#N canvas 238 126 606 403 10; #X text 212 227 frame; #X text 241 263 bang when done; #X text 71 265 audio out; #X text 25 20 Plays a sound file til it ends \, synced up to the frame clock. Should stay in sync when randomly accessing different frame numbers.; #X text 96 216 array; #X text 96 227 name; #X text 211 216 start; #X text 177 308 arguments: arrayname startframe#; #X obj 377 279 soundfiler; #X obj 377 232 symbol \$0-array; #N canvas 0 22 450 300 (subpatch) 0; #X array \$0-array 126079 float 2; #X coords 0 1 126079 -1 200 140 1; #X restore 376 50 graph; #X msg 377 254 read examples/sdf.wav \$1; #X obj 95 112 frameclock 400; #X obj 76 322 output~; #X obj 95 243 fstabplay~ \$0-array 40; #X obj 224 264 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X msg 108 82 78; #X msg 77 82 55; #X text 134 80 <-- try jumping to a frame; #X obj 377 211 loadbang; #X connect 9 0 11 0; #X connect 11 0 8 0; #X connect 14 0 13 0; #X connect 14 0 13 1; #X connect 14 1 15 0; #X connect 16 0 12 0; #X connect 17 0 12 0; #X connect 19 0 9 0;