From d3b51146bd18d72b88ccc34129046a3dc6f58ddf Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Tue, 10 Apr 2012 19:07:02 +0000 Subject: shorted example sound and changed frame numbers of when to play to highlight the looping svn path=/trunk/externals/framesync/; revision=16115 --- examples/sdf.wav | Bin 465688 -> 252250 bytes filelooper~-help.pd | 2 +- fstabplay~-help.pd | 4 ++-- tablooper~-help.pd | 6 +++--- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/examples/sdf.wav b/examples/sdf.wav index b4a2b7c..443bc0b 100644 Binary files a/examples/sdf.wav and b/examples/sdf.wav differ diff --git a/filelooper~-help.pd b/filelooper~-help.pd index 5d2bfdc..6f68af6 100644 --- a/filelooper~-help.pd +++ b/filelooper~-help.pd @@ -12,7 +12,7 @@ #X text 311 214 args: filename startframe# endframe#; #X text 26 146 This will loop the voice.wav sound file starting at frame 50 and ending at frame 200:; -#X obj 54 216 filelooper~ examples/sdf.wav 15 111; +#X obj 54 216 filelooper~ examples/sdf.wav 45 291; #X text 29 341 FYI: if the time between start frame and end frame is shorter than the sample file \, then you'll get an error message in the Pd window:; diff --git a/fstabplay~-help.pd b/fstabplay~-help.pd index b41e84a..fc94368 100644 --- a/fstabplay~-help.pd +++ b/fstabplay~-help.pd @@ -12,8 +12,8 @@ numbers.; #X obj 377 279 soundfiler; #X obj 377 232 symbol \$0-array; #N canvas 0 22 450 300 (subpatch) 0; -#X array \$0-array 232798 float 2; -#X coords 0 1 232798 -1 200 140 1; +#X array \$0-array 126079 float 2; +#X coords 0 1 126079 -1 200 140 1; #X restore 376 50 graph; #X msg 377 254 read examples/sdf.wav \$1; #X obj 95 112 frameclock 400; diff --git a/tablooper~-help.pd b/tablooper~-help.pd index 720a043..aa37db2 100644 --- a/tablooper~-help.pd +++ b/tablooper~-help.pd @@ -10,8 +10,8 @@ #X text 31 187 This will loop the voice.wav sound file starting at frame 50 and ending at frame 200:; #N canvas 0 22 450 300 (subpatch) 0; -#X array \$0-array 232798 float 2; -#X coords 0 1 232798 -1 100 70 1; +#X array \$0-array 126079 float 2; +#X coords 0 1 126079 -1 100 70 1; #X restore 420 19 graph; #X obj 402 121 symbol \$0-array; #X obj 402 165 soundfiler; @@ -35,7 +35,7 @@ will generate a line with 0 at the start and 1 at the end; #X msg 123 42 53; #X msg 402 142 read examples/sdf.wav \$1; #X msg 152 42 111; -#X obj 62 256 tablooper~ \$0-array 20 126; +#X obj 62 256 tablooper~ \$0-array 40 186; #X text 180 41 <-- try jumping to a frame; #X connect 10 0 28 0; #X connect 12 0 10 0; -- cgit v1.2.1