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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-02-09 16:18:39 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-02-09 16:18:39 +0000
commitb418fb91e7bb45d7b5f1eb8b19703441ae94eb13 (patch)
tree3f4a32d0b99d4ea0ac602bec59f0d2accba46719 /drown~.c
got everything building and working, including building single-object/single-file objects with a shared dylib. Now got to get it integrated into the build systemsvn2git-root
svn path=/trunk/externals/fftease/; revision=4574
Diffstat (limited to 'drown~.c')
-rw-r--r--drown~.c424
1 files changed, 424 insertions, 0 deletions
diff --git a/drown~.c b/drown~.c
new file mode 100644
index 0000000..b7fe734
--- /dev/null
+++ b/drown~.c
@@ -0,0 +1,424 @@
+#include "MSPd.h"
+#include "fftease.h"
+
+#if MSP
+void *drown_class;
+#endif
+
+#if PD
+static t_class *drown_class;
+#endif
+
+#define OBJECT_NAME "drown~"
+
+typedef struct _drown
+{
+#if MSP
+ t_pxobject x_obj;
+#endif
+#if PD
+ t_object x_obj;
+ float x_f;
+#endif
+ int R;
+ int N;
+ int N2;
+ int Nw;
+ int Nw2;
+ int D;
+ int i;
+ int inCount;
+ float *Wanal;
+ float *Wsyn;
+ float *input;
+ float *Hwin;
+ float *buffer;
+ float *channel;
+ float *output;
+ float drownmult;
+ // float threshgen;
+ short mute;
+ float threshold;
+ // faster FFT
+ float mult;
+ float *trigland;
+ int *bitshuffle;
+
+ short connected[8];
+ int overlap;//overlap factor
+ int winfac;//window factor
+ int vs;//vector size
+
+ short peakflag;// means threshold is relative to peak amp
+ //
+} t_drown;
+
+void *drown_new(t_symbol *s, int argc, t_atom *argv);
+void drown_mute(t_drown *x, t_floatarg toggle);
+void drown_rel2peak(t_drown *x, t_floatarg toggle);
+//t_int *offset_perform(t_int *w);
+t_int *drown_perform(t_int *w);
+void drown_dsp(t_drown *x, t_signal **sp, short *count);
+void drown_assist(t_drown *x, void *b, long m, long a, char *s);
+void nudist( float *S, float *C, float threshold, float fmult, int N2 );
+void drown_float(t_drown *x, double f);
+void drown_overlap(t_drown *x, t_floatarg o);
+void drown_free(t_drown *x);
+void drown_init(t_drown *x, short initialized);
+void drown_overlap(t_drown *x, t_floatarg f);
+void drown_winfac(t_drown *x, t_floatarg f);
+void drown_fftinfo(t_drown *x);
+
+#if MSP
+void main(void)
+{
+ setup((t_messlist **)&drown_class, (method)drown_new, (method)drown_free,
+ (short)sizeof(t_drown), 0, A_GIMME, 0);
+ addmess((method)drown_dsp, "dsp", A_CANT, 0);
+ addmess((method)drown_assist,"assist",A_CANT,0);
+ addmess((method)drown_mute,"mute",A_FLOAT,0);
+ addmess((method)drown_rel2peak,"rel2peak",A_FLOAT,0);
+ addmess((method)drown_overlap,"overlap",A_FLOAT,0);
