From b418fb91e7bb45d7b5f1eb8b19703441ae94eb13 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Thu, 9 Feb 2006 16:18:39 +0000 Subject: got everything building and working, including building single-object/single-file objects with a shared dylib. Now got to get it integrated into the build system svn path=/trunk/externals/fftease/; revision=4574 --- residency~.c | 592 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 592 insertions(+) create mode 100644 residency~.c (limited to 'residency~.c') diff --git a/residency~.c b/residency~.c new file mode 100644 index 0000000..6e84938 --- /dev/null +++ b/residency~.c @@ -0,0 +1,592 @@ +#include "MSPd.h" +#include "fftease.h" + +#if MSP +void *residency_class; +#endif + +#if PD +static t_class *residency_class; +#endif + +#define OBJECT_NAME "residency~" + +typedef struct _residency +{ +#if MSP + t_pxobject x_obj; +#endif +#if PD + t_object x_obj; + float x_f; +#endif + int R; + int N; + int N2; + int Nw; + int Nw2; + int D; + int i; + int inCount; + float *Wanal; + float *Wsyn; + float *input; + float *Hwin; + float *buffer; + float *channel; + float *output; + float **loveboat; + float current_frame; + int framecount; + // + float frame_increment ; + float fpos; + float last_fpos; + float tadv; + // for convert + float *c_lastphase_in; + float *c_lastphase_out; + float c_fundamental; + float c_factor_in; + float c_factor_out; + // faster fft + float mult; + float *trigland; + int *bitshuffle; + int read_me; + int frames_read; + // int MAXFRAMES; + short mute; + short virgin; + short playthrough; + short in2_connected; + short in3_connected; + int overlap; + int winfac; + int hopsize; + // int windowsize; + float duration; + short lock; + short verbose; + short override; + float *input_vec; + float sync; +} t_residency; + +void *residency_new(t_symbol *s, int argc, t_atom *argv); +t_int *residency_perform(t_int *w); +void residency_dsp(t_residency *x, t_signal **sp, short *count); +void residency_assist(t_residency *x, void *b, long m, long a, char *s); +void residency_bangname(t_residency *x) ; +void residency_fftinfo(t_residency *x) ; +void residency_playthrough( t_residency *x, t_floatarg tog) ; +void residency_float(t_residency *x, double f) ; +void residency_mute(t_residency *x, t_floatarg tog); +void residency_free(t_residency *x); +void residency_init(t_residency *x, short initialized); +void residency_size(t_residency *x, t_floatarg newsize); +void residency_winfac(t_residency *x, t_floatarg factor); +void residency_overlap(t_residency *x, t_floatarg o); +void residency_verbose(t_residency *x, t_floatarg t); +void residency_acquire_sample(t_residency *x); +void residency_meminfo( t_residency *x ); + +#if MSP +void main(void) +{ + setup((t_messlist **)&residency_class, (method)residency_new, (method)residency_free, + (short)sizeof(t_residency), 0L, A_GIMME,0); + addmess((method)residency_dsp, "dsp", A_CANT, 0); + addmess((method)residency_assist,"assist",A_CANT,0); + addfloat((method)residency_float); + addbang((method)residency_bangname); + addmess((method)residency_mute, "mute", A_FLOAT, 0); + addmess((method)residency_fftinfo, "fftinfo", 0); + addmess((method)residency_meminfo, "meminfo", 0); + addmess((method)residency_playthrough, "playthrough", A_DEFFLOAT, 0); + addmess((method)residency_size, "size", A_DEFFLOAT, 0); + addmess((method)residency_overlap, "overlap", A_DEFFLOAT, 0); + addmess((method)residency_winfac, "winfac", A_DEFFLOAT, 0); + addmess((method)residency_verbose, "verbose", A_DEFFLOAT, 0); + dsp_initclass(); + post("%s %s",OBJECT_NAME,FFTEASE_ANNOUNCEMENT); +} +#endif + +#if PD +void residency_tilde_setup(void) +{ + residency_class = class_new(gensym("residency~"), (t_newmethod)residency_new, + (t_method)residency_free ,sizeof(t_residency), 