#include "MSPd.h" #include "fftease.h" #if MSP void *residency_class; #endif #if PD static t_class *residency_class; #endif #define OBJECT_NAME "residency~" typedef struct _residency { #if MSP t_pxobject x_obj; #endif #if PD t_object x_obj; float x_f; #endif int R; int N; int N2; int Nw; int Nw2; int D; int i; int inCount; float *Wanal; float *Wsyn; float *input; float *Hwin; float *buffer; float *channel; float *output; float **loveboat; float current_frame; int framecount; // float frame_increment ; float fpos; float last_fpos; float tadv; // for convert float *c_lastphase_in; float *c_lastphase_out; float c_fundamental; float c_factor_in; float c_factor_out; // faster fft float mult; float *trigland; int *bitshuffle; int read_me; int frames_read; // int MAXFRAMES; short mute; short virgin; short playthrough; short in2_connected; short in3_connected; int overlap; int winfac; int hopsize; // int windowsize; float duration; short lock; short verbose; short override; float *input_vec; float sync; } t_residency; void *residency_new(t_symbol *s, int argc, t_atom *argv); t_int *residency_perform(t_int *w); void residency_dsp(t_residency *x, t_signal **sp, short *count); void residency_assist(t_residency *x, void *b, long m, long a, char *s); void residency_bangname(t_residency *x) ; void residency_fftinfo(t_residency *x) ; void residency_playthrough( t_residency *x, t_floatarg tog) ; void residency_float(t_residency *x, double f) ; void residency_mute(t_residency *x, t_floatarg tog); void residency_free(t_residency *x); void residency_init(t_residency *x, short initialized); void residency_size(t_residency *x, t_floatarg newsize); void residency_winfac(t_residency *x, t_floatarg factor); void residency_overlap(t_residency *x, t_floatarg o); void residency_verbose(t_residency *x, t_floatarg t); void residency_acquire_sample(t_residency *x); void residency_meminfo( t_residency *x ); #if MSP void main(void) { setup((t_messlist **)&residency_class, (method)residency_new, (method)residency_free, (short)sizeof(t_residency), 0L, A_GIMME,0); addmess((method)residency_dsp, "dsp", A_CANT, 0); addmess((method)residency_assist,"assist",A_CANT,0); addfloat((method)residency_float); addbang((method)residency_bangname); addmess((method)residency_mute, "mute", A_FLOAT, 0); addmess((method)residency_fftinfo, "fftinfo", 0); addmess((method)residency_meminfo, "meminfo", 0); addmess((method)residency_playthrough, "playthrough", A_DEFFLOAT, 0); addmess((method)residency_size, "size", A_DEFFLOAT, 0); addmess((method)residency_overlap, "overlap", A_DEFFLOAT, 0); addmess((method)residency_winfac, "winfac", A_DEFFLOAT, 0); addmess((method)residency_verbose, "verbose", A_DEFFLOAT, 0); dsp_initclass(); post("%s %s",OBJECT_NAME,FFTEASE_ANNOUNCEMENT); } #endif #if PD void residency_tilde_setup(void) { residency_class = class_new(gensym("residency~"), (t_newmethod)residency_new, (t_method)residency_free ,sizeof(t_residency), 