#N canvas 285 106 438 400 10; #X text 272 227 frame; #X text 71 265 audio out; #X text 25 20 Plays a sound file til it ends \, synced up to the frame clock. Should stay in sync when randomly accessing different frame numbers.; #X text 96 227 name; #X text 271 216 start; #X obj 95 112 frameclock 400; #X obj 76 322 output~; #X msg 108 82 78; #X msg 77 82 55; #X text 134 80 <-- try jumping to a frame; #X obj 95 243 fsreadsf~ examples/sdf.wav 40; #X text 177 328 arguments: soundfile startframe#; #X text 96 216 file; #X obj 266 264 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X text 283 264 bang when done; #X connect 7 0 5 0; #X connect 8 0 5 0; #X connect 10 0 6 0; #X connect 10 0 6 1; #X connect 10 1 13 0;