0,A_GIMME,0); + CLASS_MAINSIGNALIN(residency_class, t_residency, x_f); + class_addmethod(residency_class,(t_method)residency_dsp,gensym("dsp"),0); + class_addmethod(residency_class,(t_method)residency_mute,gensym("mute"),A_FLOAT,0); + class_addmethod(residency_class,(t_method)residency_fftinfo,gensym("fftinfo"),0); + class_addmethod(residency_class,(t_method)residency_meminfo,gensym("meminfo"),0); + class_addmethod(residency_class,(t_method)residency_playthrough,gensym("playthrough"),A_FLOAT,0); + class_addmethod(residency_class,(t_method)residency_size,gensym("size"),A_FLOAT,0); + class_addmethod(residency_class,(t_method)residency_overlap,gensym("overlap"),A_FLOAT,0); + class_addmethod(residency_class,(t_method)residency_winfac,gensym("winfac"),A_FLOAT,0); + class_addmethod(residency_class,(t_method)residency_verbose,gensym("verbose"),A_FLOAT,0); + class_addmethod(residency_class,(t_method)residency_acquire_sample,gensym("acquire_sample"),0); + post("%s %s",OBJECT_NAME,FFTEASE_ANNOUNCEMENT); +} +#endif + +void residency_meminfo( t_residency *x ) +{ + post("%d frames in buffer", x->framecount); + post("frame_duration: %f, actual time in buffer: %f", x->tadv, (float)(x->framecount) * x->tadv); + +} + +void residency_overlap(t_residency *x, t_floatarg f) +{ + int i = (int) f; + if(!power_of_two(i)){ + error("%f is not a power of two",f); + return; + } + x->overlap = i; + residency_init(x,1); +} + +void residency_winfac(t_residency *x, t_floatarg f) +{ + int i = (int)f; + + if(!power_of_two(i)){ + error("%f is not a power of two",f); + return; + } + x->winfac = i; + // post("called winfac"); + residency_init(x,2); +} + +void residency_fftinfo(t_residency *x) +{ + if( ! x->overlap ){ + post("zero overlap!"); + return; + } + post("%s: FFT size %d, hopsize %d, windowsize %d", OBJECT_NAME, x->N, x->N/x->overlap, x->Nw); +} + +void residency_verbose(t_residency *x, t_floatarg t) +{ + x->verbose = t; +} + +void residency_size(t_residency *x, t_floatarg newsize) +{ + //protect with DACs off? + + if(newsize > 0.0){//could be horrendous size, but that's the user's problem + x->duration = newsize/1000.0; + residency_init(x,1); + } +} + +void residency_playthrough (t_residency *x, t_floatarg tog) +{ + x->playthrough = tog; +} + +void residency_free(t_residency *x){ + int i ; +#if MSP + dsp_free((t_pxobject *)x); +#endif + for(i = 0; i < x->framecount; i++){ + freebytes(x->loveboat[i],0) ; + } + freebytes(x->loveboat,0); + freebytes(x->c_lastphase_in,0); + freebytes(x->c_lastphase_out,0); + freebytes(x->trigland,0); + freebytes(x->bitshuffle,0); + freebytes(x->Wanal,0); + freebytes(x->Wsyn,0); + freebytes(x->input,0); + freebytes(x->Hwin,0); + freebytes(x->buffer,0); + freebytes(x->channel,0); + freebytes(x->output,0); +} + + + +void residency_init(t_residency *x, short initialized) +{ + int i; + + int last_framecount = x->framecount; + x->lock = 1; + x->virgin = 1; + + if(!x->winfac) + x->winfac = 1; + if(!x->overlap) + x->overlap = 4; + if(!x->R) + x->R = 44100; + if(!x->D) + x->D = 256; + x->N = x->D * x->overlap; + x->Nw = x->N * x->winfac; + limit_fftsize(&x->N,&x->Nw,OBJECT_NAME); + x->N2 = (x->N)>>1; + x->Nw2 = (x->Nw)>>1; + x->inCount = -(x->Nw); + x->mult = 1. / (float) x->N; + x->current_frame = 0; + x->fpos = x->last_fpos = 0; + x->tadv = (float)x->D/(float)x->R; + x->c_fundamental = (float)x->R/((x->N2)<<1); + x->c_factor_in = (float) x->R/((float)x->D * TWOPI); + x->c_factor_out = TWOPI * (float)x->D / (float)x->R; + + if( x->duration <= 0 ){ + x->duration = 1.0; + } + + x->framecount = x->duration / x->tadv ; + x->hopsize = x->N / x->overlap; + x->read_me = 0; + + if(!initialized){ + x->sync = 0; + x->mute = 0; + x->in2_connected = 0; + x->in3_connected = 0; + x->playthrough = 0; + x->frame_increment = 1.0; + x->verbose = 0; + + + x->Wanal = (float *) getbytes( (MAX_Nw) * sizeof(float)); + x->Wsyn = (float *) getbytes( (MAX_Nw) * sizeof(float)); + x->Hwin = (float *) getbytes( (MAX_Nw) * sizeof(float)); + x->input = (float *) getbytes( MAX_Nw * sizeof(float) ); + x->output = (float *) getbytes( MAX_Nw * sizeof(float) ); + x->buffer = (float *) getbytes( MAX_N * sizeof(float) ); + x->channel = (float *) getbytes( (MAX_N+2) * sizeof(float) ); + x->bitshuffle = (int *) getbytes( MAX_N * 2 * sizeof( int ) ); + x->trigland = (float *) getbytes( MAX_N * 2 * sizeof( float ) ); + x->c_lastphase_in = (float *) getbytes( (MAX_N2+1) * sizeof(float) ); + x->c_lastphase_out = (float *) getbytes( (MAX_N2+1) * sizeof(float) ); + + x->input_vec = (float *) getbytes(8192 * sizeof(float)); + x->loveboat = (float **) getbytes(x->framecount * sizeof(float *)); + for(i=0;iframecount;i++){ + x->loveboat[i] = (float *) getbytes(((x->N)+2) * sizeof(float)); + if(x->loveboat[i] == NULL){ + error("memory error"); + return; + } + memset((char *)x->loveboat[i],0,(x->N+2)*sizeof(float)); + } + } else if(initialized == 1){ + + for(i = 0; i < last_framecount; i++){ + freebytes(x->loveboat[i],0) ; + } + freebytes(x->loveboat,0); + x->loveboat = (float **) getbytes(x->framecount * sizeof(float *)); + for(i=0;iframecount;i++){ + x->loveboat[i] = (float *) getbytes((x->N+2) * sizeof(float)); + if(x->loveboat[i] == NULL){ + error("memory error"); + return; + } + memset((char *)x->loveboat[i],0,(x->N+2)*sizeof(float)); + } + } + memset((char *)x->input,0,x->Nw * sizeof(float)); + memset((char *)x->output,0,x->Nw * sizeof(float)); + memset((char *)x->c_lastphase_in,0,(x->N2+1) * sizeof(float)); + memset((char *)x->c_lastphase_out,0,(x->N2+1) * sizeof(float)); + + makewindows( x->Hwin, x->Wanal, x->Wsyn, x->Nw, x->N, x->D); + init_rdft( x->N, x->bitshuffle, x->trigland); + + x->lock = 0; +} + +void *residency_new(t_symbol *s, int argc, t_atom *argv) +{ +#if MSP + t_residency *x = (t_residency *)newobject(residency_class); + dsp_setup((t_pxobject *)x,3); + outlet_new((t_pxobject *)x, "signal"); + outlet_new((t_pxobject *)x, "signal"); +#endif + +#if PD + t_residency *x = (t_residency *)pd_new(residency_class); + inlet_new(&x->x_obj, &x->x_obj.ob_pd,gensym("signal"), gensym("signal")); + inlet_new(&x->x_obj, &x->x_obj.ob_pd,gensym("signal"), gensym("signal")); + outlet_new(&x->x_obj, gensym("signal")); + outlet_new(&x->x_obj, gensym("signal")); +#endif + // x->x_obj.z_misc |= Z_NO_INPLACE; + x->duration = atom_getfloatarg(0,argc,argv)/1000.0; + x->overlap = atom_getfloatarg(1,argc,argv); + x->winfac = atom_getfloatarg(2,argc,argv); + + x->D = sys_getblksize(); + x->R = sys_getsr(); + + residency_init(x,0); + + return (x); +} + +t_int *residency_perform(t_int *w) +{ + int i, j; + float sample; + + ////////////////////////////////////////////// + t_residency *x = (t_residency *) (w[1]); + t_float *in = (t_float *)(w[2]); + t_float *increment = (t_float *)(w[3]); + t_float *position = (t_float *)(w[4]); + t_float *out = (t_float *)(w[5]); + t_float *vec_sync = (t_float *) (w[6]); + t_int n = w[7]; + + int inCount = x->inCount; + int R = x->R; + int N = x->N; + int N2 = x->N2; + int D = x->D; + int Nw = x->Nw; + float *Wanal = x->Wanal; + float *Wsyn = x->Wsyn; + float *input = x->input; + float *output = x->output; + float *buffer = x->buffer; + float *channel = x->channel; + float *input_vec = x->input_vec; + float fframe = x->current_frame ; + float last_fpos = x->last_fpos ; + int framecount = x->framecount; + float fincr = x->frame_increment; + float fpos = x->fpos; + float mult = x->mult; + int *bitshuffle = x->bitshuffle; + float *trigland = x->trigland ; + float *c_lastphase_in = x->c_lastphase_in; + float *c_lastphase_out = x->c_lastphase_out; + float c_fundamental = x->c_fundamental; + float c_factor_in = x->c_factor_in; + float