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2009-11-17removed stupid reset/delay kludge from frameclock and implemented a better ↵Hans-Christoph Steiner
way to handle frame jumping: it checkes whether the current frame is one different than the previous, otherwise it resets. I ported the fstablooper~ guts to fstabplay~ too svn path=/trunk/externals/framesync/; revision=12791
2009-11-17switched it so that tabplay~ uses its own internal clock and fstablooper~ ↵Hans-Christoph Steiner
just sends it places to start and then tells it when to stop. This made jumping to arbitrary frames tricky, so now it sends a reset whenever you send it an arbitrary frame to jump to svn path=/trunk/externals/framesync/; revision=12790
2009-11-17got it looping more or less correctly, but its got a nasty click on each ↵Hans-Christoph Steiner
frame... svn path=/trunk/externals/framesync/; revision=12789
2009-11-17starting from fstabplay~ to make a looping version of itHans-Christoph Steiner
svn path=/trunk/externals/framesync/; revision=12788