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using System;
using PureData;
/// <summary>
/// Descrizione di riepilogo per Counter.
/// </summary>
public class Counter:
External
{
int i_count,i_down,i_up;
float step;
public Counter() { }
public Counter(Atom[] args)
{
this.step = args.Length >= 3?(float)args[2]:1;
float f2 = args.Length >= 2?(float)args[1]:0;
float f1 = args.Length >= 1?(float)args[0]:0;
if(args.Length < 2) f2 = f1;
this.i_down = (int)((f1<f2)?f1:f2);
this.i_up = (int)((f1>f2)?f1:f2);
this.i_count = this.i_down;
AddInlet(_list,new Symbol("bound"));
AddInlet(ref step);
AddOutlet(_float);
AddOutlet(_bang);
}
// this function MUST exist
private static void Setup(Counter obj)
{
AddMethod(obj.Bang);
AddMethod(0,"reset",obj.Reset);
AddMethod(0,"set",obj.Set);
AddMethod(0,"bound",obj.Bound);
}
protected void Bang()
{
float f = this.i_count;
int step = (int)this.step;
this.i_count += step;
if(this.i_down-this.i_up != 0) {
if(step > 0 && this.i_count > this.i_up) {
this.i_count = this.i_down;
Outlet(1);
}
else if(this.i_count < this.i_down) {
this.i_count = this.i_up;
Outlet(1);
}
}
Outlet(0,f);
}
protected void Reset()
{
this.i_count = this.i_down;
}
protected void Set(float f)
{
this.i_count = (int)f;
}
protected void Bound(Atom[] args)
{
float f1 = (float)args[0];
float f2 = (float)args[1];
this.i_down = (int)((f1<f2)?f1:f2);
this.i_up = (int)((f1>f2)?f1:f2);
}
}
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