c_factor_out = x->c_factor_out; + float sync = x->sync; + + if(x->lock || x->mute){ + while(n--){ + *out++ = 0.0; + *vec_sync++ = sync; + } + return (w+8); + } + +#if MSP + if (x->in2_connected) { + fincr = *increment; + } + if (x->in3_connected) { + fpos = *position; + } +#endif + +#if PD + fincr = *increment; + fpos = *position; +#endif + + inCount += D; + + for(i = 0; i < D; i++){ + input_vec[i] = in[i]; + } + if(x->read_me) { + for ( j = 0 ; j < Nw - D ; j++ ){ + input[j] = input[j+D]; + } + for (i = 0,j = Nw - D; j < Nw; j++, i++) { + input[j] = input_vec[i]; + } + if(framecount > 0) + sync = (float)x->frames_read/(float)framecount; + + + if( x->playthrough ){ + for ( i = 0, j = Nw - D; j < Nw; j++, i++ ) { + out[i] = input_vec[i] * 0.5; + vec_sync[i] = sync; + } + } + else { + for ( j = 0; j < D; j++ ){ + out[j] = 0.0; + vec_sync[j] = sync; + } + } + + fold(input, Wanal, Nw, buffer, N, inCount); + rdft(N, 1, buffer, bitshuffle, trigland); + + + if(x->frames_read >= framecount){ + x->read_me = 0; + if(x->verbose){ + post("residency: data acquisition completed"); + } + } else { + convert(buffer, x->loveboat[(x->frames_read)++], N2, c_lastphase_in, c_fundamental, c_factor_in); + } + x->virgin = 0; + } + else if(x->playthrough && x->virgin){ + for(i=0;i 1) + fpos = 1; + if(fpos != last_fpos){ + fframe = fpos * (float) framecount ; + last_fpos = fpos; + } + + + fframe += fincr; + while(fframe >= framecount) { + fframe -= framecount; + } + while( fframe < 0. ) { + fframe += framecount ; + } + + unconvert(x->loveboat[(int) fframe ], buffer, N2, c_lastphase_out, c_fundamental, c_factor_out); + + rdft( N, -1, buffer, bitshuffle, trigland ); + overlapadd( buffer, N, Wsyn, output, Nw, inCount ); + + for(i = 0; i < D; i++){ + vec_sync[i] = sync; + } + for ( j = 0; j < D; j++ ){ + out[j] = output[j] * mult; + } + for ( j = 0; j < Nw - D; j++ ){ + output[j] = output[j+D]; + } + + for ( j = Nw - D; j < Nw; j++ ){ + output[j] = 0.; + } + + } + + /* restore state variables */ + + x->inCount = inCount % Nw; + x->current_frame = fframe; + x->frame_increment = fincr; + x->fpos = fpos; + x->last_fpos = last_fpos; + x->sync = sync; + return (w+8); +} + +#if MSP +void residency_float(t_residency *x, double f) // Look at floats at inlets +{ + int inlet = x->x_obj.z_in; + + if (inlet == 1) + { + x->frame_increment = f; + } + else if (inlet == 2) + { + if (f < 0 ){ + f = 0; + } else if(f > 1) { + f = 1.; + } + x->fpos = f; + + } +} +#endif + +void residency_acquire_sample(t_residency *x) +{ + x->read_me = 1; + x->frames_read = 0; + post("beginning spectral data acquisition"); + return; +} + +void residency_bangname (t_residency *x) +{ + x->read_me = 1; + x->frames_read = 0; + if(x->verbose) + post("beginning spectral data acquisition"); + return; +} + +void residency_mute(t_residency *x, t_floatarg tog) +{ + x->mute = tog; +} + +void residency_dsp(t_residency *x, t_signal **sp, short *count) +{ +#if MSP + x->in2_connected = count[1]; + x->in3_connected = count[2]; +#endif + + if(x->R != sp[0]->s_sr || x->D != sp[0]->s_n){ + x->R = sp[0]->s_sr; + x->D = sp[0]->s_n; + if(x->verbose) + post("new vsize: %d, new SR:%d",x->D,x->R); + residency_init(x,1); + } + + dsp_add(residency_perform, 7, x, sp[0]->s_vec, sp[1]->s_vec, sp[2]->s_vec, + sp[3]->s_vec, sp[4]->s_vec, sp[0]->s_n); +} + +void residency_assist(t_residency *x, void *b, long msg, long arg, char *dst) +{ + if (msg==1) { + switch (arg) { + case 0: sprintf(dst,"(signal/bang) Input, Sampling Trigger"); break; + case 1: sprintf(dst,"(signal/float) Frame Increment");break; + case 2:sprintf(dst,"(signal/float) Frame Position [0-1]");break; + + } + } else if (msg==2) { + switch(arg){ + case 0: sprintf(dst,"(signal) Output"); break; + case 1: sprintf(dst,"(signal) Recording Sync"); break; + } + } +} -- cgit v1.2.1