#N canvas 198 116 438 400 10; #X text 272 227 frame; #X text 313 263 bang when done; #X text 71 265 audio out; #X text 25 20 Plays a sound file til it ends \, synced up to the frame clock. Should stay in sync when randomly accessing different frame numbers.; #X text 96 227 name; #X text 271 216 start; #X obj 95 112 frameclock 400; #X obj 76 322 output~; #X obj 296 264 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X msg 108 82 78; #X msg 77 82 55; #X text 134 80 <-- try jumping to a frame; #X obj 95 243 fsreadsf~ ../../sound/voice.wav 40; #X text 177 308 arguments: soundfile startframe#; #X text 96 216 file; #X connect 9 0 6 0; #X connect 10 0 6 0; #X connect 12 0 7 0; #X connect 12 0 7 1; #X connect 12 1 8 0;