From 14de761f59ca7177867bcccf4029a4cc99c6f827 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Thu, 10 Nov 2005 18:37:22 +0000 Subject: added [pddp_dsp] svn path=/trunk/externals/freeverb~/; revision=3873 --- freeverb~-help.pd | 163 +++++++++++++++++++++++++++++------------------------- 1 file changed, 89 insertions(+), 74 deletions(-) diff --git a/freeverb~-help.pd b/freeverb~-help.pd index 23f5d82..4c52a92 100644 --- a/freeverb~-help.pd +++ b/freeverb~-help.pd @@ -1,8 +1,8 @@ -#N canvas 92 162 612 570 10; -#X obj 104 540 pddp; -#X obj 8 8 cnv 15 90 553 empty empty empty 20 12 0 14 -233017 -66577 +#N canvas 556 82 592 566 10; +#X obj -77 536 pddp; +#X obj -173 4 cnv 15 90 553 empty empty empty 20 12 0 14 -233017 -66577 0; -#N canvas 316 127 577 600 More_Info 0; +#N canvas 316 127 613 636 More_Info 0; #X obj 451 407 metro 580; #X obj 479 429 delay 120; #X msg 479 450 0; @@ -42,22 +42,19 @@ #X text 154 274 - start and stop "freeze" mode (off by default). If on \, reverb tail gets freezed (sample and hold).; #X obj 37 196 hsl 60 18 0 1 0 1 empty empty dry 2 9 1 12 -225271 -1 --1 2950 0; +-1 0 0; #X obj 37 152 hsl 60 18 0 1 0 1 empty empty wet 2 9 1 12 -225271 -1 --1 2950 0; +-1 1770 0; #X obj 37 108 hsl 60 18 0 1 0 1 empty empty width 2 9 1 12 -262131 --1 -1 2950 0; -#X obj 37 64 hsl 60 18 0 1 0 1 empty empty damping 2 9 1 12 -261689 --1 -1 2950 0; -#X obj 37 19 hsl 60 18 0 2 0 1 empty empty roomsize 2 9 1 12 -261689 --1 -1 0 0; +-1 -1 5900 0; +#X obj 37 64 hsl 60 18 0 2 0 1 empty empty damping 2 9 1 12 -261689 +-1 -1 1475 0; +#X obj 37 19 hsl 60 18 0.11 1.1 0 1 empty empty roomsize 2 9 1 12 -261689 +-1 -1 4410 0; #X text 117 18 - size of the room to be simulated. Larger values result in longer reverb. Values above 1 will result in feedback or 'room resonance' (i.e. reverb getting louder); -#X floatatom 7 20 3 0 0 0 - - -; -#X text 114 65 - amount of damping of the room's surfaces. 1 means -nearly no damping \, resulting in a lot of reflection (long reverb) -\, >1 means high damping of signals (short reverb).; +#X floatatom 7 23 3 0 0 0 - - -; #X text 116 110 - stereo width of the reverb \, i.e. how much of the reverb part from the left and right channel mix. Turning this to 1 (nearly gives two separate mono reverbs.; @@ -70,6 +67,13 @@ clipping if both are set at high levels.; #X text 157 305 - bypass reverb processing when set to 1 Can be used to compare reverbed signal with original signal \, and to save CPU when reverb is not needed.; +#X floatatom 7 68 3 0 0 0 - - -; +#X floatatom 7 113 3 0 0 0 - - -; +#X floatatom 7 156 3 0 0 0 - - -; +#X floatatom 7 200 3 0 0 0 - - -; +#X text 114 65 - amount of damping of the room's surfaces. <=1 means +nearly no damping \, resulting in a lot of reflection (long reverb) +\, >1 means high damping of signals (short reverb).; #X connect 0 0 1 0; #X connect 0 0 5 0; #X connect 1 0 2 0; @@ -107,73 +111,84 @@ when reverb is not needed.; #X connect 30 0 29 0; #X connect 31 0 28 0; #X connect 33 0 26 0; +#X connect 33 0 48 0; #X connect 34 0 25 0; +#X connect 34 0 47 0; #X connect 35 0 24 0; +#X connect 35 0 46 0; #X connect 36 0 23 0; +#X connect 36 0 45 0; #X connect 37 0 22 0; #X connect 37 0 39 0; -#X restore 104 514 pd More_Info; +#X restore -77 510 pd More_Info; #N canvas 85 22 403 252 Related_Objects 0; -#X restore 104 488 pd Related_Objects; -#X text 16 41 ARGUMENTS:; -#X text 32 270 OUTLETS:; -#X text 23 305 EXAMPLES:; -#X text 20 487 SEE ALSO:; -#X obj 19 16 freeverb~; -#X text 39 223 INLETS:; -#X text 108 16 stereo reverb using the Schroeder/Moorer model; -#X text 106 249 Right: audio input for the right channel.; -#X text 106 223 Left: audio input for the left channel and message +#X restore -77 484 pd Related_Objects; +#X text -165 37 ARGUMENTS:; +#X text -149 266 OUTLETS:; +#X text -158 301 EXAMPLES:; +#X text -161 483 SEE ALSO:; +#X obj -162 12 freeverb~; +#X text -142 219 INLETS:; +#X text -73 12 stereo reverb using the Schroeder/Moorer model; +#X text -75 245 Right: audio input for the right channel.; +#X text -75 219 