From b418fb91e7bb45d7b5f1eb8b19703441ae94eb13 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Thu, 9 Feb 2006 16:18:39 +0000 Subject: got everything building and working, including building single-object/single-file objects with a shared dylib. Now got to get it integrated into the build system svn path=/trunk/externals/fftease/; revision=4574 --- resent~.c | 766 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 766 insertions(+) create mode 100644 resent~.c (limited to 'resent~.c') diff --git a/resent~.c b/resent~.c new file mode 100644 index 0000000..704bb6a --- /dev/null +++ b/resent~.c @@ -0,0 +1,766 @@ +#include "MSPd.h" +#include "fftease.h" + +#if MSP +void *resent_class; +#endif + +#if PD +static t_class *resent_class; +#endif + +#define OBJECT_NAME "resent~" + +typedef struct _resent +{ +#if MSP + t_pxobject x_obj; +#endif +#if PD + t_object x_obj; + float x_f; +#endif + int R; + int N; + int N2; + int Nw; + int Nw2; + int D; + int i; + int inCount; + float *Wanal; + float *Wsyn; + float *input; + float *Hwin; + float *buffer; + float *channel; + float *output; + float *frame_incr; + float *store_incr; + float *frame_phase; + float frameloc; + float **loveboat; + float current_frame; + int framecount; + // + float frame_increment ; + float *composite_frame ; + float fpos; + float last_fpos; + float tadv; + // for convert + float *c_lastphase_in; + float *c_lastphase_out; + float c_fundamental; + float c_factor_in; + float c_factor_out; + // faster fft + float mult; + float *trigland; + int *bitshuffle; + int read_me; + int frames_read; +// int MAXFRAMES; + short mute; + void *m_clock; + void *m_bang; + short playthrough; + int hopsize; + int overlap; + int winfac; + short lock; + float duration; + short verbose; + float sync; +} t_resent; + +void *resent_new(t_symbol *msg, short argc, t_atom *argv); +t_int *offset_perform(t_int *w); +t_int *resent_perform(t_int *w); +void resent_dsp(t_resent *x, t_signal **sp, short *count); +void resent_assist(t_resent *x, void *b, long m, long a, char *s); +void resent_acquire_sample (t_resent *x) ; +void resent_mute(t_resent *x, t_floatarg tog); +void resent_bin(t_resent *x, t_floatarg fbin, t_floatarg speed); +void resent_setphase(t_resent *x, t_floatarg phase); +void resent_addphase(t_resent *x, t_floatarg phase); +void resent_setspeed( t_resent *x, t_floatarg speed ); +void resent_addspeed( t_resent *x, t_floatarg speed ); +void resent_size( t_resent *x, t_floatarg size_ms ); +void resent_free( t_resent *x ); +void resent_store_incr( t_resent *x ); +void resent_setspeed_and_phase( t_resent *x, t_floatarg speed, t_floatarg phase ); +void resent_tick(t_resent *x); +void resent_fftinfo(t_resent *x); +void resent_init(t_resent *x, short flag); +void resent_linephase(t_resent *x, t_symbol *msg, short argc, t_atom *argv); +void resent_linespeed(t_resent *x, t_symbol *msg, short argc, t_atom *argv); +void resent_randphase(t_resent *x, t_symbol *msg, short argc, t_atom *argv); +void resent_randspeed(t_resent *x, t_symbol *msg, short argc, t_atom *argv); +void resent_playthrough(t_resent *x, t_floatarg state); +float resent_randf(float min, float max); +void resent_winfac(t_resent *x, t_floatarg factor); + +void resent_verbose(t_resent *x, t_floatarg t); +void resent_fftinfo(t_resent *x); +void resent_overlap(t_resent *x, t_floatarg f); +void resent_winfac(t_resent *x, t_floatarg f); + +#if MSP +void main(void) +{ + setup((t_messlist **)&resent_class, (method)resent_new, + (method)resent_free, (short)sizeof(t_resent), 0L,A_GIMME,0); + addmess((method)resent_dsp, "dsp", A_CANT, 0); + addmess((method)resent_assist,"assist",A_CANT,0); + addbang((method)resent_acquire_sample); + addmess((method)resent_mute, "mute", A_FLOAT, 0); + addmess((method)resent_linespeed, "linespeed", A_GIMME, 0); + addmess((method)resent_linephase, "linephase", A_GIMME, 0); + addmess((method)resent_randspeed, "randspeed", A_GIMME, 0); + addmess((method)resent_randphase, "randphase", A_GIMME, 0); + addmess((method)resent_bin, "bin", A_DEFFLOAT, A_DEFFLOAT, 0); + addmess((method)resent_setphase, "setphase", A_DEFFLOAT, 0); + addmess((method)resent_addphase, "addphase", A_DEFFLOAT, 0); + addmess((method)resent_setspeed, "setspeed", A_DEFFLOAT, 0); + addmess((method)resent_addspeed, "addspeed", A_DEFFLOAT, 0); + addmess((method)resent_playthrough, "playthrough", A_DEFFLOAT, 0); + addmess((method)resent_store_incr, "store_incr",0); + addmess((method)resent_fftinfo, "fftinfo",0); + addmess((method)resent_overlap, "overlap",A_FLOAT,0); + addmess((method)resent_winfac, "winfac",A_FLOAT,0); + addmess((method)resent_setspeed_and_phase, "setspeed_and_phase", A_DEFFLOAT, A_DEFFLOAT, 0); + addmess((method)resent_size, "size", A_FLOAT,0); +// addmess((method)resent_verbose, "verbose", A_FLOAT,0); + addmess((method)resent_overlap,"overlap",A_DEFFLOAT,0); + addmess((method)resent_winfac,"winfac",A_DEFFLOAT,0); + addmess((method)resent_fftinfo,"fftinfo",0); + dsp_initclass(); + post("%s %s",OBJECT_NAME,FFTEASE_ANNOUNCEMENT); +} +#endif + +#if PD +void resent_tilde_setup(void) +{ + resent_class = class_new(gensym("resent~"), (t_newmethod)resent_new, + (t_method)resent_free ,sizeof(t_resent), 0,A_GIMME,0); + CLASS_MAINSIGNALIN(resent_class, t_resent, x_f); + class_addmethod(resent_class,(t_method)resent_dsp,gensym("dsp"),0); + class_addmethod(resent_class,(t_method)resent_mute,gensym("mute"),A_FLOAT,0); + class_addmethod(resent_class,(t_method)resent_linespeed,gensym("linespeed"),A_GIMME,0); + class_addmethod(resent_class,(t_method)resent_linephase,gensym("linephase"),A_GIMME,0); + class_addmethod(resent_class,(t_method)resent_randspeed,gensym("randspeed"),A_GIMME,0); + class_addmethod(resent_class,(t_method)resent_randphase,gensym("randphase"),A_GIMME,0); + class_addmethod(resent_class,(t_method)resent_bin,gensym("bin"),A_DEFFLOAT, A_DEFFLOAT,0); +// Pd may still have parser bug for similar starting strings + class_addmethod(resent_class,(t_method)resent_setspeed_and_phase,gensym("ssap"),A_DEFFLOAT, A_DEFFLOAT,0); + class_addmethod(resent_class,(t_method)resent_setphase,gensym("setphase"),A_DEFFLOAT,0); + class_addmethod(resent_class,(t_method)resent_addphase,gensym("addphase"),A_DEFFLOAT,0); + class_addmethod(resent_class,(t_method)resent_setspeed,gensym("setspeed"),A_DEFFLOAT,0); + class_addmethod(resent_class,(t_method)resent_addspeed,gensym("addspeed"),A_DEFFLOAT,0); + class_addmethod(resent_class,(t_method)resent_fftinfo,gensym("fftinfo"),0); +class_addmethod(resent_class,(t_method)resent_store_incr,gensym("store_incr"),0); + class_addmethod(resent_class,(t_method)resent_playthrough,gensym("playthrough"),A_FLOAT,0); + class_addmethod(resent_class,(t_method)resent_size,gensym("size"),A_FLOAT,0); + class_addmethod(resent_class,(t_method)resent_overlap,gensym("overlap"),A_FLOAT,0); + class_addmethod(resent_class,(t_method)resent_winfac,gensym("winfac"),A_FLOAT,0); + class_addmethod(resent_class,(t_method)resent_verbose,gensym("verbose"),A_FLOAT,0); + class_addmethod(resent_class,(t_method)resent_acquire_sample,gensym("acquire_sample"),0); + post("%s %s",OBJECT_NAME,FFTEASE_ANNOUNCEMENT); +} +#endif + + + +void resent_verbose(t_resent *x, t_floatarg t) +{ + x->verbose = (short)t; +} + + +void resent_overlap(t_resent *x, t_floatarg f) +{ +int i = (int) f; + if(!power_of_two(i)){ + error("%f is not a power of two",f); + return; + } + x->overlap = i; + resent_init(x,1); +} + +void resent_winfac(t_resent *x, t_floatarg f) +{ +int i = (int)f; + + if(!power_of_two(i)){ + error("%f is not a power of two",f); + return; + } + x->winfac = i; + resent_init(x,2); +} + +void resent_fftinfo(t_resent *x) +{ + if( ! x->overlap ){ + post("zero overlap!"); + return; + } + post("%s: FFT size %d, hopsize %d, windowsize %d", OBJECT_NAME, x->N, x->N/x->overlap, x->Nw); +} + +void resent_size(t_resent *x, t_floatarg size) +{ + x->duration = size/1000.0; + resent_init(x,1); +} + +void resent_store_incr(t_resent *x) +{ + int i; + float *store_incr = x->store_incr; + float *frame_incr = x->frame_incr; + + for(i = 0; i < x->N2; i++){ + store_incr[i] = frame_incr[i]; + } +} + +void resent_free(t_resent *x){ + int i ; +#if MSP + dsp_free((t_pxobject *) x); +#endif + for(i = 0; i < x->framecount; i++){ + freebytes(x->loveboat[i],0) ; + } + freebytes(x->frame_phase,0); + freebytes(x->composite_frame,0); + freebytes(x->c_lastphase_in,0); + freebytes(x->c_lastphase_out,0); + freebytes(x->trigland,0); + freebytes(x->bitshuffle,0); + freebytes(x->Wanal,0); + freebytes(x->Wsyn,0); + freebytes(x->input,0); + freebytes(x->Hwin,0); + freebytes(x->buffer,0); + freebytes(x->channel,0); + freebytes(x->output,0); + freebytes(x->frame_incr,0); + freebytes(x->store_incr,0); +} + +void resent_bin(t_resent *x, t_floatarg fbin, t_floatarg speed) +{ +int bin_num = (int) fbin; + + if(bin_num >= 0 && bin_num < x->N2){ + x->frame_incr[bin_num] = speed ; + } else { + post("resent~: bin %d is out of range", bin_num); + } +} + +void resent_setphase( t_resent *x, t_floatarg phase) +{ + float scaled_phase ; + int i; + + if( phase < 0. ) + phase = 0. ; + if( phase > 1. ) + phase = 1.; + scaled_phase = phase * (float) x->framecount ; + for( i = 0; i < x->N2; i++ ){ + x->frame_phase[i] = scaled_phase ; + } + +} + +void resent_addphase( t_resent *x, t_floatarg phase ) +{ + float scaled_phase ; + float *frame_phase = x->frame_phase; + int framecount = x->framecount; + int i; + + + if( phase < 0. ) + phase = 0. ; + if( phase > 1. ) + phase = 1.; + scaled_phase = phase * (float) framecount ; + for( i = 0; i < x->N2; i++ ){ + frame_phase[i] += scaled_phase ; + while( frame_phase[i] < 0 ) + frame_phase[i] += framecount; + while( frame_phase[i] > framecount - 1 ) + frame_phase[i] -= framecount ; + } + + +} + +void resent_setspeed( t_resent *x, t_floatarg speed ) +{ + int i; + + for( i = 0; i < x->N2; i++ ){ + + x->frame_incr[i] = speed ; + } + // post("speed reset to %f",speed); + +} + +void resent_addspeed( t_resent *x, t_floatarg speed ) +{ + int i; + float *store_incr = x->store_incr; + float *frame_incr = x->frame_incr; + + for( i = 0; i < x->N2; i++ ){ + frame_incr[i] = store_incr[i] + speed ; + } + + +} +void resent_setspeed_and_phase( t_resent *x, t_floatarg speed, t_floatarg phase ) +{ + float scaled_phase ; + int i; + if( phase < 0. ) + phase = 0. ; + if( phase > 1. ) + phase = 1.; + + scaled_phase = phase * (float) x->framecount ; + for( i = 0; i < x->N2; i++ ){ + x->frame_phase[i] = scaled_phase ; + x->frame_incr[i] = speed ; + } +// post("ssap: speed reset to %f, phase reset to %f",speed,phase); + +} + +void resent_assist (t_resent *x, void *b, long msg, long arg, char *dst) +{ + if (msg==1) { + switch (arg) { + case 0: + sprintf(dst,"(signal/bang) Input, Sample Trigger"); + break; + } + } else if (msg==2) { + switch( arg){ + case 0: + sprintf(dst,"(signal) Output "); + break; + case 1: + sprintf(dst,"(signal) Recording Sync"); + break; + } + + } +} + +void resent_tick(t_resent *x) { + outlet_bang(x->m_bang); +} + +void resent_init(t_resent *x,short initialized) +{ + int i; + int last_framecount = x->framecount; + + x->lock = 1; + + if(!x->D) + x->D = 256; + if(!x->R) + x->R = 44100; + if(!power_of_two(x->winfac)) + x->winfac = 1; + if(!power_of_two(x->overlap)) + x->overlap = 1; + + x->verbose = 0; // testing only + + x->N = x->D * x->overlap; + x->Nw = x->N * x->winfac; + limit_fftsize(&x->N,&x->Nw,OBJECT_NAME); + x->N2 = (x->N)>>1; + x->Nw2 = (x->Nw)>>1; + x->inCount = -(x->Nw); + x->current_frame = x->framecount = 0; + x->fpos = x->last_fpos = 0; + x->tadv = (float)x->D/(float)x->R; + x->mult = 1. / (float) x->N; + x->c_fundamental = (float) x->R/( (x->N2)<<1 ); + x->c_factor_in = (float) x->R/((float)x->D * TWOPI); + x->c_factor_out = TWOPI * (float) x->D / (float) x->R; + if(x->duration < .005){ + x->duration = 1.0; + } + x->framecount = x->duration/x->tadv ; + x->read_me = 0; + + if(!initialized){ + x->frame_increment = 1.0 ; + x->mute = 0; + x->playthrough = 0; + x->sync = 0; + x->frames_read = 0; + + x->Wanal = (float *) getbytes( (MAX_Nw) * sizeof(float)); + x->Wsyn = (float *) getbytes( (MAX_Nw) * sizeof(float)); + x->Hwin = (float *) getbytes( (MAX_Nw) * sizeof(float)); + x->input = (float *) getbytes( MAX_Nw * sizeof(float) ); + x->output = (float *) getbytes( MAX_Nw * sizeof(float) ); + x->buffer = (float *) getbytes( MAX_N * sizeof(float) ); + x->channel = (float *) getbytes( (MAX_N+2) * sizeof(float) ); + x->bitshuffle = (int *) getbytes( MAX_N * 2 * sizeof( int ) ); + x->trigland = (float *) getbytes( MAX_N * 2 * sizeof( float ) ); + x->c_lastphase_in = (float *) getbytes( (MAX_N2+1) * sizeof(float) ); + x->c_lastphase_out = (float *) getbytes( (MAX_N2+1) * sizeof(float) ); + x->composite_frame = (float *) getbytes( (MAX_N+2) * sizeof(float) ); + x->frame_incr = (float *) getbytes( MAX_N2 * sizeof(float) ); + x->store_incr = (float *) getbytes( MAX_N2 * sizeof(float) ); + x->frame_phase = (float *) getbytes( MAX_N2 * sizeof(float) ); + x->loveboat = (float **) getbytes(x->framecount * sizeof(float *)); + + for(i=0;iframecount;i++){ + x->loveboat[i] = (float *) getbytes((x->N+2) * sizeof(float)); + if(x->loveboat[i] == NULL){ + error("Insufficient Memory!"); + return; + } + memset((char *)x->loveboat[i],0,(x->N+2) * sizeof(float)); + } + } else if(initialized == 1){ + for(i = 0; i < last_framecount; i++){ + freebytes(x->loveboat[i],0) ; + } + freebytes(x->loveboat,0); + x->loveboat = (float **) getbytes(x->framecount * sizeof(float *)); + for(i=0;iframecount;i++){ + x->loveboat[i] = (float *) getbytes((x->N+2) *sizeof(float)); + if(x->loveboat[i] == NULL){ + error("Insufficient Memory!"); + return; + } + memset((char *)x->loveboat[i],0,(x->N+2) * sizeof(float)); + } + } + memset((char *)x->input,0,x->Nw * sizeof(float)); + memset((char *)x->output,0,x->Nw * sizeof(float)); + memset((char *)x->c_lastphase_in,0,(x->N2+1) * sizeof(float)); + memset((char *)x->c_lastphase_out,0,(x->N2+1)* sizeof(float)); + memset((char *)x->frame_incr,0,(x->N2)* sizeof(float)); + memset((char *)x->store_incr,0,(x->N2) * sizeof(float)); + memset((char *)x->frame_phase,0,(x->N2) * sizeof(float)); + + + init_rdft( x->N, x->bitshuffle, x->trigland); + x->hopsize = x->N / x->overlap; + makewindows( x->Hwin, x->Wanal, x->Wsyn, x->Nw, x->N, x->D); + + + x->lock = 0; +} + +void *resent_new(t_symbol *msg, short argc, t_atom *argv) +{ +#if MSP + t_resent *x = (t_resent *)newobject(resent_class); +// x->m_bang = bangout((t_pxobject *)x); +// x->m_clock = clock_new(x,(method)resent_tick); + dsp_setup((t_pxobject *)x,1); + outlet_new((t_pxobject *)x, "signal"); + outlet_new((t_pxobject *)x, "signal"); +#endif + +#if PD + t_resent *x = (t_resent *)pd_new(resent_class); + outlet_new(&x->x_obj, gensym("signal")); + outlet_new(&x->x_obj, gensym("signal")); +// x->m_bang = outlet_new(&x->x_obj,gensym("bang")); +// x->m_clock = clock_new(x,(void *)resent_tick); +#endif + + srand(clock()); + + x->duration = atom_getfloatarg(0, argc, argv)/1000.0; + x->overlap = atom_getfloatarg(1, argc, argv); + x->winfac = atom_getfloatarg(2, argc, argv); + x->D = sys_getblksize(); + x->R = sys_getsr(); + + resent_init(x,0); + + return (x); +} + +t_int *resent_perform(t_int *w) +{ + + int iphase, amp, freq, i, j; + float fincr; + float fpos; + ////////////////////////////////////////////// + t_resent *x = (t_resent *) (w[1]); + float *frame_incr = x->frame_incr ; + float *frame_phase = x->frame_phase ; + float *composite_frame = x->composite_frame ; + float in_sample; + t_float *in = (t_float *)(w[2]); + t_float *out = (t_float *)(w[3]); + t_float *sync_vec = (t_float *)(w[4]); + t_int n = w[5]; + + /* dereference structure */ + + int inCount = x->inCount; + int R = x->R; + int N = x->N; + int N2 = x->N2; + int D = x->D; + int Nw = x->Nw; + float *Wanal = x->Wanal; + float *Wsyn = x->Wsyn; + float *input = x->input; + float *output = x->output; + float *buffer = x->buffer; + float *channel = x->channel; + float fframe = x->current_frame ; + float last_fpos = x->last_fpos ; + int framecount = x->framecount; + float mult = x->mult ; + int *bitshuffle = x->bitshuffle; + float *trigland = x->trigland ; + float *c_lastphase_in = x->c_lastphase_in; + float *c_lastphase_out = x->c_lastphase_out; + float c_fundamental = x->c_fundamental; + float c_factor_in = x->c_factor_in; + float c_factor_out = x->c_factor_out; + float sync = x->sync; + + sync = (float)x->frames_read / (float)x->framecount; + + if(x->mute || x->lock){ + while(n--){ + *out++ = 0.0; + *sync_vec++ = sync; + } + return (w+6); + } + + inCount += D; + + + + if(x->read_me){ + for ( j = 0 ; j < Nw - D ; j++ ){ + input[j] = input[j+D]; + } + if(x->playthrough){ + for (j = Nw - D; j < Nw; j++) { + in_sample = input[j] = *in++; + *out++ = in_sample * 0.5; // scale down + *sync_vec++ = sync; + } + } else{ + for (j = Nw - D; j < Nw; j++) { + input[j] = *in++; + *out++ = 0.0; + *sync_vec++ = sync; + } + } + + fold( input, Wanal, Nw, buffer, N, inCount ); + rdft( N, 1, buffer, bitshuffle, trigland ); + + convert( buffer, x->loveboat[(x->frames_read)++], N2, c_lastphase_in, c_fundamental, c_factor_in ); + if(x->frames_read >= x->framecount){ + x->read_me = 0; + } + } + else { + for( i = 0 ; i < N2; i++ ){ + amp = i<<1; + freq = amp + 1 ; + iphase = frame_phase[i] ; + if( iphase < 0 ) + iphase = 0; + if( iphase > framecount - 1 ) + iphase = framecount - 1; + composite_frame[amp] = x->loveboat[iphase][amp]; + composite_frame[freq] = x->loveboat[iphase][freq]; + frame_phase[i] += frame_incr[i] ; + while( frame_phase[i] > framecount - 1) + frame_phase[i] -= framecount ; + while( frame_phase[i] < 0. ) + frame_phase[i] += framecount ; + } + + unconvert(composite_frame, buffer, N2, c_lastphase_out, c_fundamental, c_factor_out); + + rdft( N, -1, buffer, bitshuffle, trigland ); + overlapadd( buffer, N, Wsyn, output, Nw, inCount ); + + for (j = 0; j < D; j++){ + *out++ = output[j] * mult; + *sync_vec++ = sync; + } + for (j = 0; j < Nw - D; j++){ + output[j] = output[j+D]; + } + + for (j = Nw - D; j < Nw; j++){ + output[j] = 0.; + } + } + + /* restore state variables */ + + x->inCount = inCount %Nw; + x->current_frame = fframe; + x->last_fpos = last_fpos; + x->sync = sync; + + + return (w+6); +} + + + +void resent_acquire_sample(t_resent *x) +{ + x->read_me = 1; + x->frames_read = 0; + + return; +} + +void resent_mute(t_resent *x, t_floatarg tog) +{ + x->mute = tog; +} + +void resent_playthrough(t_resent *x, t_floatarg state) +{ + x->playthrough = state; +} + +void resent_linephase(t_resent *x, t_symbol *msg, short argc, t_atom *argv) +{ + int bin1, bin2; + float phase1, phase2, bindiff; + int i; + float m1, m2; + + bin1 = (int) atom_getfloatarg(0, argc, argv); + phase1 = atom_getfloatarg(1, argc, argv) * x->framecount; + bin2 = (int) atom_getfloatarg(2, argc, argv); + phase2 = atom_getfloatarg(3, argc, argv) * x->framecount; + + if( bin1 > x->N2 || bin2 > x->N2 ){ + error("too high bin number"); + return; + } + bindiff = bin2 - bin1; + if( bindiff < 1 ){ + error("make bin2 higher than bin 1, bye now"); + return; + } + for( i = bin1; i < bin2; i++ ){ + m2 = (float) i / bindiff; + m1 = 1. - m2; + x->frame_phase[i] = m1 * phase1 + m2 * phase2; + } +} + +void resent_randphase(t_resent *x, t_symbol *msg, short argc, t_atom *argv) +{ + + float minphase, maxphase; + int i; + int framecount = x->framecount; + + minphase = atom_getfloatarg(0, argc, argv); + maxphase = atom_getfloatarg(1, argc, argv); + +// post("minphase %f maxphase %f",minphase, maxphase); + if(minphase < 0.0) + minphase = 0.0; + if( maxphase > 1.0 ) + maxphase = 1.0; + + for( i = 0; i < x->N2; i++ ){ + x->frame_phase[i] = (int) (resent_randf( minphase, maxphase ) * (float) (framecount - 1) ) ; + } +} + +void resent_randspeed(t_resent *x, t_symbol *msg, short argc, t_atom *argv) +{ + + float minspeed, maxspeed; + int i; + + + minspeed = atom_getfloatarg(0, argc, argv); + maxspeed = atom_getfloatarg(1, argc, argv); + + for( i = 0; i < x->N2; i++ ){ + x->frame_incr[i] = resent_randf(minspeed, maxspeed); + } +} + +void resent_linespeed(t_resent *x, t_symbol *msg, short argc, t_atom *argv) +{ + int bin1, bin2; + float speed1, speed2, bindiff; + int i; + float m1, m2; + + bin1 = (int) atom_getfloatarg(0, argc, argv); + speed1 = atom_getfloatarg(1, argc, argv); + bin2 = (int) atom_getfloatarg(2, argc, argv); + speed2 = atom_getfloatarg(3, argc, argv); + + if( bin1 > x->N2 || bin2 > x->N2 ){ + error("too high bin number"); + return; + } + bindiff = bin2 - bin1; + if( bindiff < 1 ){ + error("make bin2 higher than bin 1, bye now"); + return; + } + for( i = bin1; i < bin2; i++ ){ + m2 = (float) i / bindiff; + m1 = 1. - m2; + x->frame_incr[i] = m1 * speed1 + m2 * speed2; + } +} +void resent_dsp(t_resent *x, t_signal **sp, short *count) +{ + if(x->R != sp[0]->s_sr || x->D != sp[0]->s_n){ + x->R = sp[0]->s_sr; + x->D = sp[0]->s_n; + if(x->verbose) + post("new vector size: %d, new sampling rate:%d",x->D,x->R); + resent_init(x,1); + } + dsp_add(resent_perform, 5, x, sp[0]->s_vec, sp[1]->s_vec, sp[2]->s_vec, sp[0]->s_n); +} + +float resent_randf(float min,float max) +{ + float rval; + rval = (float) (rand() % RAND_MAX) / (float) RAND_MAX; + return ( min + (max-min) * rval ); +} -- cgit v1.2.1