+ addmess((method)drown_winfac,"winfac",A_FLOAT,0);
+ addmess((method)drown_fftinfo,"fftinfo",0);
+ addfloat((method)drown_float);
+ dsp_initclass();
+ post("%s %s",OBJECT_NAME,FFTEASE_ANNOUNCEMENT);
+}
+#endif
+
+#if MSP
+void drown_float(t_drown *x, double f) // Look at floats at inlets
+{
+
+ int inlet = x->x_obj.z_in;
+// post("drown: incoming float: %f",f);
+// post("inlet %d",inlet);
+ if (inlet == 1)
+ {
+ x->threshold = f;
+ }
+ if (inlet == 2)
+ {
+ x->drownmult = f;
+ }
+}
+#endif
+#if PD
+void drown_tilde_setup(void)
+{
+ drown_class = class_new(gensym("drown~"), (t_newmethod)drown_new,
+ (t_method)drown_free ,sizeof(t_drown), 0,A_GIMME,0);
+ CLASS_MAINSIGNALIN(drown_class, t_drown, x_f);
+ class_addmethod(drown_class, (t_method)drown_dsp, gensym("dsp"), 0);
+ class_addmethod(drown_class, (t_method)drown_assist, gensym("assist"), 0);
+ class_addmethod(drown_class, (t_method)drown_mute, gensym("mute"), A_FLOAT,0);
+ class_addmethod(drown_class, (t_method)drown_overlap, gensym("overlap"), A_FLOAT,0);
+ class_addmethod(drown_class, (t_method)drown_rel2peak, gensym("rel2peak"), A_FLOAT,0);
+ class_addmethod(drown_class, (t_method)drown_overlap, gensym("overlap"), A_FLOAT,0);
+ class_addmethod(drown_class, (t_method)drown_winfac, gensym("winfac"), A_FLOAT,0);
+ class_addmethod(drown_class, (t_method)drown_fftinfo, gensym("fftinfo"), 0);
+ post("%s %s",OBJECT_NAME,FFTEASE_ANNOUNCEMENT);
+}
+#endif
+
+
+
+void drown_overlap(t_drown *x, t_floatarg f)
+{
+int i = (int) f;
+ if(!power_of_two(i)){
+ error("%f is not a power of two",f);
+ return;
+ }
+ x->overlap = i;
+ drown_init(x,1);
+}
+
+void drown_winfac(t_drown *x, t_floatarg f)
+{
+int i = (int)f;
+
+ if(!power_of_two(i)){
+ error("%f is not a power of two",f);
+ return;
+ }
+ x->winfac = i;
+ drown_init(x,2);
+}
+
+void drown_fftinfo(t_drown *x)
+{
+ if( ! x->overlap ){
+ post("zero overlap!");
+ return;
+ }
+ post("%s: FFT size %d, hopsize %d, windowsize %d", OBJECT_NAME, x->N, x->N/x->overlap, x->Nw);
+}
+
+void drown_rel2peak(t_drown *x, t_floatarg toggle)
+{
+ x->peakflag = (short)toggle;
+}
+
+void drown_mute(t_drown *x, t_floatarg toggle)
+{
+ x->mute = (short)toggle;
+}
+
+void drown_assist (t_drown *x, void *b, long msg, long arg, char *dst)
+{
+ if (msg==1) {
+ switch (arg) {
+ case 0: sprintf(dst,"(signal) Input"); break;
+ case 1: sprintf(dst,"(signal/float) Threshold Generator"); break;
+ case 2: sprintf(dst,"(signal/float) Multiplier for Weak Bins"); break;
+ }
+ } else if (msg==2) {
+ sprintf(dst,"(signal) Output");
+ }
+}
+
+void *drown_new(t_symbol *s, int argc, t_atom *argv)
+{
+#if MSP
+ t_drown *x = (t_drown *)newobject(drown_class);
