#N canvas 92 162 612 570 10; #X obj 104 540 pddp; #X obj 8 8 cnv 15 90 553 empty empty empty 20 12 0 14 -233017 -66577 0; #N canvas 316 127 577 600 More_Info 0; #X obj 451 407 metro 580; #X obj 479 429 delay 120; #X msg 479 450 0; #X obj 405 471 noise~; #X obj 435 494 *~; #X msg 450 450 1; #X msg 361 450 0; #X obj 317 494 *~; #X msg 332 450 1; #X obj 333 407 metro 700; #X obj 361 429 delay 200; #X obj 273 471 osc~ 400; #X obj 26 536 freeverb~; #X obj 43 562 dac~; #X obj 385 364 tgl 30 0 empty empty start 1 15 1 12 -90049 -1 -1 0 1; #X obj 187 480 readsf~ 2; #X msg 177 413 open \$1; #X obj 177 394 openpanel; #X msg 269 363 \; pd dsp 1; #X obj 177 361 bng 30 250 50 0 empty empty open 1 15 1 12 -4080 -1 -228; #X obj 177 432 t b a; #X msg 164 456 1; #X msg 25 42 roomsize \$1; #X msg 25 87 damping \$1; #X msg 25 131 width \$1; #X msg 25 175 wet \$1; #X msg 25 219 dry \$1; #X msg 59 242 print; #X msg 78 281 freeze \$1; #X msg 83 318 bypass \$1; #X obj 83 299 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 78 262 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X text 154 274 - start and stop "freeze" mode (off by default). If on \, reverb tail gets freezed (sample and hold).; #X obj 37 196 hsl 60 18 0 1 0 1 empty empty dry 2 9 1 12 -225271 -1 -1 2950 0; #X obj 37 152 hsl 60 18 0 1 0 1 empty empty wet 2 9 1 12 -225271 -1 -1 2950 0; #X obj 37 108 hsl 60 18 0 1 0 1 empty empty width 2 9 1 12 -262131 -1 -1 2950 0; #X obj 37 64 hsl 60 18 0 1 0 1 empty empty damping 2 9 1 12 -261689 -1 -1 2950 0; #X obj 37 19 hsl 60 18 0 2 0 1 empty empty roomsize 2 9 1 12 -261689 -1 -1 0 0; #X text 117 18 - size of the room to be simulated. Larger values result in longer reverb. Values above 1 will result in feedback or 'room resonance' (i.e. reverb getting louder); #X floatatom 7 20 3 0 0 0 - - -; #X text 114 65 - amount of damping of the room's surfaces. 1 means nearly no damping \, resulting in a lot of reflection (long reverb) \, >1 means high damping of signals (short reverb).; #X text 116 110 - stereo width of the reverb \, i.e. how much of the reverb part from the left and right channel mix. Turning this to 1 (nearly gives two separate mono reverbs.; #X text 115 152 - level of the wet (reverbed) signal \, between 0 and 1; #X text 113 197 - level of the dry (i.e. unprocessed or original) signal \, between 0 and 1 Note that wet and dry signals mix and thus can cause clipping if both are set at high levels.; #X text 115 242 - print the current values of these parameters.; #X text 157 305 - bypass reverb processing when set to 1 Can be used to compare reverbed signal with original signal \, and to save CPU when reverb is not needed.; #X connect 0 0 1 0; #X connect 0 0 5 0; #X connect 1 0 2 0; #X connect 2 0 4 1; #X connect 3 0 4 0; #X connect 4 0 12 1; #X connect 5 0 4 1; #X connect 6 0 7 1; #X connect 7 0 12 0; #X connect 8 0 7 1; #X connect 9 0 8 0; #X connect 9 0 10 0; #X connect 10 0 6 0; #X connect 11 0 7 0; #X connect 12 0 13 0; #X connect 12 1 13 1; #X connect 14 0 9 0; #X connect 14 0 0 0; #X connect 15 0 12 0; #X