From 84231a000a4f06e34efa0d3700377dd3cc447e0b Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Thu, 4 Oct 2012 22:24:37 +0000 Subject: took FFTease2.5_Pd_OSX.zip and unpacked it into a Library Template layout original source: http://www.somasa.qub.ac.uk/~elyon/LyonSoftware/MaxMSP/FFTease/FFTease2.5_Pd_OSX.zip svn path=/trunk/externals/fftease/; revision=16331 --- scrape~-help.pd | 88 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 scrape~-help.pd (limited to 'scrape~-help.pd') diff --git a/scrape~-help.pd b/scrape~-help.pd new file mode 100644 index 0000000..2c1c4fc --- /dev/null +++ b/scrape~-help.pd @@ -0,0 +1,88 @@ +#N canvas 153 350 531 534 10; +#N canvas 0 22 462 312 scrape-block 0; +#X obj 134 142 scrape~ 1000 4000 0.001 0.05 0.1 4 1; +#X obj 126 237 block~ 256; +#X obj 134 188 outlet~; +#X obj 134 74 inlet~; +#X obj 198 84 inlet; +#X obj 239 84 inlet; +#X obj 282 84 inlet; +#X obj 324 85 inlet; +#X obj 366 85 inlet; +#X obj 421 94 inlet; +#X connect 0 0 2 0; +#X connect 3 0 0 0; +#X connect 4 0 0 1; +#X connect 5 0 0 2; +#X connect 6 0 0 3; +#X connect 7 0 0 4; +#X connect 8 0 0 5; +#X connect 9 0 0 0; +#X restore 61 203 pd scrape-block; +#N canvas 0 22 470 320 messages 0; +#X obj 200 244 outlet; +#X obj 200 212 fftease-system; +#X connect 1 0 0 0; +#X restore 161 182 pd messages; +#N canvas 0 22 470 320 playsound 0; +#X obj 31 194 soundfiler; +#X obj 31 160 openpanel; +#N canvas 0 22 450 300 graph1 0; +#X array scrape-sound1 4e+06 float 2; +#X coords 0 1 4e+06 -1 200 140 1; +#X restore 237 13 graph; +#X msg 31 131 bang; +#X obj 227 284 outlet~; +#X msg 227 244 bang; +#X obj 348 228 spigot; +#X obj 385 205 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +1; +#X text 133 244 then play it; +#X text 304 190 loop if you like; +#X text 63 132 open the sound; +#X msg 31 177 read -resize \$1 scrape-sound1; +#X obj 227 268 tabplay~ scrape-sound1; +#X connect 1 0 11 0; +#X connect 3 0 1 0; +#X connect 5 0 12 0; +#X connect 6 0 5 0; +#X connect 7 0 6 1; +#X connect 11 0 0 0; +#X connect 12 0 4 0; +#X connect 12 1 6 0; +#X restore 61 22 pd playsound; +#X floatatom 77 53 5 0 0 1 knee - -; +#X floatatom 94 75 5 0 0 1 cutoff - -; +#X floatatom 111 97 5 0 0 1 threshold1 - -; +#X floatatom 127 115 5 0 0 1 threshold2 - -; +#X floatatom 144 135 5 0 0 1 weak_bin_multiplier - -; +#X obj 61 240 dac~; +#X msg 223 235 \; pd dsp \$1; +#X obj 223 215 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X msg 287 14 1000 4000 0.001 0.05 0.1; +#X obj 287 37 unpack f f f f f; +#X obj 287 -7 loadbang; +#X text 54 284 scrape~ is like drown~ except that it only operates +between the frequencies specified by knee and cutoff to the Nyquist. +Between knee and cutoff is a transition range to gradually increase +the noise reduction. This is good if you just want to scrape some noise +off the upper frequency range without affecting lower parts of the +spectrum (much).; +#X connect 0 0 8 0; +#X connect 0 0 8 1; +#X connect 1 0 0 6; +#X connect 2 0 0 0; +#X connect 3 0 0 1; +#X connect 4 0 0 2; +#X connect 5 0 0 3; +#X connect 6 0 0 4; +#X connect 7 0 0 5; +#X connect 10 0 9 0; +#X connect 11 0 12 0; +#X connect 12 0 3 0; +#X connect 12 1 4 0; +#X connect 12 2 5 0; +#X connect 12 3 6 0; +#X connect 12 4 7 0; +#X connect 13 0 11 0; -- cgit v1.2.1