#include "m_pd.h" #include typedef struct _steady { t_object x_obj; t_float f_min; t_float f_max; t_float f_prev; t_int resetflag; t_float f_in, f_maxjump; t_outlet *max, *min, *smooth; } t_steady; t_class *steady_class; void steady_float (t_steady *x, t_floatarg fin) { if (x->resetflag == 0) { x->f_max = fin > x->f_max ? fin : x->f_max; x->f_min = fin < x->f_min ? fin : x->f_min; outlet_float(x->smooth, fin); outlet_float(x->min, x->f_min); outlet_float(x->max, x->f_max); x->f_prev = fin; x->resetflag=1; } else { float min = fin >= x->f_prev ? x->f_prev : fin; float max = fin <= x->f_prev ? x->f_prev : fin; fin = (max - min) > x->f_maxjump ? x->f_prev : fin; x->f_max = fin > x->f_max ? fin : x->f_max; x->f_min = fin < x->f_min ? fin : x->f_min; float sm_fin = fabs(fin - x->f_prev) > x->f_maxjump ? x->f_prev : fin; outlet_float(x->smooth, sm_fin); outlet_float(x->min, x->f_min); outlet_float(x->max, x->f_max); x->f_prev = fin; } } void steady_bang (t_steady *x) { outlet_float(x->min, x->f_min); outlet_float(x->max, x->f_max); x->f_min = 1e08; x->f_max = -1e08; x->resetflag=0; } void *steady_new(t_floatarg f) { t_steady *x = (t_steady *)pd_new(steady_class); x->f_min = 1e08; x->f_max = -1e08; x->f_maxjump = f; x->resetflag = 0; x->f_prev = 0; floatinlet_new(&x->x_obj, &x->f_maxjump); x->max = outlet_new(&x->x_obj, gensym("float")); x->min = outlet_new(&x->x_obj, gensym("float")); x->smooth = outlet_new(&x->x_obj, gensym("float")); return (void *)x; } void steady_setup(void) { steady_class = class_new(gensym("steady"), (t_newmethod)steady_new, 0, sizeof(t_steady), 0, A_DEFFLOAT, 0); post("|+++++++++++++++++>steady<------------------|"); post("|+>max, min and through must not jump more<-|"); post("|+++++++++>than a specified amount<---------|"); post("|+++>edward<------->kelly<++++++++>2005<----|"); class_addbang(steady_class, steady_bang); class_addfloat(steady_class, steady_float); }