#N canvas 0 22 889 703 10; #X declare -lib Gem pdp; #X obj 92 298 gemwin; #X obj 399 302 gemhead; #X obj 151 557 pix_texture; #X obj 151 589 rectangle 4 4; #X obj 501 531 pdp_glx; #X msg 546 478 create; #X msg 546 502 destroy; #X obj 399 436 pix_2pdp; #X obj 399 379 t a b; #X obj 399 345 pix_film; #X floatatom 466 331 5 0 1000 0 - - -; #X msg 466 275 set open \$1; #X text 507 331 <- frame; #X obj 466 252 openpanel; #X obj 466 232 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X msg 466 300 open ../examples/Gem/data/homer.avi; #X msg 92 251 create \, 1; #X msg 104 273 0 \, destroy; #X text 90 229 Gem Control:; #X text 382 273 Gem input:; #X text 446 379 <- so you can trigger pdp automatically each frame ; #X text 462 441 pdp outlet; #X text 322 441 Gem outlet; #X obj 151 528 spigot; #X obj 188 508 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X text 210 514 chain to save CPU; #X obj 429 407 spigot; #X obj 480 408 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; #X text 502 408 <- turn on/off pdp processing; #X text 210 499 cut Gem render-; #X obj 501 572 pdp_rec~; #X text 499 592 (record a gem-pix !!!); #X text 45 321 (Gem rendering must be on \,; #X text 47 335 but you can cut the Gem; #X text 48 348 render-chain after pix_2pdp; #X text 46 362 and hide the Gem-window; #X text 46 376 to save CPU !); #X text 264 667 =%)!(%= (c) Georg Holzmann \, 2005 =%)!(%= ; #X text 27 79 pix_2pdp captures the contents of a Gem pix and transforms it to a PDP packet with almost no cpu power. So it's possible to convert from Gem to PDP to Gem to PDP to ... if you use the Gem pix objects! ; #X text 490 77 So what can you do with it?; #X text 503 96 - use pix_video/pix_2pdp for firewire input in PDP; #X text 503 111 - use pix_2pdp/pdp_rec~ to record Gem pixes; #X text 503 125 - maybe switch between Gem and PDP all the time; #X text 503 140 - ...; #X text 395 25 pix_2pdp; #X msg 276 180 colorspace YUV; #X msg 276 225 colorspace RGBA; #X msg 276 202 colorspace Gray; #X text 382 181 <- use YUV if possible to be fast; #X obj 276 158 loadbang; #X obj 679 17 declare -lib Gem pdp; #X connect 1 0 9 0; #X connect 2 0 3 0; #X connect 5 0 4 0; #X connect 6 0 4 0; #X connect 7 0 23 0; #X connect 7 1 4 0; #X connect 7 1 30 0; #X connect 8 0 7 0; #X connect 8 1 26 0; #X connect 9 0 8 0; #X connect 10 0 9 1; #X connect 11 0 15 0; #X connect 13 0 11 0; #X connect 14 0 13 0; #X connect 15 0 9 0; #X connect 16 0 0 0; #X connect 17 0 0 0; #X connect 23 0 2 0; #X connect 24 0 23 1; #X connect 26 0 7 0; #X connect 27 0 26 1; #X connect 45 0 9 0; #X connect 46 0 9 0; #X connect 47 0 9 0; #X connect 49 0 45 0;