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-rw-r--r--boids3d-help.pd9
1 files changed, 4 insertions, 5 deletions
diff --git a/boids3d-help.pd b/boids3d-help.pd
index d2c425b..5c5adf0 100644
--- a/boids3d-help.pd
+++ b/boids3d-help.pd
@@ -1,5 +1,5 @@
-#N canvas 0 31 963 634 10;
-#X declare -lib jasch_lib;
+#N canvas 61 69 970 701 10;
+#X declare -lib cyclone -lib Gem;
#X msg -99 601 dump;
#X msg 266 113 neighbors \$1;
#X floatatom 266 98 5 0 4 0 - neighbors -;
@@ -69,8 +69,7 @@ the herding dinosaurs.;
Use the 'dump' message to output a list of the current parameter settings.
;
#X text -190 328 For more information about the Boids algorithm \,
-see Craig Reynolds' Web site at http://www.red3d.com/cwr/boids/
-;
+see Craig Reynolds' Web site at http://www.red3d.com/cwr/boids/;
#X text -188 64 arguments: <float> number of boids \, <float> output
mode;
#X obj -72 460 print dump;
@@ -2045,11 +2044,11 @@ prefdist flyrect attractpt;
#X text 12 25 LICENSE GPL v2;
#X restore 710 674 pd META;
#X obj -151 438 boids3d 16 0;
-#X obj 604 10 import jasch_lib;
#X text -191 208 Boids takes an integer argument which is the number
of boids. Each time Boids receives a bang \, it calculates and outputs
the new positions of the boids. The output consists of the coordinates
for each boid \, the number and type depending on the mode.;
+#X obj 604 10 declare -lib cyclone Gem;
#X connect 0 0 48 0;
#X connect 1 0 47 0;
#X connect 2 0 1 0;