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#ifndef __TempoRateTable
#define __TempoRateTable
//--------------------------------------------------------------------------
// the number of tempo beat division options
#ifdef USE_SLOW_TEMPO_RATES
#define NUM_TEMPO_RATES 25
#else
#ifdef USE_BUFFER_OVERRIDE_TEMPO_RATES
#define NUM_TEMPO_RATES 21
#else
#define NUM_TEMPO_RATES 24
#endif
#endif
//--------------------------------------------------------------------------
// this holds the beat scalar values & textual displays for the tempo rates
class TempoRateTable
{
public:
TempoRateTable();
~TempoRateTable();
float getScalar(float paramValue)
{ return scalars[float2index(paramValue)]; }
char * getDisplay(float paramValue)
{ return displays[float2index(paramValue)]; }
protected:
int float2index(float f)
{
if (f < 0.0f)
f = 0.0f;
else if (f > 1.0f)
f = 1.0f;
return (int) (f * ((float)NUM_TEMPO_RATES-0.9f));
}
float *scalars;
char **displays;
};
#endif
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