); b = ((min(scl(x-x_c,0,shadow-1,blue,255),scl(y-y_c,0,shadow-1,blue,255)) * b16(pix16[(y-shadow) % shadow][x-shadow]))/255) + (((255-min(scl(x-x_c,0,shadow-1,blue,255),scl(y-y_c,0,shadow-1,blue,255))) * b16(c16[x]))/255); } c16[x] = rgbtocolor16(klamp255(r), klamp255(g), klamp255(b)); } } } break; case 24: for(y = y_c - shadow - 1; y < y_c + h_c + shadow; y++) { pix24[y % shadow] = scanline24(f1, y); // read in lines we use later on c24 = scanline24(f2, y); if(y > y_c) // only process relevant lines { for(x = x_c; x < x_c + w_c + shadow; x++) { if(x >= x_c) if((x > x_c + shadow - 1) && (y > y_c + shadow - 1)) // no shadow, just move cutout image { r = r24(pix24[(y-shadow) % shadow][x-shadow]); g = g24(pix24[(y-shadow) % shadow][x-shadow]); b = b24(pix24[(y-shadow) % shadow][x-shadow]); } else if((x < x_c + shadow) && (y > y_c + shadow-1)) // apply left shadow { r = ((scl(x-x_c,0,shadow-1,red,255) * r24(pix24[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(x-x_c,0,shadow-1,red,255)) * r24(c24[x]))/255); g = ((scl(x-x_c,0,shadow-1,green,255) * g24(pix24[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(x-x_c,0,shadow-1,green,255)) * g24(c24[x]))/255); b = ((scl(x-x_c,0,shadow-1,blue,255) * b24(pix24[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(x-x_c,0,shadow-1,blue,255)) * b24(c24[x]))/255); } else if((x > x_c + shadow-1) && (y < y_c + shadow)) // apply top shadow { r = ((scl(y-y_c,0,shadow-1,red,255) * r24(pix24[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(y-y_c,0,shadow-1,red,255)) * r24(c24[x]))/255); g = ((scl(y-y_c,0,shadow-1,green,255) * g24(pix24[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(y-y_c,0,shadow-1,green,255)) * g24(c24[x]))/255); b = ((scl(y-y_c,0,shadow-1,blue,255) * b24(pix24[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(y-y_c,0,shadow-1,blue,255)) * b24(c24[x]))/255); } else // apply top and left shadow together { r = ((min(scl(x-x_c,0,shadow-1,red,255),scl(y-y_c,0,shadow-1,red,255)) * r24(pix24[(y-shadow) % shadow][x-shadow]))/255) + (((255-min(scl(x-x_c,0,shadow-1,red,255),scl(y-y_c,0,shadow-1,red,255))) * r24(c24[x]))/255); g = ((min(scl(x-x_c,0,shadow-1,green,255),scl(y-y_c,0,shadow-1,green,255)) * g24(pix24[(y-shadow) % shadow][x-shadow]))/255) + (((255-min(scl(x-x_c,0,shadow-1,green,255),scl(y-y_c,0,shadow-1,green,255))) * g24(c24[x]))/255); b = ((min(scl(x-x_c,0,shadow-1,blue,255),scl(y-y_c,0,shadow-1,blue,255)) * b24(pix24[(y-shadow) % shadow][x-shadow]))/255) + (((255-min(scl(x-x_c,0,shadow-1,blue,255),scl(y-y_c,0,shadow-1,blue,255))) * b24(c24[x]))/255); } c24[x] = rgbtocolor24(klamp255(r), klamp255(g), klamp255(b)); } } } break; case 32: for(y = y_c - shadow - 1; y < y_c + h_c + shadow; y++) { pix32[y % shadow] = scanline32(f1, y); // read in lines we use later on c32 = scanline32(f2, y); if(y > y_c) // only process relevant lines { for(x = x_c; x < x_c + w_c + shadow; x++) { if(x >= x_c) if((x > x_c + shadow - 1) && (y > y_c + shadow - 1)) // no shadow, just move cutout image { r = r32(pix32[(y-shadow) % shadow][x-shadow]); g = g32(pix32[(y-shadow) % shadow][x-shadow]); b = b32(pix32[(y-shadow) % shadow][x-shadow]); } else if((x < x_c + shadow) && (y > y_c + shadow-1)) // apply left shadow { r = ((scl(x-x_c,0,shadow-1,red,255) * r32(pix32[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(x-x_c,0,shadow-1,red,255)) * r32(c32[x]))/255); g = ((scl(x-x_c,0,shadow-1,green,255) * g32(pix32[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(x-x_c,0,shadow-1,green,255)) * g32(c32[x]))/255); b = ((scl(x-x_c,0,shadow-1,blue,255) * b32(pix32[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(x-x_c,0,shadow-1,blue,255)) * b32(c32[x]))/255); } else if((x > x_c + shadow-1) && (y < y_c + shadow)) // apply top shadow { r = ((scl(y-y_c,0,shadow-1,red,255) * r32(pix32[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(y-y_c,0,shadow-1,red,255)) * r32(c32[x]))/255); g = ((scl(y-y_c,0,shadow-1,green,255) * g32(pix32[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(y-y_c,0,shadow-1,green,255)) * g32(c32[x]))/255); b = ((scl(y-y_c,0,shadow-1,blue,255) * b32(pix32[(y-shadow) % shadow][x-shadow]))/255) + (((255-scl(y-y_c,0,shadow-1,blue,255)) * b32(c32[x]))/255); } else // apply top and left shadow together { r = ((min(scl(x-x_c,0,shadow-1,red,255),scl(y-y_c,0,shadow-1,red,255)) * r32(pix32[(y-shadow) % shadow][x-shadow]))/255) + (((255-min(scl(x-x_c,0,shadow-1,red,255),scl(y-y_c,0,shadow-1,red,255))) * r32(c32[x]))/255); g = ((min(scl(x-x_c,0,shadow-1,green,255),scl(y-y_c,0,shadow-1,green,255)) * g32(pix32[(y-shadow) % shadow][x-shadow]))/255) + (((255-min(scl(x-x_c,0,shadow-1,green,255),scl(y-y_c,0,shadow-1,green,255))) * g32(c32[x]))/255); b = ((min(scl(x-x_c,0,shadow-1,blue,255),scl(y-y_c,0,shadow-1,blue,255)) * b32(pix32[(y-shadow) % shadow][x-shadow]))/255) + (((255-min(scl(x-x_c,0,shadow-1,blue,255),scl(y-y_c,0,shadow-1,blue,255))) * b32(c32[x]))/255); } c32[x] = rgbtocolor32(klamp255(r), klamp255(g), klamp255(b)); } } } break; } }