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using System;
using System.Runtime.InteropServices; // for structures
namespace PureData
{
public enum AtomType {Null = 0, Float=1, Symbol=2, List=3, Bang=4};
//[StructLayout (LayoutKind.Explicit)]
[StructLayout (LayoutKind.Sequential)]
public struct Atom
{
public AtomType type;
public float float_value;
public string string_value;
public Atom(float f)
{
this.type = AtomType.Float;
this.float_value = f;
this.string_value = "float";
}
public Atom(int i)
{
this.type = AtomType.Float;
this.float_value = (float) i;
this.string_value = "float";
}
public Atom(string s)
{
this.type = AtomType.Symbol;
this.float_value = 0;
this.string_value = s;
}
}
// this struct is relative to this c struct, see clr.c
/*
// simplyfied atom
typedef struct atom_simple atom_simple;
typedef enum
{
A_S_NULL=0,
A_S_FLOAT=1,
A_S_SYMBOL=2,
} t_atomtype_simple;
typedef struct atom_simple
{
t_atomtype_simple a_type;
union{
float float_value;
MonoString *string_value;
} stuff;
};
*/
}
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