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+#N canvas 0 31 975 643 10;
+#X msg -99 601 dump;
+#X msg 266 113 neighbors \$1;
+#X floatatom 266 98 5 0 4 0 - neighbors -;
+#X floatatom 266 133 5 0 0 0 - maxspeed -;
+#X msg 266 148 maxspeed \$1;
+#X floatatom 266 168 5 0 0 0 - minspeed -;
+#X msg 266 183 minspeed \$1;
+#X floatatom 266 203 5 0 0 0 - center -;
+#X msg 266 218 center \$1;
+#X floatatom 266 238 5 0 0 0 - attract -;
+#X msg 266 253 attract \$1;
+#X floatatom 266 273 5 0 0 0 - match -;
+#X msg 266 288 match \$1;
+#X floatatom 266 308 5 0 0 0 - avoid -;
+#X msg 266 323 avoid \$1;
+#X obj -125 411 r boidParam;
+#X floatatom 266 343 5 0 0 0 - repel -;
+#X msg 266 358 repel \$1;
+#X floatatom 266 378 5 0 0 0 - edgedist -;
+#X msg 266 393 edgedist \$1;
+#X floatatom 266 413 5 0 0 0 - speed -;
+#X msg 266 428 speed \$1;
+#X floatatom 266 448 5 0 0 0 - inertia -;
+#X msg 266 463 inertia \$1;
+#X floatatom 266 483 5 0 0 0 - accel -;
+#X msg 266 498 accel \$1;
+#X floatatom 266 518 5 0 0 0 - prefdist -;
+#X msg 266 533 prefdist \$1;
+#X msg -99 620 reset;
+#X text 357 148 maximum speed of speed range;
+#X text 359 182 minimum speed of speed range;
+#X text 356 217 strength of centering instinct;
+#X text 358 428 overall speed;
+#X text 359 499 speed of acceleration;
+#X text 359 530 preferred distance from neighbors;
+#X floatatom 267 556 5 0 0 0 - flyrect[0] -;
+#X floatatom 306 556 5 0 0 0 - flyrect[1] -;
+#X floatatom 345 556 5 0 0 0 - flyrect[2] -;
+#X floatatom 384 556 5 0 0 0 - - -;
+#X floatatom 266 615 5 0 0 0 - - -;
+#X floatatom 306 615 5 0 0 0 - - -;
+#X floatatom 266 63 5 0 0 0 - - -;
+#X msg 266 78 number \$1;
+#X text 357 76 number of boids;
+#X floatatom -99 567 5 0 0 0 - - -;
+#X msg -99 582 mode \$1;
+#X text -35 582 output mode;
+#X obj 266 676 s boidParam;
+#X obj -99 641 s boidParam;
+#X text -35 601 parameter dump;
+#X text -36 621 reset boids randomly inside flyrect;
+#X text 357 111 number of neighbors each boid consults when flocking
+;
+#X text 356 288 strength of neighbor speed matching instinct;
+#X text 356 323 strength of neighbor avoidance instinct;
+#X text 356 355 strength of wall avoidance instinct;
+#X text 358 391 distance of vision for avoiding wall edges;
+#X text 359 462 willingness to change speed and direction;
+#X text 355 251 strength of attraction to 'attractpt';
+#X text -191 84 (c) 1995-98 Eric L. Singer (eric@ericsinger.com);
+#X text -191 126 Based on Simon Fraser's implementation of Craig Reynolds'
+Boids algorithm. Boids is free for non-commercial use;
+#X text -191 159 Boids is a bird flight and animal flock simulator.
+It is based on the same algorithm which was used in Jurassic Park for
+the herding dinosaurs.;
+#X text -191 208 Boids takes an integer argument which is the number
+of boids. Each time Boids receives a bang \, it calculates and outputs
+the new positions of the boids. The output consists of thew coordiantes
+for each boid \, the number and type depending on the mode.;
+#X text -190 282 The flight parameters can be changed with messages.
+Use the 'dump' message to output a list of the current parameter settings.
+;
+#X text -190 328 For more information about the Boids algorithm \,
+see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".