0,A_GIMME,0); CLASS_MAINSIGNALIN(residency_class, t_residency, x_f); class_addmethod(residency_class,(t_method)residency_dsp,gensym("dsp"),0); class_addmethod(residency_class,(t_method)residency_mute,gensym("mute"),A_FLOAT,0); class_addmethod(residency_class,(t_method)residency_fftinfo,gensym("fftinfo"),0); class_addmethod(residency_class,(t_method)residency_meminfo,gensym("meminfo"),0); class_addmethod(residency_class,(t_method)residency_playthrough,gensym("playthrough"),A_FLOAT,0); class_addmethod(residency_class,(t_method)residency_size,gensym("size"),A_FLOAT,0); class_addmethod(residency_class,(t_method)residency_overlap,gensym("overlap"),A_FLOAT,0); class_addmethod(residency_class,(t_method)residency_winfac,gensym("winfac"),A_FLOAT,0); class_addmethod(residency_class,(t_method)residency_verbose,gensym("verbose"),A_FLOAT,0); class_addmethod(residency_class,(t_method)residency_acquire_sample,gensym("acquire_sample"),0); post("%s %s",OBJECT_NAME,FFTEASE_ANNOUNCEMENT); } #endif void residency_meminfo( t_residency *x ) { post("%d frames in buffer", x->framecount); post("frame_duration: %f, actual time in buffer: %f", x->tadv, (float)(x->framecount) * x->tadv); } void residency_overlap(t_residency *x, t_floatarg f) { int i = (int) f; if(!fftease_power_of_two(i)){ error("%f is not a power of two",f); return; } x->overlap = i; residency_init(x,1); } void residency_winfac(t_residency *x, t_floatarg f) { int i = (int)f; if(!fftease_power_of_two(i)){ error("%f is not a power of two",f); return; } x->winfac = i; // post("called winfac"); residency_init(x,2); } void residency_fftinfo(t_residency *x) { if( ! x->overlap ){ post("zero overlap!"); return; } post("%s: FFT size %d, hopsize %d, windowsize %d", OBJECT_NAME, x->N, x->N/x->overlap, x->Nw); } void residency_verbose(t_residency *x, t_floatarg t) { x->verbose = t; } void residency_size(t_residency *x, t_floatarg newsize) { //protect with DACs off? if(newsize > 0.0){//could be horrendous size, but that's the user's problem x->duration = newsize/1000.0; residency_init(x,1); } } void residency_playthrough (t_residency *x, t_floatarg tog) { x->playthrough = tog; } void residency_free(t_residency *x){ int i ; #if MSP dsp_free((t_pxobject *)x); #endif for(i = 0; i < x->framecount; i++){ freebytes(x->loveboat[i],0) ; } freebytes(x->loveboat,0); freebytes(x->c_lastphase_in,0); freebytes(x->c_lastphase_out,0); freebytes(x->trigland,0); freebytes(x->bitshuffle,0); freebytes(x->Wanal,0); freebytes(x->Wsyn,0); freebytes(x->input,0); freebytes(x->Hwin,0); freebytes(x->buffer,0); freebytes(x->channel,0); freebytes(x->output,0); } void residency_init(t_residency *x, short initialized) { int i; int last_framecount = x->framecount; x->lock = 1; x->virgin = 1; if(!x->winfac) x->winfac = 1; if(!x->overlap) x->overlap = 4; if(!x->R) x->R = 44100; if(!x->D) x->D = 256; x->N = x->D * x->overlap; x->Nw = x->N * x->winfac; limit_fftsize(&x->N,&x->Nw,OBJECT_NAME); x->N2 = (x->N)>>1; x->Nw2 = (x->Nw)>>1; x->inCount = -(x->Nw); x->mult = 1. / (float) x->N; x->current_frame = 0; x->fpos = x->last_fpos = 0; x->tadv = (float)x->D/(float)x->R; x->c_fundamental = (float)x->R/((x->N2)<<1); x->c_factor_in = (float) x->R/((float)x->D * TWOPI); x->c_factor_out = TWOPI * (float)x->D / (float)x->R; if( x->duration <= 0 ){ x->duration = 1.0; } x->framecount = x->duration / x->tadv ; x->hopsize = x->N / x->overlap; x->read_me = 0; if(!initialized){ x->sync = 0; x->mute = 0; x->in2_connected = 0; x->in3_connected = 0; x->playthrough = 0; x->frame_increment = 1.0; x->verbose = 0; x->Wanal = (float *) getbytes( (MAX_Nw) * sizeof(float)); x->Wsyn = (float *) getbytes( (MAX_Nw) * sizeof(float)); x->Hwin = (float *) getbytes( (MAX_Nw) * sizeof(float)); x->input = (float *) getbytes( MAX_Nw * sizeof(float) ); x->output = (float *) getbytes( MAX_Nw * sizeof(float) ); x->buffer = (float *) getbytes( MAX_N * sizeof(float) ); x->channel = (float *) getbytes( (MAX_N+2) * sizeof(float) ); x->bitshuffle = (int *) getbytes( MAX_N * 2 * sizeof( int ) ); x->trigland = (float *) getbytes( MAX_N * 2 * sizeof( float ) ); x->c_lastphase_in = (float *) getbytes( (MAX_N2+1) * sizeof(float) ); x->c_lastphase_out = (float *) getbytes( (MAX_N2+1) * sizeof(float) ); x->input_vec = (float *) getbytes(8192 * sizeof(float)); x->loveboat = (float **) getbytes(x->framecount * sizeof(float *)); for(i=0;iframecount;i++){ x->loveboat[i] = (float *) getbytes(((x->N)+2) * sizeof(float)); if(x->loveboat[i] == NULL){ error("memory error"); return; } memset((char *)x->loveboat[i],0,(x->N+2)*sizeof(float)); } } else if(initialized == 1){ for(i = 0; i < last_framecount; i++){ freebytes(x->loveboat[i],0) ; } freebytes(x->loveboat,0); x->loveboat = (float **) getbytes(x->framecount * sizeof(float *)); for(i=0;iframecount;i++){ x->loveboat[i] = (float *) getbytes((x->N+2) * sizeof(float)); if(x->loveboat[i] == NULL){ error("memory error"); return; } memset((char *)x->loveboat[i],0,(x->N+2)*sizeof(float)); } } memset((char *)x->input,0,x->Nw * sizeof(float)); memset((char *)x->output,0,x->Nw * sizeof(float)); memset((char *)x->c_lastphase_in,0,(x->N2+1) * sizeof(float)); memset((char *)x->c_lastphase_out,0,(x->N2+1) * sizeof(float)); makewindows( x->Hwin, x->Wanal, x->Wsyn, x->Nw, x->N, x->D); init_rdft( x->N, x->bitshuffle, x->trigland); x->lock = 0; } void *residency_new(t_symbol *s, int argc, t_atom *argv) { #if MSP t_residency *x = (t_residency *)newobject(residency_class); dsp_setup((t_pxobject *)x,3); outlet_new((t_pxobject *)x, "signal"); outlet_new((t_pxobject *)x, "signal"); #endif #if PD t_residency *x = (t_residency *)pd_new(residency_class); inlet_new(&x->x_obj, &x->x_obj.ob_pd,gensym("signal"), gensym("signal")); inlet_new(&x->x_obj, &x->x_obj.ob_pd,gensym("signal"), gensym("signal")); outlet_new(&x->x_obj, gensym("signal")); outlet_new(&x->x_obj, gensym("signal")); #endif // x->x_obj.z_misc |= Z_NO_INPLACE; x->duration = atom_getfloatarg(0,argc,argv)/1000.0; x->overlap = atom_getfloatarg(1,argc,argv); x->winfac = atom_getfloatarg(2,argc,argv); x->D = sys_getblksize(); x->R = sys_getsr(); residency_init(x,0); return (x); } t_int *residency_perform(t_int *w) { int i, j; float sample; ////////////////////////////////////////////// t_residency *x = (t_residency *) (w[1]); t_float *in = (t_float *)(w[2]); t_float *increment = (t_float *)(w[3]); t_float *position = (t_float *)(w[4]); t_float *out = (t_float *)(w[5]); t_float *vec_sync = (t_float *) (w[6]); t_int n = w[7]; int inCount = x->inCount; int R = x->R; int N = x->N; int N2 = x->N2; int D = x->D; int Nw = x->Nw; float *Wanal = x->Wanal; float *Wsyn = x->Wsyn; float *input = x->input; float *output = x->output; float *buffer = x->buffer; float *channel = x->channel; float *input_vec = x->input_vec; float fframe = x->current_frame ; float last_fpos = x->last_fpos ; int framecount = x->framecount; float fincr = x->frame_increment; float fpos = x->fpos; float mult = x->mult; int *bitshuffle = x->bitshuffle; float *trigland = x->trigland ; float *c_lastphase_in = x->c_lastphase_in; float *c_lastphase_out = x->c_lastphase_out; float c_fundamental = x->c_fundamental; float c_factor_in = x->c_factor_in; float c_factor_out = x->c_factor_out; float sync = x->sync; if(x->lock || x->mute){ while(n--){ *out++ = 0.0; *vec_sync++ = sync; } return (w+8); } #if MSP if (x->in2_connected) { fincr = *increment; } if (x->in3_connected) { fpos = *position; } #endif #if PD fincr = *increment; fpos = *position; #endif inCount += D; for(i = 0; i < D; i++){ input_vec[i] = in[i]; } if(x->read_me) { for ( j = 0 ; j < Nw - D ; j++ ){ input[j] = input[j+D]; } for (i = 0,j = Nw - D; j < Nw; j++, i++) { input[j] = input_vec[i]; } if(framecount > 0) sync = (float)x->frames_read/(float)framecount; if( x->playthrough ){ for ( i = 0, j = Nw - D; j < Nw; j++, i++ ) { out[i] = input_vec[i] * 0.5; vec_sync[i] = sync; } } else { for ( j = 0; j < D; j++ ){ out[j] = 0.0; vec_sync[j] = sync; } } fold(input, Wanal, Nw, buffer, N, inCount); rdft(N, 1, buffer, bitshuffle, trigland); if(x->frames_read >= framecount){ x->read_me = 0; if(x->verbose){ post("residency: data acquisition completed"); } } else { convert(buffer, x->loveboat[(x->frames_read)++], N2, c_lastphase_in, c_fundamental, c_factor_in); } x->virgin = 0; } else if(x->playthrough && x->virgin){ for(i=0;i 1) fpos = 1; if(fpos != last_fpos){ fframe = fpos * (float) framecount ; last_fpos = fpos; } fframe += fincr; while(fframe >= framecount) { fframe -= framecount; } while( fframe < 0. ) { fframe += framecount ; } unconvert(x->loveboat[(int) fframe ], buffer, N2, c_lastphase_out, c_fundamental, c_factor_out); rdft( N, -1, buffer, bitshuffle, trigland ); overlapadd( buffer, N, Wsyn, output, Nw, inCount ); for(i = 0; i < D; i++){ vec_sync[i] = sync; } for ( j = 0; j < D; j++ ){ out[j] = output[j] * mult; } for ( j = 0; j < Nw - D; j++ ){ output[j] = output[j+D]; } for ( j = Nw - D; j < Nw; j++ ){ output[j] = 0.; } } /* restore state variables */ x->inCount = inCount % Nw; x->current_frame = fframe; x->frame_increment = fincr; x->fpos = fpos; x->last_fpos = last_fpos; x->sync = sync; return (w+8); } #if MSP void residency_float(t_residency *x, double f) // Look at floats at inlets { int inlet = x->x_obj.z_in; if (inlet == 1) { x->frame_increment = f; } else if (inlet == 2) { if (f < 0 ){ f = 0; } else if(f > 1) { f = 1.; } x->fpos = f; } } #endif void residency_acquire_sample(t_residency *x) { x->read_me = 1; x->frames_read = 0; post("beginning spectral data acquisition"); return; } void residency_bangname (t_residency *x) { x->read_me = 1; x->frames_read = 0; if(x->verbose) post("beginning spectral data acquisition"); return; } void residency_mute(t_residency *x, t_floatarg tog) { x->mute = tog; } void residency_dsp(t_residency *x, t_signal **sp, short *count) { #if MSP x->in2_connected = count[1]; x->in3_connected = count[2]; #endif if(x->R != sp[0]->s_sr || x->D != sp[0]->s_n){ x->R = sp[0]->s_sr; x->D = sp[0]->s_n; if(x->verbose) post("new vsize: %d, new SR:%d",x->D,x->R); residency_init(x,1); } dsp_add(residency_perform, 7, x, sp[0]->s_vec, sp[1]->s_vec, sp[2]->s_vec, sp[3]->s_vec, sp[4]->s_vec, sp[0]->s_n); } void residency_assist(t_residency *x, void *b, long msg, long arg, char *dst) { if (msg==1) { switch (arg) { case 0: sprintf(dst,"(signal/bang) Input, Sampling Trigger"); break; case 1: sprintf(dst,"(signal/float) Frame Increment");break; case 2:sprintf(dst,"(signal/float) Frame Position [0-1]");break; } } else if (msg==2) { switch(arg){ case 0: sprintf(dst,"(signal) Output"); break; case 1: sprintf(dst,"(signal) Recording Sync"); break; } } }