/* boids package for max/msp/jitter 051219 (universal binary version 060828) Boids............................................. by eric singer boids2d, boids3d.................................. by jasch & andré sier jit.boids3d, jit.boids2d, xray.jit.boidsrender.... by wesley smith (C) 1995-98 Eric L. Singer (eric@ericsinger.com) 3d adaptation 08/2005 by a. sier / jasch jitter adaptation 12/2005 by w. smith boids package released under Gnu GPL license. please refer to the accompanying COPYING file. */ Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm. Boids is free for non-commercial use Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs. Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode. The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings. For more information about the Boids algorithm, see Craig Reynolds' Web site at http://www.red3d.com/cwr/ UB notes (version 1.1 / 20070125): - changed flock structure to bflock. conflicts with fcntl.h:398 - added set messages to externals (set pos, set dir, set speed, set invert speed)