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#N canvas 236 83 735 643 10;
#N canvas 0 0 450 300 graph1 0;
#X array sample 86754 float 0;
#X coords 0 1 86753 -1 200 64 1;
#X restore 441 412 graph;
#X obj 480 341 soundfiler;
#X msg 480 315 read -resize \$1 sample;
#X obj 480 289 openpanel;
#X obj 480 267 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1
-1;
#X obj 8 513 dac~;
#X floatatom 69 489 5 0 0;
#X obj 69 513 / 100;
#X obj 8 450 tabread4~ sample;
#X obj 8 481 *~;
#X floatatom 127 272 5 0 0;
#X obj 127 310 mtosr 44100;
#X msg 17 271 type 0;
#X msg 17 299 type 1;
#X msg 176 272 44100;
#X floatatom 322 380 5 0 0;
#X floatatom 179 380 6 0 0;
#X floatatom 245 380 6 0 0;
#X obj 88 271 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1
-1;
#X text 514 265 <- load a sample;
#X text 421 230 Ben Saylor - bsaylor@macalester.edu;
#X msg 124 489 70;
#X obj 156 489 loadbang;
#X text 54 45 optional creation args:;
#X text 239 45 [loopstart loopend [looptype [startpos]]];
#X text 172 336 loopstart;
#X text 242 337 loopend;
#X text 319 338 startpos;
#X text 38 154 <looptype> is 0 for a forward loop (default) and 1 for
a pingpong loop.;
#X text 40 193 Playback speed is in samples/sec - send a float or signal
to the left inlet.;
#X text 10 7 susloop~ - another phase generator for sample looping
;
#X obj 127 414 susloop~ 4000 12000;
#X text 37 94 When the left inlet gets a bang \, the phase output will
start at <startpos> (defaults to 0) \, continue until it reaches <loopend>
\, and then start looping between <loopstart> and <loopend>.;
#X floatatom 480 366 5 0 0;
#X obj 442 480 hsl 200 15 0 1 0 0 empty empty loop_start 10 8 0 8 -195568
-33289 -33289 13700 0;
#X obj 442 499 hsl 200 15 0 1 0 0 empty empty loop_end 10 8 0 8 -233017
-1 -1 16900 0;
#X obj 250 565 *;
#X obj 293 565 *;
#X obj 293 589 int;
#X obj 250 589 int;
#X obj 531 366 s filesize;
#X obj 266 501 r filesize;
#X obj 229 616 s lstart;
#X obj 293 615 s lend;
#X obj 245 356 r lend;
#X obj 179 358 r lstart;
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#X obj 346 567 *;
#X obj 346 591 int;
#X obj 346 616 s start;
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