From 020452159c326a3b475d55495d9fcd4d8d90d509 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Tue, 17 Nov 2009 07:19:48 +0000 Subject: removed stupid reset/delay kludge from frameclock and implemented a better way to handle frame jumping: it checkes whether the current frame is one different than the previous, otherwise it resets. I ported the fstablooper~ guts to fstabplay~ too svn path=/trunk/externals/framesync/; revision=12791 --- fstabplay~-help.pd | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'fstabplay~-help.pd') diff --git a/fstabplay~-help.pd b/fstabplay~-help.pd index 3fc6c13..96af6cd 100644 --- a/fstabplay~-help.pd +++ b/fstabplay~-help.pd @@ -1,4 +1,4 @@ -#N canvas 389 188 606 403 10; +#N canvas 63 100 606 403 10; #X text 212 227 frame; #X text 241 263 bang when done; #X text 71 265 audio out; @@ -15,7 +15,6 @@ numbers.; #X array \$0-array 62079 float 2; #X coords 0 1 62079 -1 200 140 1; #X restore 376 50 graph; -#X msg 377 210 bang; #X msg 377 254 read ../../sound/voice.wav \$1; #X obj 95 112 frameclock 400; #X obj 76 322 output~; @@ -25,11 +24,12 @@ numbers.; #X msg 108 82 78; #X msg 77 82 55; #X text 134 80 <-- try jumping to a frame; -#X connect 9 0 12 0; -#X connect 11 0 9 0; -#X connect 12 0 8 0; -#X connect 15 0 14 0; -#X connect 15 0 14 1; -#X connect 15 1 16 0; -#X connect 17 0 13 0; -#X connect 18 0 13 0; +#X obj 377 211 loadbang; +#X connect 9 0 11 0; +#X connect 11 0 8 0; +#X connect 14 0 13 0; +#X connect 14 0 13 1; +#X connect 14 1 15 0; +#X connect 16 0 12 0; +#X connect 17 0 12 0; +#X connect 19 0 9 0; -- cgit v1.2.1