+;
+#X text -188 64 arguments: <float> number of boids \, <float> output
+mode;
+#X obj -72 460 print dump;
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+#X msg 157 70 set create;
+#X msg 350 115 destroy \, reset;
+#X msg 238 71 color 0 0 0.5;
+#X msg 212 146 create \, 1 \, frame 30 \, color 1 1 1;
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+#X obj 33 112 metro 33;
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+#X obj 103 82 counter 360;
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+#X restore 33 222 pd orbit;
+#X text 96 30 create/destroy OpenGl context;
+#X obj 33 181 spigot;
+#X obj 69 160 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
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+#X obj 339 113 s init;
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+#X msg 85 295 attractpt \$1 \$2;
+#X obj 33 267 pack 0 0;
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+#X msg 15 318 \; edgedist 3;
+#X msg 15 379 \; inertia 4.5;
+#X msg 15 408 \; accel 2.5;
+#X connect 0 0 4 0;
+#X connect 1 0 4 0;
+#X connect 4 0 2 0;
+#X connect 4 0 7 0;
+#X connect 4 0 8 0;
+#X connect 4 0 9 0;
+#X connect 4 0 10 0;
+#X connect 4 0 11 0;
+#X connect 4 0 13 0;
+#X connect 4 0 12 0;
+#X connect 4 0 3 0;
+#X connect 4 0 15 0;
+#X connect 4 0 16 0;
+#X connect 4 0 6 0;
+#X connect 5 0 4 0;
+#X restore 57 411 pd init;
+#X obj -151 438 boids2d 16 0;
+#X obj -150 488 print boids2d;
+#X msg 266 592 flyrect \$1 \$2 \$3 \$4;
+#X msg 266 652 attractpt \$1 \$2;
+#X text 389 614 point to which boids are attracted (x/y);
+#X text 392 575 bounding box (walls) in which to fly (l/t/r/b);
+#N canvas 88 105 494 344 META 0;
+#X text 12 165 HELP_PATCH_AUTHORS "pd meta" information added by Jonathan
+Wilkes for Pd version 0.42.;
+#X text 12 145 AUTHOR Eric L. Singer;
+#X text 12 5 KEYWORDS control;
+#X text 12 45 DESCRIPTION bird flight and animal flock simulator;
+#X text 12 65 INLET_0 bang dump mode reset number neighbors maxspeed
+minspeed center attract match avoid repel edgedist speed inertia accel
+prefdist flyrect attractpt;
+#X text 12 105 OUTLET_0 list;
+#X text 12 125 OUTLET_1 list;
+#X text 12 25 LICENSE GPL v2;
+#X restore 720 676 pd META;
+#X connect 0 0 48 0;
+#X connect 1 0 47 0;
+#X connect 2 0 1 0;
+#X connect 3 0 4 0;
+#X connect 4 0 47 0;
+#X connect 5 0 6 0;
+#X connect 6 0 47 0;
+#X connect 7 0 8 0;
+#X connect 8 0 47 0;
+#X connect 9 0 10 0;
+#X connect 10 0 47 0;
+#X connect 11 0 12 0;
+#X connect 12 0 47 0;
+#X connect 13 0 14 0;
+#X connect 14 0 47 0;
+#X connect 15 0 74 0;
+#X connect 16 0 17 0;
+#X connect 17 0 47 0;
+#X connect 18 0 19 0;
+#X connect 19 0 47 0;
+#X connect 20 0 21 0;
+#X connect 21 0 47 0;
+#X connect 22 0 23 0;
+#X connect 23 0 47 0;
+#X connect 24 0 25 0;
+#X connect 25 0 47 0;
+#X connect 26 0 27 0;
+#X connect 27 0 47 0;
+#X connect 28 0 48 0;
+#X connect 35 0 69 0;
+#X connect 36 0 69 1;
+#X connect 37 0 69 2;
+#X connect 38 0 69 3;
+#X connect 39 0 70 0;
+#X connect 40 0 70 1;
+#X connect 41 0 42 0;
+#X connect 42 0 47 0;
+#X connect 44 0 45 0;
+#X connect 45 0 48 0;
+#X connect 67 0 74 0;
+#X connect 69 0 76 0;
+#X connect 70 0 77 0;
+#X connect 71 0 70 2;
+#X connect 74 0 75 0;
+#X connect 74 1 65 0;
+#X connect 76 0 47 0;
+#X connect 77 0 47 0;