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+#N canvas 593 415 594 533 10;
+#X text 30 7 loops a sound file between a startframe and endframe;
+#X text 133 227 start;
+#X text 134 239 frame;
+#X text 216 239 frame;
+#X text 215 229 end;
+#X text 29 278 audio out;
+#X obj 90 69 frameclock 400;
+#X obj 56 455 output~;
+#X text 31 187 This will loop the voice.wav sound file starting at
+frame 50 and ending at frame 200:;
+#N canvas 0 22 450 300 (subpatch) 0;
+#X array \$0-array 62079 float 2;
+#X coords 0 1 62079 -1 100 70 1;
+#X restore 420 19 graph;
+#X obj 402 121 symbol \$0-array;
+#X obj 402 165 soundfiler;
+#X obj 402 100 loadbang;
+#X msg 460 101 bang;
+#X text 238 255 args: array startframe# endframe#;
+#X text 49 236 array;
+#X obj 259 330 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
+-1 -1 0 1;
+#X floatatom 256 349 5 0 0 0 - - -;
+#X obj 256 309 line;
+#X text 149 276 right outlet outputs a message to send to a line which
+will generate a line with 0 at the start and 1 at the end;
+#X obj 85 431 *~;
+#X obj 100 411 line~;
+#X obj 85 355 osc~ 333;
+#X msg 177 382 0;
+#X obj 85 376 *~ 0.3;
+#X obj 177 361 select 1;
+#X msg 90 42 33;
+#X msg 123 42 53;
+#X msg 402 142 read ../../sound/voice.wav \$1;
+#X msg 152 42 111;
+#X obj 62 256 tablooper~ \$0-array 20 126;
+#X text 180 41 <-- try jumping to a frame;
+#X connect 10 0 28 0;
+#X connect 12 0 10 0;
+#X connect 13 0 10 0;
+#X connect 16 0 17 0;
+#X connect 18 0 16 0;
+#X connect 18 0 25 0;
+#X connect 20 0 7 1;
+#X connect 21 0 20 1;
+#X connect 22 0 24 0;
+#X connect 23 0 21 0;
+#X connect 24 0 20 0;
+#X connect 25 0 23 0;
+#X connect 26 0 6 0;
+#X connect 27 0 6 0;
+#X connect 28 0 11 0;
+#X connect 29 0 6 0;
+#X connect 30 0 7 0;
+#X connect 30 1 18 0;
+#X connect 30 1 21 0;