+ dsp_setup((t_pxobject *)x,3);
+ outlet_new((t_pxobject *)x, "signal");
+#endif
+#if PD
+ t_drown *x = (t_drown *)pd_new(drown_class);
+ inlet_new(&x->x_obj, &x->x_obj.ob_pd,gensym("signal"), gensym("signal"));
+ inlet_new(&x->x_obj, &x->x_obj.ob_pd,gensym("signal"), gensym("signal"));
+ outlet_new(&x->x_obj, gensym("signal"));
+#endif
+
+ x->threshold = atom_getfloatarg(0,argc,argv);
+ x->drownmult = atom_getfloatarg(1,argc,argv);
+ x->overlap = atom_getfloatarg(2,argc,argv);
+ x->winfac = atom_getfloatarg(3,argc,argv);
+
+ if(x->threshold <= 0)
+ x->threshold = .0001;
+ if(x->drownmult <= 0)
+ x->drownmult = 0.1;
+ if(!power_of_two(x->overlap))
+ x->overlap = 4;
+ if(!power_of_two(x->winfac))
+ x->winfac = 1;
+
+ x->vs = sys_getblksize();
+ x->R = sys_getsr();
+
+ drown_init(x,0);
+ return (x);
+}
+
+void drown_init(t_drown *x, short initialized)
+{
+ int i;
+ int mem;
+
+ x->D = x->vs;
+ x->N = x->D * x->overlap;
+ x->Nw = x->N * x->winfac;
+ limit_fftsize(&x->N,&x->Nw,OBJECT_NAME);
+ x->N2 = (x->N)>>1;
+ x->Nw2 = (x->Nw)>>1;
+ x->inCount = -(x->Nw);
+ x->mult = 1. / (float) x->N;
+
+ if(!initialized){
+ x->mute = 0;
+ x->peakflag = 0;
+ mem = (MAX_Nw) * sizeof(float);
+ x->input = (float *) getbytes(mem);
+ x->output = (float *) getbytes(mem);
+ x->Wanal = (float *) getbytes(mem);
+ x->Wsyn = (float *) getbytes(mem);
+ x->Hwin = (float *) getbytes(mem);
+ mem = (MAX_N) * sizeof(float);
+ x->buffer = (float *) getbytes(mem);
+ mem = (MAX_N+2) * sizeof(float);
+ x->channel = (float *) getbytes(mem);
+ mem = (MAX_N) * sizeof(int);
+ x->bitshuffle = (int *) getbytes(mem);
+ mem = (MAX_N) * sizeof(float);
+ x->trigland = (float *) getbytes(mem);
+ }
+ memset((char *)x->input,0,x->Nw * sizeof(float));
+ memset((char *)x->output,0,x->Nw * sizeof(float));
+
+ makehanning( x->Hwin, x->Wanal, x->Wsyn, x->Nw, x->N, x->D, 0);
+ init_rdft( x->N, x->bitshuffle, x->trigland);
+}
+
+void drown_free(t_drown *x)
+{
+#if MSP
+ dsp_free((t_pxobject *) x);
+#endif
+ freebytes(x->trigland,0);
+ freebytes(x->bitshuffle,0);
+ freebytes(x->Wanal,0);
+ freebytes(x->Wsyn,0);
+ freebytes(x->input,0);
+ freebytes(x->Hwin,0);
+ freebytes(x->buffer,0);
+ freebytes(x->channel,0);
+ freebytes(x->output,0);
+}
+
+t_int *drown_perform(t_int *w)
+{
+ int i,j;
+ float frame_peak = 0.0;
+ float local_thresh;
+
+ t_drown *x = (t_drown *) (w[1]);
+ t_float *in = (t_float *)(w[2]);
+ t_float *in2 = (t_float *)(w[3]);
+ t_float *in3 = (t_float *)(w[4]);
+ t_float *out = (t_float *)(w[5]);
+ t_int n = w[6];
+
+ float *Wanal = x->Wanal;
+ float *Wsyn = x->Wsyn;
+ float *input = x->input;
+ float *Hwin = x->Hwin;
+ float *buffer = x->buffer;
+ float *channel = x->channel;