connect 15 1 12 1; #X connect 16 0 20 0; #X connect 17 0 16 0; #X connect 19 0 17 0; #X connect 20 0 21 0; #X connect 20 1 15 0; #X connect 21 0 15 0; #X connect 22 0 12 0; #X connect 23 0 12 0; #X connect 24 0 12 0; #X connect 25 0 12 0; #X connect 26 0 12 0; #X connect 27 0 12 0; #X connect 28 0 12 0; #X connect 29 0 12 0; #X connect 30 0 29 0; #X connect 31 0 28 0; #X connect 33 0 26 0; #X connect 34 0 25 0; #X connect 35 0 24 0; #X connect 36 0 23 0; #X connect 37 0 22 0; #X connect 37 0 39 0; #X restore 104 514 pd More_Info; #N canvas 85 22 403 252 Related_Objects 0; #X restore 104 488 pd Related_Objects; #X text 16 41 ARGUMENTS:; #X text 32 270 OUTLETS:; #X text 23 305 EXAMPLES:; #X text 20 487 SEE ALSO:; #X obj 19 16 freeverb~; #X text 39 223 INLETS:; #X text 108 16 stereo reverb using the Schroeder/Moorer model; #X text 106 249 Right: audio input for the right channel.; #X text 106 223 Left: audio input for the left channel and message input for settings messages.; #X text 106 270 Signal: the two outlets are the left and right channels of a stereo output pair.; #X obj 482 350 metro 580; #X obj 510 372 delay 120; #X msg 510 393 0; #X obj 436 414 noise~; #X obj 466 437 *~; #X msg 481 393 1; #X msg 392 393 0; #X obj 348 437 *~; #X msg 363 393 1; #X obj 364 350 metro 700; #X obj 392 372 delay 200; #X obj 304 414 osc~ 400; #X obj 348 465 freeverb~; #X obj 365 491 dac~; #X obj 416 307 tgl 30 0 empty empty start 1 15 1 12 -90049 -1 -1 0 1; #X obj 180 436 readsf~ 2; #X msg 170 369 open \$1; #X obj 170 350 openpanel; #X msg 263 312 \; pd dsp 1; #X obj 170 317 bng 30 250 50 0 empty empty open 1 15 1 12 -4080 -1 -228; #X obj 170 388 t b a; #X msg 157 412 1; #X msg 107 44 roomsize \$1; #X msg 107 66 damping \$1; #X msg 107 88 width \$1; #X msg 107 110 wet \$1; #X msg 107 132 dry \$1; #X msg 107 154 print; #X text 198 43 - size of the room to be simulated; #X msg 107 176 freeze \$1; #X msg 107 198 bypass \$1; #X text -179 76 comment; #X text 195 65 - amount of damping of room's surfaces; #X text 176 89 - stereo width of reverb; #X text 168 131 - level of unprocessed signal to include \, between 0 and 1; #X text 172 110 - level of reverbed signal to include \, between 0 and 1; #X text 170 153 - print the current values of the above parameters ; #X text 183 176 - start/stop freeze of reverb tail \, using 1 or 0 ; #X text 187 197 - bypass the reverb processing \, using a 1 or 0; #X text 152 541 - Hans-Christoph Steiner 2005 \, based on Olaf Matthes' Max help; #X connect 14 0 15 0; #X connect 14 0 19 0; #X connect 15 0 16 0; #X connect 16 0 18 1; #X connect 17 0 18 0; #X connect 18 0 26 1; #X connect 19 0 18 1; #X connect 20 0 21 1; #X connect 21 0 26 0; #X connect 22 0 21 1; #X connect 23 0 22 0; #X connect 23 0 24 0; #X connect 24 0 20 0; #X connect 25 0 21 0; #X connect 26 0 27 0; #X connect 26 1 27 1; #X connect 28 0 23 0; #X connect 28 0 14 0; #X connect 29 0 26 0; #X connect 29 1 26 1; #X connect 30 0 34 0; #X connect 31 0 30 0; #X connect 33 0 31 0; #X connect 34 0 35 0; #X connect 34 1 29 0; #X connect 35 0 29 0;