diff options
Diffstat (limited to 'leaker~-help.pd')
-rw-r--r-- | leaker~-help.pd | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/leaker~-help.pd b/leaker~-help.pd new file mode 100644 index 0000000..bcdbd3b --- /dev/null +++ b/leaker~-help.pd @@ -0,0 +1,106 @@ +#N canvas 718 386 500 440 10; +#N canvas 0 22 462 312 leaker-block 0; +#X obj 194 143 outlet~; +#X obj 198 186 block~ 256; +#X obj 194 112 leaker~ 4 1; +#X obj 165 52 inlet~; +#X obj 212 52 inlet~; +#X obj 280 60 inlet; +#X obj 329 97 inlet; +#X connect 2 0 0 0; +#X connect 3 0 2 0; +#X connect 4 0 2 1; +#X connect 5 0 2 2; +#X connect 6 0 2 0; +#X restore 96 168 pd leaker-block; +#X msg 255 182 \; pd dsp \$1; +#X obj 255 159 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X obj 96 221 dac~; +#X floatatom 162 113 5 0 1 0 - xfade -; +#X obj 100 254 hsl 128 15 0 1 0 0 xfade empty xfade -2 -6 0 8 -260372 +-1 -1 10400 1; +#N canvas 0 22 466 316 messages 1; +#X msg 40 116 upsieve; +#X msg 52 138 downsieve; +#X msg 69 163 randsieve; +#X obj 40 262 outlet; +#X obj 105 220 fftease-system; +#X text 43 90 select sieve characteristic:; +#X connect 0 0 3 0; +#X connect 1 0 3 0; +#X connect 2 0 3 0; +#X connect 4 0 3 0; +#X restore 196 141 pd messages; +#X text 237 254 <- spectral crossfade here; +#X obj 16 215 loadbang; +#X msg 16 238 0.5; +#N canvas 990 218 520 409 playsound1 0; +#X obj 31 194 soundfiler; +#X obj 31 160 openpanel; +#N canvas 0 22 450 300 graph1 0; +#X array leaker-sound1 4e+06 float 2; +#X coords 0 1 4e+06 -1 200 140 1; +#X restore 237 13 graph; +#X msg 31 131 bang; +#X obj 227 284 outlet~; +#X msg 227 244 bang; +#X obj 348 228 spigot; +#X obj 385 205 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +1; +#X text 63 132 open the sound; +#X text 133 244 then play it; +#X text 304 190 loop if you like; +#X msg 31 177 read -resize \$1 leaker-sound1; +#X obj 227 268 tabplay~ leaker-sound1; +#X connect 1 0 11 0; +#X connect 3 0 1 0; +#X connect 5 0 12 0; +#X connect 6 0 5 0; +#X connect 7 0 6 1; +#X connect 11 0 0 0; +#X connect 12 0 4 0; +#X connect 12 1 6 0; +#X restore 96 37 pd playsound1; +#N canvas 990 218 516 405 playsound2 0; +#X obj 31 194 soundfiler; +#X obj 31 160 openpanel; +#X msg 31 131 bang; +#X obj 227 284 outlet~; +#X msg 227 244 bang; +#X obj 348 228 spigot; +#X obj 385 205 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +1; +#X text 63 132 open the sound; +#X text 133 244 then play it; +#X text 304 190 loop if you like; +#N canvas 0 22 450 300 graph2 0; +#X array leaker-sound2 2.499e+06 float 2; +#X coords 0 1 2.499e+06 -1 200 140 1; +#X restore 216 15 graph; +#X msg 31 177 read -resize \$1 leaker-sound2; +#X obj 227 268 tabplay~ leaker-sound2; +#X connect 1 0 11 0; +#X connect 2 0 1 0; +#X connect 4 0 12 0; +#X connect 5 0 4 0; +#X connect 6 0 5 1; +#X connect 11 0 0 0; +#X connect 12 0 3 0; +#X connect 12 1 5 0; +#X restore 129 55 pd playsound2; +#X text 38 317 leaker~ combines two input sounds \, with the spectral +contribution of each sound determined by an internally maintained sieve +and a threshold selection value. At value 0 \, only sound 1 is heard +and at value 1 \, only sound 2 is heard. At intermediate values \, +parts of each spectrum are aggregated according to the sieve structure +which may be specified as upsieve \, downsieve or randsieve.; +#X connect 0 0 3 0; +#X connect 0 0 3 1; +#X connect 2 0 1 0; +#X connect 4 0 0 2; +#X connect 6 0 0 3; +#X connect 8 0 9 0; +#X connect 9 0 5 0; +#X connect 10 0 0 0; +#X connect 11 0 0 1; |