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#N canvas 198 116 438 400 10;
#X text 272 227 frame;
#X text 313 263 bang when done;
#X text 71 265 audio out;
#X text 25 20 Plays a sound file til it ends \, synced up to the frame
clock. Should stay in sync when randomly accessing different frame
numbers.;
#X text 96 227 name;
#X text 271 216 start;
#X obj 95 112 frameclock 400;
#X obj 76 322 output~;
#X obj 296 264 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X msg 108 82 78;
#X msg 77 82 55;
#X text 134 80 <-- try jumping to a frame;
#X obj 95 243 fsreadsf~ ../../sound/voice.wav 40;
#X text 177 308 arguments: soundfile startframe#;
#X text 96 216 file;
#X connect 9 0 6 0;
#X connect 10 0 6 0;
#X connect 12 0 7 0;
#X connect 12 0 7 1;
#X connect 12 1 8 0;
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