Left: audio input for the left channel and message input for settings messages.; -#X text 106 270 Signal: the two outlets are the left and right channels +#X text -75 266 Signal: the two outlets are the left and right channels of a stereo output pair.; -#X obj 482 350 metro 580; -#X obj 510 372 delay 120; -#X msg 510 393 0; -#X obj 436 414 noise~; -#X obj 466 437 *~; -#X msg 481 393 1; -#X msg 392 393 0; -#X obj 348 437 *~; -#X msg 363 393 1; -#X obj 364 350 metro 700; -#X obj 392 372 delay 200; -#X obj 304 414 osc~ 400; -#X obj 348 465 freeverb~; -#X obj 365 491 dac~; -#X obj 416 307 tgl 30 0 empty empty start 1 15 1 12 -90049 -1 -1 0 +#X obj 301 346 metro 580; +#X obj 329 368 delay 120; +#X msg 329 389 0; +#X obj 255 410 noise~; +#X obj 285 433 *~; +#X msg 300 389 1; +#X msg 211 389 0; +#X obj 167 433 *~; +#X msg 182 389 1; +#X obj 183 346 metro 700; +#X obj 211 368 delay 200; +#X obj 123 410 osc~ 400; +#X obj 167 461 freeverb~; +#X obj 184 487 dac~; +#X obj 235 303 tgl 30 0 empty empty start 1 15 1 12 -90049 -1 -1 0 1; -#X obj 180 436 readsf~ 2; -#X msg 170 369 open \$1; -#X obj 170 350 openpanel; -#X msg 263 312 \; pd dsp 1; -#X obj 170 317 bng 30 250 50 0 empty empty open 1 15 1 12 -4080 -1 +#X obj -1 432 readsf~ 2; +#X msg -11 365 open \$1; +#X obj -11 346 openpanel; +#X obj -11 303 bng 30 250 50 0 empty empty open 1 15 1 12 -4080 -1 -228; -#X obj 170 388 t b a; -#X msg 157 412 1; -#X msg 107 44 roomsize \$1; -#X msg 107 66 damping \$1; -#X msg 107 88 width \$1; -#X msg 107 110 wet \$1; -#X msg 107 132 dry \$1; -#X msg 107 154 print; -#X text 198 43 - size of the room to be simulated; -#X msg 107 176 freeze \$1; -#X msg 107 198 bypass \$1; -#X text -179 76 comment; -#X text 195 65 - amount of damping of room's surfaces; -#X text 176 89 - stereo width of reverb; -#X text 168 131 - level of unprocessed signal to include \, between -0 and 1; -#X text 172 110 - level of reverbed signal to include \, between 0 -and 1; -#X text 170 153 - print the current values of the above parameters +#X obj -11 384 t b a; +#X msg -24 408 1; +#X msg -74 40 roomsize \$1; +#X msg -74 62 damping \$1; +#X msg -74 84 width \$1; +#X msg -74 106 wet \$1; +#X msg -74 128 dry \$1; +#X msg -74 150 print; +#X msg -74 172 freeze \$1; +#X msg -74 194 bypass \$1; +#X text -11 149 - print the current values of the above parameters ; -#X text 183 176 - start/stop freeze of reverb tail \, using 1 or 0 +#X text 2 172 - start/stop freeze of reverb tail \, using 1 or 0; +#X text 6 193 - bypass the reverb processing \, using a 1 or 0; +#N canvas 0 22 454 304 algorithm 0; +#X text 32 52 freeverb~ is a simple implementation of the standard +Schroeder/Moorer reverb model. It uses 8 comb filters in parallel on +both channels. It then feeds the result of the reverb through 4 allpass +filters in series on both channels. These "smooth" the sound. The filters +on the right channel are slightly detuned compared to the left channel +in order to create a stereo effect.; +#X restore 19 510 pd algorithm notes; +#X text -13 127 - level of unprocessed signal \, between 0 and 1 (default: +0); +#X text -9 106 - level of reverbed signal \, between 0 and 1 (default: +0.3); +#X text 13 61 - amount of damping of room's surfaces (default: 0.5) ; -#X text 187 197 - bypass the reverb processing \, using a 1 or 0; -#X text 152 541 - Hans-Christoph Steiner 2005 \, based on Olaf Matthes' +#X text -5 85 - stereo width of reverb (default: 1); +#X text 17 39 - size of the room to be simulated (default=0.85); +#X text -29 537 Hans-Christoph Steiner 2005 \, based on Olaf Matthes' Max help; +#X obj 98 310 pddp_dsp; #X connect 14 0 15 0; #X connect 14 0 19 0; #X connect 15 0 16 0; @@ -194,9 +209,9 @@ Max help; #X connect 28 0 14 0; #X connect 29 0 26 0; #X connect 29 1 26 1; -#X connect 30 0 34 0; +#X connect 30 0 33 0; #X connect 31 0 30 0; -#X connect 33 0 31 0; -#X connect 34 0 35 0; -#X connect 34 1 29 0; -#X connect 35 0 29 0; +#X connect 32 0 31 0; +#X connect 33 0 34 0; +#X connect 33 1 29 0; +#X connect 34 0 29 0; -- cgit v1.2.1