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+#N canvas 36 232 566 392 10;
+#N canvas 0 22 462 312 pvwarp-block 0;
+#X obj 185 146 pvwarp~ 0 4000 4 2;
+#X obj 185 187 outlet~;
+#X obj 158 250 block~ 256;
+#X obj 185 88 inlet~;
+#X obj 339 83 inlet;
+#X obj 265 47 inlet;
+#X obj 283 70 inlet;
+#X obj 321 52 inlet;
+#X connect 0 0 1 0;
+#X connect 3 0 0 0;
+#X connect 4 0 0 0;
+#X connect 5 0 0 7;
+#X connect 6 0 0 8;
+#X connect 7 0 0 9;
+#X restore 121 125 pd pvwarp-block;
+#N canvas 595 467 629 326 messages 0;
+#X obj 182 294 outlet;
+#X msg 99 77 bottomfreq \$1;
+#X floatatom 99 54 5 0 0 0 - - -;
+#X floatatom 253 68 5 0 0 0 - - -;
+#X msg 253 87 topfreq \$1;
+#X msg 301 178 autofunc 0.1 2;
+#X obj 301 158 loadbang;
+#X text 254 50 highest freq to synthesize;
+#X text 98 38 lowest freq;
+#N canvas 430 531 673 333 init 0;
+#X msg 66 47 automate 1;
+#X obj 66 17 loadbang;
+#X text 159 28 this tells Pd to ignore its control inlets and take
+the warp function exclusively from its internally generated states.
+This is because otherwise we'd have to deal with sending lots of data
+to the inlets.;
+#X text 78 125 FYI - the inlets are as follows: signal in \, CF1 \,
+BW1 \, warpfac1 \, CF2 \, BW2 \, warpfac2 \, transposition \, synthesis
+threshold.;
+#X obj 22 268 outlet;
+#X obj 196 265 s warp-offset;
+#X obj 305 262 s warp-transpose;
+#X obj 429 262 s warp-threshold;
+#X obj 207 221 unpack f f f;
+#X msg 207 197 0 1 1e-05;
+#X obj 207 174 loadbang;
+#X connect 0 0 4 0;
+#X connect 1 0 0 0;
+#X connect 8 0 5 0;
+#X connect 8 1 6 0;
+#X connect 8 2 7 0;
+#X connect 9 0 8 0;
+#X connect 10 0 9 0;
+#X restore 290 231 pd init;
+#X obj 256 26 hsl 128 15 500 5000 0 0 empty empty empty -2 -6 0 8 -260204
+-1 -1 8700 1;
+#X obj 102 17 hsl 128 15 0 1000 0 0 empty empty empty -2 -6 0 8 -260204
+-1 -1 0 1;
+#X text 407 177 punch for a new warp function.;
+#X text 295 201 parameters are minimum warp and maximum warp.;
+#X obj 370 259 fftease-system;
+#X connect 1 0 0 0;
+#X connect 2 0 1 0;
+#X connect 3 0 4 0;
+#X connect 4 0 0 0;
+#X connect 5 0 0 0;
+#X connect 6 0 5 0;
+#X connect 9 0 0 0;
+#X connect 10 0 3 0;
+#X connect 11 0 2 0;
+#X connect 14 0 0 0;
+#X restore 258 109 pd messages;
+#X msg 44 193 \; pd dsp \$1;
+#X obj 44 174 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
+;
+#X obj 121 160 dac~;
+#X floatatom 171 89 5 0 0 0 - transpose -;
+#X floatatom 146 72 5 0 0 0 - offset -;
+#X obj 201 196 hsl 128 15 0 1 0 0 offset empty offset -2 -6 0 8 -260204
+-1 -1 4200 1;
+#X obj 202 231 hsl 128 15 0.25 1.5 0 0 transpose empty transpose -2
+-6 0 8 -260204 -1 -1 7720 1;
+#X obj 201 264 hsl 128 15 0 0.05 0 0 threshold empty threshold -2 -6
+0 8 -260204 -1 -1 0 1;
+#X floatatom 196 106 5 0 0 0 - threshold -;
+#X text 231 41 load a sound \, then warp away;
+#X text 339 262 synthesis threshold;
+#X text 334 196 offset for warping function;
+#X text 343 107 <- more info here;
+#N canvas 639 439 647 498 sound-source 0;
+#X text 13 300 try a vocal sound or other sound with strong formant
+structure;
+#X obj 31 194 soundfiler;
+#X obj 31 160 openpanel;
+#N canvas 0 22 450 300 graph1 0;
+#X array pvwarp-sound1 4e+06 float 2;
+#X coords 0 1 4e+06 -1 200 140 1;
+#X restore 237 13 graph;
+#X msg 31 131 bang;
+#X obj 227 284 outlet~;
+#X msg 227 244 bang;
+#X obj 348 228 spigot;
+#X obj 385 205 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
+1;
+#X text 63 132 open the sound;
+#X text 133 244 then play it;
+#X text 304 190 loop if you like;
+#X obj 227 268 tabplay~ pvwarp-sound1;
+#X msg 31 177 read -resize \$1 pvwarp-sound1;
+#X connect 2 0 13 0;
+#X connect 4 0 2 0;
+#X connect 6 0 12 0;
+#X connect 7 0 6 0;
+#X connect 8 0 7 1;
+#X connect 12 0 5 0;
+#X connect 12 1 7 0;
+#X connect 13 0 1 0;
+#X restore 121 41 pd sound-source;
+#X text 80 304 Experimental spectrum warper. An internal frequency
+warping function is created either according to specification or with
+the autofunc message. Try it on vocal sounds.;
+#N canvas 0 22 454 304 rinit 0;
+#X obj 26 83 r warp-offset;
+#X obj 135 80 r warp-transpose;
+#X obj 256 79 r warp-threshold;
+#X obj 48 160 outlet;
+#X obj 109 171 outlet;
+#X obj 244 174 outlet;
+#X connect 0 0 3 0;
+#X connect 1 0 4 0;
+#X connect 2 0 5 0;
+#X restore 131 231 pd rinit;
+#X connect 0 0 4 0;
+#X connect 0 0 4 1;
+#X connect 1 0 0 4;
+#X connect 3 0 2 0;
+#X connect 5 0 0 2;
+#X connect 6 0 0 1;
+#X connect 10 0 0 3;
+#X connect 15 0 0 0;
+#X connect 17 0 7 0;
+#X connect 17 1 8 0;
+#X connect 17 2 9 0;