From 020452159c326a3b475d55495d9fcd4d8d90d509 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Tue, 17 Nov 2009 07:19:48 +0000 Subject: removed stupid reset/delay kludge from frameclock and implemented a better way to handle frame jumping: it checkes whether the current frame is one different than the previous, otherwise it resets. I ported the fstablooper~ guts to fstabplay~ too svn path=/trunk/externals/framesync/; revision=12791 --- fstablooper~-help.pd | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'fstablooper~-help.pd') diff --git a/fstablooper~-help.pd b/fstablooper~-help.pd index b188849..a19a2f4 100644 --- a/fstablooper~-help.pd +++ b/fstablooper~-help.pd @@ -1,4 +1,4 @@ -#N canvas 636 436 594 533 10; +#N canvas 593 415 594 533 10; #X text 30 7 loops a sound file between a startframe and endframe; #X text 133 227 start; #X text 134 239 frame; @@ -34,8 +34,9 @@ will generate a line with 0 at the start and 1 at the end; #X msg 90 42 33; #X msg 123 42 53; #X msg 402 142 read ../../sound/voice.wav \$1; -#X msg 152 40 111; -#X obj 62 256 fstablooper~ \$0-array 0 126; +#X msg 152 42 111; +#X obj 62 256 fstablooper~ \$0-array 20 126; +#X text 180 41 <-- try jumping to a frame; #X connect 10 0 28 0; #X connect 12 0 10 0; #X connect 13 0 10 0; -- cgit v1.2.1