+ float *output = x->output;
+
+ int D = x->D;
+ int I = D;
+ int R = x->R;
+ int Nw = x->Nw;
+ int N = x->N ;
+ int N2 = x-> N2;
+ int Nw2 = x->Nw2;
+ int *bitshuffle = x->bitshuffle;
+ float *trigland = x->trigland;
+ float mult = x->mult;
+ int inCount = x->inCount ;
+ int on = inCount;
+ float threshold = x->threshold;
+ float drownmult = x->drownmult;
+ short *connected = x->connected;
+ // get multiplier from sig inlet
+
+ /* dereference struncture */
+
+
+ if( x->mute ){
+ while( n-- ){
+ *out++ = 0.0;
+ }
+ return (w+7);
+ }
+
+ if( connected[1] )
+ threshold = *in2++ ;
+
+ if( connected[2] )
+ drownmult = *in3++ ;
+
+ inCount += D;
+
+
+ for ( j = 0 ; j < Nw - D ; j++ ){
+ input[j] = input[j+D];
+ }
+ for ( j = Nw - D; j < Nw; j++ ) {
+ input[j] = *in++;
+ }
+
+ fold( input, Wanal, Nw, buffer, N, inCount );
+
+ rdft(N, 1, buffer, bitshuffle, trigland);
+
+ if( x->peakflag ){
+ leanconvert( buffer, channel, N2);
+ for(i = 0; i <N; i+= 2){
+ if(frame_peak < channel[i])
+ frame_peak = channel[i];
+ }
+ local_thresh = frame_peak * threshold;
+ for(i = 0; i <N; i+= 2){
+ if(channel[i] < local_thresh)
+ channel[i] *= drownmult;
+ }
+ leanunconvert( channel, buffer, N2);
+ } else {
+ nudist( buffer, channel, threshold, drownmult, N2 );
+ }
+ rdft( N, -1, buffer, bitshuffle, trigland );
+
+ overlapadd( buffer, N, Wsyn, output, Nw, inCount);
+
+ for ( j = 0; j < D; j++ )
+ *out++ = output[j] * mult;
+
+ for ( j = 0; j < Nw - D; j++ )
+ output[j] = output[j+D];
+
+ for ( j = Nw - D; j < Nw; j++ )
+ output[j] = 0.;
+
+
+
+ /* restore state variables */
+ x->inCount = inCount % Nw;
+ return (w+7);
+}
+
+void nudist( float *S, float *C, float threshold, float fmult, int N2 )
+
+{
+ int real, imag, amp, phase;
+ float a, b;
+ int i;
+ float maxamp = 1.;
+ for ( i = 0; i <= N2; i++ ) {
+ imag = phase = ( real = amp = i<<1 ) + 1;
+ a = ( i == N2 ? S[1] : S[real] );
+ b = ( i == 0 || i == N2 ? 0. : S[imag] );
+ C[amp] = hypot( a, b );
+
+ if ( (C[amp]) < threshold ){
+ C[amp] *= fmult;
+ }
+ C[phase] = -atan2( b, a );
+ }
+
+ for ( i = 0; i <= N2; i++ ) {
+ imag = phase = ( real = amp = i<<1 ) + 1;
+ S[real] = *(C+amp) * cos( *(C+phase) );
+ if ( i != N2 )
+ S[imag] = -*(C+amp) * sin( *(C+phase) );
+ }
+}
+
+void drown_dsp(t_drown *x, t_signal **sp, short *count)
+{
+ long i;
+#if MSP
+ for( i = 0; i < 4; i++ ){
+ x->connected[i] = count[i];
+ }
+#endif
+#if PD
+ for( i = 0; i < 4; i++ ){
+ x->connected[i] = 1;
+ }
+#endif
+
+ if(x->vs != sp[0]->s_n || x->R != sp[0]->s_sr){
+ x->vs = sp[0]->s_n;
+ x->R = sp[0]->s_sr;
+ drown_init(x,1);
+ }
+ dsp_add(drown_perform, 6, x, sp[0]->s_vec, sp[1]->s_vec, sp[2]->s_vec,
+ sp[3]->s_vec, sp[0]->s_n);
+}
+