From 7cd2126e7c4fe37c0ef6291d2aeb954ad239013a Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Tue, 23 Nov 2010 00:58:58 +0000 Subject: libdir-ified boids svn path=/trunk/externals/boids/; revision=14504 --- README.txt | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 README.txt (limited to 'README.txt') diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..f0cf42b --- /dev/null +++ b/README.txt @@ -0,0 +1,25 @@ +/* + boids package for max/msp/jitter 051219 + + Boids............................................. by eric singer + boids2d, boids3d.................................. by jasch & andr sier + jit.boids3d, jit.boids2d, xray.jit.boidsrender.... by wesley smith + + (C) 1995-98 Eric L. Singer (eric@ericsinger.com) + 3d adaptation 08/2005 by a. sier / jasch + jitter adaptation 12/2005 by w. smith + + boids package released under Gnu GPL license. + please refer to the accompanying COPYING file. +*/ + + +Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm. +Boids is free for non-commercial use + +Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs. +Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode. + +The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings. + +For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html". -- cgit v1.2.1